# Where things stand Read this first when picking the project back up. Updated at the end of a working session; the per-phase plan files hold the detail, this holds the thread. **Last updated: 2026-08-18.** --- ## The live URL is not the one in render.yaml **Production is `https://ai-dnd-1gmp.onrender.com`.** Render appended a suffix to the `ai-dnd` service name in `render.yaml`, and plain `ai-dnd.onrender.com` belongs to a different, suspended service that answers 503 with "suspended by its owner" — which is easy to mistake for this deploy being down. The authoritative link is the one the project page points at (`docs/index.html`), not the service name in the blueprint. `GET /api/health` on the real host returns `{"ok":true}`. --- ## Shipped and live, 2026-08-17 PRs #1 and #2 are merged and deployed. Verified against the running service: `/api/health` 200, the adventure payload carries `action_count`, `/actions` returns `{actions, total, has_more}` and accepts `before_id`. The app booting at all is proof migrations 42–45 ran — `bootstrap()` executes at import, so a failed migration means no service. The deployed JS bundle hashes to `index-4vjcKxkv.js`, which is what this tree builds, so the frontend live is exactly this code. **Measured 2026-08-17, and then vacuumed again.** The earlier `VACUUM FULL actions;` predated migrations 42–45, which rewrote every row — so by the time anyone looked, the database was **144.2 MB**, well above the 99.6 MB it started from and nowhere near the ~53 MB projection. Nothing was wrong with the compression. Nothing had reclaimed the space it freed. ``` before: database 144.2 MB, actions 131.4 MB VACUUM (FULL, ANALYZE) actions -- 5.5s after: database 65.0 MB, actions 52.1 MB ``` **79.2 MB reclaimed in 5.5 seconds**, against a 512 MB tier. `actions` now occupies 52.1 MB holding 50.4 MB of live column bytes, so there is essentially no bloat left. `/api/health` answered `{"ok":true}` immediately after. The projection was right all along. **Read the sizes from the column sums, not from `n_live_tup`.** The chunk count on the TOAST relation said ~88 MB live and implied ~40 MB was reclaimable; the actual figure was double that. `n_live_tup` is an estimate left over from the last ANALYZE, and after a migration rewrites the table it is stale in the direction that makes bloat look smaller. `sum(octet_length(col))` per column is the honest number. **Where the bytes are in `actions`** — one column, and it is not close: | column | rows | live bytes | per row | |---|---|---|---| | `context_snapshot` | 467 | **47.5 MB** | 104.1 kB | | `variants` | 91 | 1.1 MB | 12.9 kB | | `text` | 945 | 0.8 MB | 0.9 kB | | `world_state_before` | 787 | 0.7 MB | 1.0 kB | | `world_delta` + `reasoning` + `state_before` | — | 0.2 MB | — | | total | | **50.4 MB** | | `context_snapshot` is 94% of the table. The per-action state columns a tree would touch are rounding errors, which is the useful thing to know before phase 14 adds more of them: **adding columns beside `state_before` is cheap; adding anything shaped like a context snapshot is not.** `VACUUM FULL` takes an ACCESS EXCLUSIVE lock — the app blocks on `actions` for the duration. 5.5 s at this size, but it grows with the table. Run it on the **direct** endpoint, not `-pooler`: through transaction pooling it is unreliable. **Aggregates only, and ask first.** Real users are on this database. Counts, `octet_length` sums and catalog sizes answer every sizing question this project has needed; nothing requires reading a row of anyone's story. --- ## Pick up here **`plan/14-phase-story-tree.md`, SP8 — drop the legacy columns.** SP0–SP7 are done and green (**409 tests**), and the whole stack is **open as PR #6** (`sp7-tree-ui` → `main`, CI green, not merged); **nothing is deployed yet**. The tree is complete and reachable: a retry writes a sibling node, continuing from a discarded attempt forks a branch, a backup carries the whole thing (`ai-dnd-adventure-v2`, v1 reader kept), and as of SP7 there is a Branches panel that switches, renames and deletes. What is left of the phase is SP8. **SP8 is gated on the tree being proven live, and it is not.** It drops `index`, `variants`, `variant_index`, `variant_count`, the two legacy cursors and the two `*_before` snapshots. `variant_count` / `variant_index` are the ones to watch: SP7's attempt chips still read both, so SP8 has to move the chips onto the sibling group before it drops them. Everything else has been unread since SP3/SP4. **Deploy before SP8, not after.** SP7 is a natural release: the phase is usable from the screen for the first time, and dropping columns is the one step that cannot be rolled back by redeploying the previous build. **The schema is live in code but not on production.** When this ships, the deploy needs one `VACUUM FULL actions;` on the direct (non-`-pooler`) endpoint afterwards — SP1's migration rewrites every row and SP4's rewrites it three times more, so **two vacuums are owed and one run settles both**. SP3's, SP5's, SP6's and SP7's changes need none (SP5 and SP6 add no migration; SP7's migration 61 touches `branches`, a handful of rows per adventure). See the 144 MB lesson at the top of this file. Three things to carry forward: - **The bundle is the one thing here a migration can never reach.** `app/bundle.py` owns both formats and nothing else knows either. Its rule — *carry what was chosen, never what is derived* — decided SP7's naming too: `branches.name` is stored because a player picked it, and an unnamed branch is drawn from its fork depth rather than given a generated label that would go stale when a branch before it is deleted. - **A one-line subphase spec can hide a schema change.** SP7 read as "plus the UI for switch/rename/delete"; two of those three had no backend at all. Check the routes exist before believing a spec that says "frontend". - **The spatial node map was deliberately not built.** SP7 shipped a rail instead, on the grounds that a per-node map is a second windowing problem at 600 nodes. It is a standalone feature whenever it is wanted, and it needs no new endpoint — the rail and a map both draw from `GET /branches`. And one known cost, not a bug: the two memory marks are a single pair on the adventure, so switching branches makes the mark on the branch being left unreadable from the new one and that ground is summarized again. `Path.depth_on` answers "nothing covered", which is the safe direction. Per-branch cursors are the fix if it ever matters. **After any migration that rewrites `actions`:** one `VACUUM FULL actions;`. That is the lesson of the 144 MB above — a rewrite doubles the table and only a `VACUUM FULL` gives it back. SP8's migration rewrites every row. **The scroll gap is closed.** It was driven by hand on the 602-action `--keep` fixture during SP7 — three prepends, 5 px of drift, no throw-to-the-end. What is still missing is an automated version; see SP7's entry in `plan/14`. --- ## What happened on 2026-08-18, part five — the review, and PR #6 The stack went up as **one PR (#6)** rather than seven stacked ones: `sp7-tree-ui` was sixteen commits ahead of `main` and **zero behind**, so the chain was already linear. Then a `/code-review high` over `origin/main...origin/sp7-tree-ui` raised nine findings, answered in commit `00feda8`. **409 tests.** Still not merged, still not deployed. **The headline finding was rejected, and the reasoning is the part worth keeping.** The review called it data loss: a memory the player types lands on the head's coordinate, and a retry withdraws every memory at that coordinate, so the note disappears. Reproduced, and real. But it is the rule working — *a memory anchored to a node describes that node and goes when the node goes* — and the product decision is that this is correct. **The root node is the exception, and the only one.** Migration 62 parks the entire pre-coordinate bank on depth 0, because 0 is the one depth every branch can see. That makes the opening node the one place holding memories it never produced, so withdrawing it would retire a whole bank in a click. `forget_node` now keeps memories with **no `source_start`** at `lineage.ROOT_DEPTH` and still withdraws a summary that genuinely ends there — blanket-protecting depth 0 would have rebuilt the dangling-memory problem `forget_node` replaced `prune_dangling_memories` to prevent. Both directions are tested. Eight repairs, of which three are worth remembering as classes rather than as bugs: - **A sibling group breaks every query that assumed one row per depth.** `_latest_narration` ordered by `(depth desc, id desc)` and got the *newest* attempt, not the live one, so the index screen quoted a take the player had thrown away. Anything ranking actions by coordinate needs `live` in the filter. - **A cap has to count what gets written, not what the file says.** The import counted a v1 file's turns; each turn expands into a row per saved attempt, so a file inside a 5,000-action cap could write 50,000 rows. Re-checked after `plan()`, which is pure and runs before the adventure row exists. - **`stateKey`, not `actions.length`, again.** SP7 fixed four components that refreshed on story *length* when a branch switch changes *which story*; the attempt-switch path was missed by the same reasoning, and `select_variant` restores state, withdraws a memory and rewinds both cursors. Still nothing automated can see this: **the frontend has no test runner.** Also: forking a live node on a borrowed ancestor promoted a sibling on a branch the caller never named (now a 400 naming the branch switch, tested); a v1 import gave a typed memory no depth, rebuilding the NULL migration 62 exists to remove; a retry after switching back filed the new attempt into the middle of its group; `rename_branch` answered `own_actions=0`; and `_backfill_cursor_anchors` numbered every action in the table once per adventure — a window function the planner cannot push a correlation into, running under lock at boot against live Postgres. It is correlated to the adventure being updated now, which makes it an index lookup. **That last one is verified on SQLite only** — no migration was pointed at Postgres to check it. **Every new test was checked to fail with its fix reverted** (reverse-apply the app-only diff, run, restore). A regression test that passes against the unfixed code is not a regression test, and seven of the eight fail as they should; the eighth — "a summary of the opening node is still withdrawn" — passes both ways on purpose, because it guards against over-correcting the root exception rather than against the original bug. **One behaviour change recorded rather than repaired.** Moving `_history` onto `context_history.story_actions` also dropped blank-text rows from a user script's `history` and from `info.actionCount`. It is the right shape — a textless row is this app's bookkeeping and never reached a prompt — but a script firing "every N actions" now fires on different turns, and no reading is compatible with both. `plan/14` says so. ## What happened on 2026-08-18, part four — the tree, SP7 The tree reached the screen. A Branches panel beside Plot/Memory/Scripts/Insights lists every line the story has taken and switches, renames or deletes one; under a retried turn the ‹ 2/3 › pager is gone, replaced by attempt chips and a **take this path** that forks when the story has already moved past. **396 tests green**, 15 new in `test_branch_management.py`. Branch `sp7-tree-ui`, migration 61, no vacuum owed by it. **Three mockups were built before a line of it was written**, because the spec was one paragraph and the choice was expensive: a per-node spatial map is a second windowing problem at 600 nodes. The rail won on the grounds that it does not delay the verification SP7 exists to do, and the map stays available as a later feature at no extra cost — both read the same `GET /branches`. **Two of the three operations SP7 "just needed UI for" did not exist.** `switch` did. `rename` had no column and no route; `delete` had no route. Migration 61 adds `branches.name`, and the two endpoints came with it. **One bug class, in four places, and only a browser could have found it.** The Branches panel, the Status drawer, Insights and the Memory Bank all refreshed on `actions.length` — and **a branch switch does not change the length of the story, it changes which story it is.** So the tree showed one branch while the reader was on a second, Insights showed the prompt for the path just left, and the scoreboard kept the other line's numbers. The server was right the whole time and no test could see any of it. All four key on `${actions.length}:${stateKey}` now. `backend/tools/branch_fixture.py` was written to catch exactly this and is worth keeping: a small bootable adventure with real stats whose **two branches have equal path length**, which is the case a length-based key cannot distinguish. `--keep` could not have found it. Run it, switch branches, and watch hp go 60 ↔ 95 with the drawer open. That is now four bugs on this frontend found by exercising it rather than by testing it, two of them in paths that had just shipped. The pattern is not subtle any more: **this frontend has no test runner, so anything not driven by hand is unverified.** **A memory is now attached to a node, always — migration 62.** Hand-written ones used to carry a NULL depth ("belongs to the adventure, not to a path"), which is a coordinate no fork can cap, so a note typed on one line followed you onto branches whose story it never described. They anchor at the head now, and the `unanchored` escape clause in `lineage.Path.clause` is deleted rather than left to rot. **And the drawer shows only the path being read**, filtered by the same clause retrieval uses: the bank you can see is the bank the model can see. Nothing is stranded — a memory lives on a branch, switching to it shows the memory, and deleting the branch deletes it. Pinning decides *order*, the path decides *existence*. Migration 62 lands existing NULL-depth memories at **depth 0 of their branch**, which is at or before every fork point, so nobody's bank loses a row on deploy. The tip would have been the tidier-sounding choice and would have emptied them out of every branch forked earlier than they were typed. An earlier pass this session shipped the other design — adventure-wide list, `on_path` flag, *another branch* badge. Anchoring made it redundant and it was removed. Worth knowing if the phrase turns up in an older commit message. **The scroll path is finally driven.** 602-action fixture, three prepends of ~16,200 px each: the same DOM node held viewport top 792 → 787, and the view stayed 48,174 px from the bottom. PR #2's fix holds. Measuring note worth keeping — the fixture's prose repeats, so an anchor matched by *text* finds an older copy of the same sentence and reports a 16,000 px jump that never happened. Hold the node. ## What happened on 2026-08-18, part three — the tree, SP6 The backup learned the tree. `ai-dnd-adventure-v2` carries branches, the fork point each one left its parent at, which attempt at every turn is the story, and what each node left behind — that last one because it is what a branch switch puts back, and a bundle that imported a tree nobody could switch inside would be a backup of the wrong thing. The v1 *reader* stays: those files are already on disk. **381 tests green**, 16 of them new in `test_bundle_v2.py`. Branch `sp6-bundle-v2`, no migration, no vacuum. The gap SP5 left is closed — a forked adventure now has an honest export — so the ordering constraint that has governed the last two subphases is discharged, and SP7 is free. Three things to carry forward: - **Carry what was chosen, never what is derived.** The head branch, the fork points, the live flags and the anchors are decisions, and they are in the file. `lineage`, the head depth, the legacy `index` and the variant ordinals are computed from those, so they are rebuilt on import instead. A bundle is a text file anybody can edit, and a derived field shipped beside its source is a chance for the file to contradict itself in a way no read reports. It also turns "is the round trip lossless?" into a testable question: every omitted field is reconstructed, and the tests assert the reconstruction. - **Check the shape before creating the row.** A node naming a branch the file does not list is a 400 raised by a pure function, not a half-written adventure. The failure this phase exists to end is a story that goes quiet, and a half-applied import is exactly that. - **The tree is free; the outcomes are what cost.** On the 600-action fixture the bundle goes from 587 kB to 911 kB, and *all* of it is `state_after`/`world_state_after` at 489 B a node — the coordinates themselves save 57.5 B a node against v1's turn-and-variants shape. Twenty forks add 660 B. 4.3 % of the import body cap at production's longest adventure. Paid for once, and worth not repeating: a new measuring script imported `app` before `tools.stress_session`, which is what redirects `AIDND_DB_PATH` at a throwaway file. It failed by *working* — the first run seeded a synthetic user into the local `data.db` and printed good numbers; the second tripped over the unique email. **A harness that decides where the database lives has to be imported before anything that reads it.** ## What happened on 2026-08-18, part two — the tree, SP4 and SP5 A retry stopped rewriting a row, and a story learned to go two ways at once. **SP4** (branch `sp4-sibling-nodes`, **347 tests green**). Every attempt at a turn is now its own node at the same `(branch_id, depth)`, with a `live` flag naming the one the story tells; `app/attempts.py` owns the group. The JSON repeating group on `actions.variants` is read one last time — by migration 60, which writes it out as the rows it always described — and then goes unread. The state snapshots turned around with it: an action carries what it left *behind* (`state_after` / `world_state_after`) rather than what it started from, because attempts at one turn share a starting position and differ exactly in their outcome. **The SP0 baseline and `test_retry_variants.py` both pass unmodified**, which SP4 was permitted to change and did not need to. **SP5** (branch `sp5-fork-on-continue`, **365 tests green**). Taking the story down an attempt the line has already moved past gives that attempt a branch of its own, forked at the depth just before it. One row inserted, one row moved, nothing copied. Measured on a 40-turn story forked twenty times against the same story flat: 21 branches, 140 rows, an 80-action story, page load **31,652 B against 31,433 B (1.007×)**, and a branch costs **103 B** of cached ancestry. Four things to carry forward: - **The holdback was the wrong repair, not an unnecessary one.** The plan said retry would stop mutating rows so nothing could go stale, and that is not quite true — siblings share a coordinate and the mark names the coordinate, so replacing what a turn says still invalidates the memory covering it. What made `settled_story_actions` deletable is that the *right* repair already existed: `forget_node` plus a rewind, which undo and delete have called since SP3. Retry and a sibling switch make it too. **If a mark still needs correcting when the story changes, correct it — do not decline to make the mark.** - **A fork must move nothing derived, and the first cut moved it all.** Memories at the forked coordinate were being carried onto the new branch and the cursors re-anchored. Both wrong, for one reason: a memory describes whichever attempt was *live* there, and that one stays on the parent. The right answer needs no code — the lineage caps the parent one depth short of it, so it is simply out of range from the fork, and the block is summarized again from the text this branch actually tells. **When a coordinate system already answers a question, adding bookkeeping to answer it again is how it gets two answers.** - **Storage arrangements have invariants too.** A `context_snapshot` is ~163 kB of prompt that every attempt at a turn shares — the JSON list existed to store it once. Giving each sibling row a copy would have made retry a permanent multiplier on the biggest column in the database. So the prompt moves with the `live` flag and a superseded attempt keeps only its own few hundred bytes. Migrating the real 600-action fixture: **700 rows for the same 600-turn story, prompt archive byte-identical at 0.50 MB**, and index/page-load/turn egress unmoved at 1.8 kB / 62.7 kB / 734.8 kB. - **`autoflush=False` is set in `database.py`**, and it bit once: `tree.fork` read the sibling group *after* moving the node out of it, so the move had not been written and the node was renumbered straight back into the group it had just left. Anything in this phase that mutates rows and then queries the same rows has to order itself by hand. ## What happened on 2026-08-18 — the tree, SP3 The memory bank stopped counting. `memory_cursor` and `summary_cursor` were positions in the story — "the first twelve actions are covered" — and a position moves when an action in front of it is deleted, so it silently starts covering one it has never read. Both are now node anchors, `(branch_id, depth)`, through the new `app/context/cursors.py`; a memory hangs off the node whose block it ends on; and retrieval selects through the branch clause, so a memory made on one branch never reaches a prompt on another. **330 tests green**, and the SP0 baseline still passes unmodified. Branch `sp3-node-cursors`. Three things to carry forward: - **Most of the work was deleting, and that was the test of the design.** The plan listed four pieces of cursor machinery to remove and the expectation was that each would come back in depth-shaped form. None did. `count_after(41)` is well defined with node 41 deleted and unchanged by anything deleted in front of it, so `note_action_removed`, `_rewind_cursors_to_index`, `position_of_index` and the every-pass clamp in `run_post_turn` all became nothing at all. **If a mark still needs correcting when the story changes, it is still a position.** The one thing a delete still does is withdraw what the node *produced* — `memorybank.forget_node`, a lookup on `(branch_id, depth)` where `prune_dangling_memories` was a scan that could only notice damage afterwards. - **A NULL is not a small depth, and it nearly cost a feature.** A hand-written memory summarises no node, so it has a branch and no depth; every ancestor entry in a lineage clause is capped `depth <= fork`, and NULL fails that test. A memory somebody typed would have disappeared at the first fork after they typed it, with no error anywhere — just a prompt that stopped mentioning it. `Path.clause(unanchored=True)` names that case explicitly, and actions are deliberately not given it. - **Reading the whole ancestry for recall is free.** Retrieval cannot be windowed — that is the point of it — so the clause names every branch in the lineage. Two 84-action stories with 14 memories each, one flat and one forked twenty times: **1,807 B against 1,823 B**. Twenty-two branch terms cost nothing, because the clause is not what crosses the wire. Index (1.8 kB), page load (62.7 kB) and turn (733.8 kB) are unmoved. ## What happened on 2026-08-17, part five — the tree, SP2 Every read of an action now goes through one module. `app/context/lineage.py` turns a branch's stored lineage into the OR-of-ranges that is "this story", and history, paging, the newest-action lookups, the index screen and the scripting history API all select through it. Ordering moved from `index` to `depth`. **317 tests green**, and the SP0 baseline still passes unmodified, which was the pass condition. Branch `sp2-branch-clause`. Three things to carry forward: - **A read-side invariant needs a write-side floor.** From SP2 a row without a branch is a row no read can see, and it fails by *disappearing*. Wiring every writer was not enough, because the SP0 baseline and eleven other fixtures write actions straight to the database and never call `place_action` — and the baseline may not be edited. `tree.place_new_nodes` now runs from `Session.before_flush`, so nothing can be written unplaced. That is a better invariant than the one SP1 shipped, and it was the contract that forced it. - **The SQLAlchemy identity map is weak, and that is a performance cliff.** Resolving the head branch once per node re-read the row from the database for every node in a flush — 201 SELECTs to write 200 actions, and a 25 % slower suite (36 s → 45 s, back to back). Nothing about the results changed; only a stopwatch could see it. Hoist the lookup out of the loop and hold the reference for the length of the call: 2 SELECTs, and the suite back within noise of SP1. Pinned by a test that counts the reads rather than the seconds — this machine's timings drift ~20 % between runs. - **Clause count is bounded by the window, and it is now measured.** A story forked 20 times reads its newest 32 actions naming *one* branch, for 1.07× what an unforked story of the same length costs. Reading the tail widens the lineage only when a deleted action leaves the estimate short. The 600-action `--keep` fixture — a genuine pre-tree database — was migrated and then driven over HTTP: index 1,840 B, page load 64,149 B (both unchanged), and scrolling to the start took 9 pages and saw every action exactly once. ## What happened on 2026-08-17, part four — the tree, SP0 and SP1 No behaviour change, and none intended: a linear story is a tree with one branch, so every adventure reads exactly as it did. **297 tests green** (259 before the phase started, 283 with SP0's contract, 297 with SP1's migration tests). **SP0** built `tests/test_story_tree_baseline.py` — 24 tests driving the product over HTTP, asserting only on API responses — and `tools.stress_session --rich`, a correctness fixture beside the scale one. Both on branch `phase-14-story-tree`. **SP1** put the tree in the schema, on branch `sp1-tree-schema`: a `branches` table, `branch_id`/`depth` on actions and memories, `head_branch_id`/`head_depth` on adventures, migrations 46–52 with a server-side backfill, and `app/tree.py` for the write side. Nothing reads any of it yet. Four things worth not rediscovering: - **A schema needs its writer in the same subphase.** No migration will ever visit a row written after it ran, so columns backfilled today and populated-on-write next week leave a hole exactly the width of one deploy. `app/tree.py` stamps every new node, including the ones `seed_demo.py` and the stress fixture write — a fixture built by `create_all` is stamped LATEST and no migration ever touches it. - **SQLite will not drop a column a foreign key names.** Two tests simulated an old database by rewinding the *stamp* while `create_all` left the new columns in place; that works until the next `ADD COLUMN` lands, and then it fails on a duplicate column. Every `ADD COLUMN` migration is now idempotent (`migrations._column_already_there`), which is the `IF NOT EXISTS` SQLite has no syntax for. A true pre-migration fixture has to drop and rebuild the tables from frozen DDL, which is what `test_tree_migration.py` does. - **Two mutually-referencing tables cannot both carry the foreign key.** `create_all` refuses to order the cycle, and its escape hatch (`use_alter`) needs an ALTER SQLite does not have. `adventures.head_branch_id` is a plain integer and a documented cache. - **The suite went 20 s → 38 s, and it is not the app.** One new table plus one index adds ~47 ms to a `create_all`/`drop_all` pair on SQLite (DDL fsync), and nearly every test does one. Measured, not guessed. Egress is unmoved: `branches` is 0.1 kB of a 733.5 kB turn, and the page-load and index shapes are byte-identical to the numbers above. ## What happened on 2026-08-17, part three No behaviour change. A way to get a long adventure in front of a browser, because the one open gap needed a subject and there wasn't one. **`tools.stress_session --keep PATH`.** The harness already built a production-shaped 600-action adventure and then threw it away with the temp file; `--keep` writes it somewhere durable and makes the app able to serve it. Two edits are needed for that, and both are the kind of thing that costs an hour to rediscover: - **`create_all()` does not stamp the schema version.** `bootstrap()` reads a populated-but-unstamped database as ancient and replays every migration against a schema that already has the columns. `--keep` stamps `PRAGMA user_version` to `LATEST_VERSION`. - **The fixture's user is a registered one.** In local mode `get_current_user()` looks for the row with `email IS NULL` and `is_guest` false, so without clearing the email the app opens on an empty library and nothing owns the 600 actions. `--keep` is read before argparse exists (`_early_keep`), because where the database lives has to be settled before `app.database` is imported — the same constraint the `AIDND_STRESS_DATABASE_URL` block at the top of the module already lives under. SQLite only; combining it with a Postgres target is rejected rather than half-honoured. Verified: the fixture boots with no manual step, `action_count` 600, the first payload carries 60 actions, and `before_id` walks back through 9 more pages to the start — 600 seen, `has_more` false at the end. 259 tests pass. **Snapshots can be shrunk for this.** `--snapshot-bytes 2000` keeps the file at ~2.5 MB instead of ~140 MB. `context_snapshot` is deferred and never reaches the browser, so it changes nothing about what scrolling exercises — but do not shrink it when *measuring*, where it is most of the point. **Port 8010, not 8000.** Covered below, and now printed by `--keep` itself. --- ## What happened on 2026-08-16 Four commits, all on the egress work that has to land before the tree. ### 1. A byte meter, in the repo this time — `7ee5cee` `backend/tools/dbmeter.py` + `backend/tools/stress_session.py`. ``` cd backend .venv/Scripts/python.exe -m tools.stress_session .venv/Scripts/python.exe -m tools.stress_session --shapes turn --repeat 2 .venv/Scripts/python.exe -m tools.stress_session --no-embeddings # the old blind spot ``` It counts **bytes at the DBAPI cursor**, not queries — both egress blowouts this project has had were one query fetching a column nobody read, and a statement count showed nothing wrong in either. It drives a production-shaped synthetic adventure through the real routes with only the LLM and the embedding endpoint faked. **The memory bank is ON by default and that is the whole point.** The previous harness ran without an embedding model configured; embedding providers are BYOK-only by construction, so `retrieve_memories` returned early every time and the heaviest read in a turn never happened. `--no-embeddings` reproduces that deliberately — the gap is 29x. It calibrates against the two figures measured directly on production: 426.7 kB for a 200-action page load against 423 KB, and 3,258.7 kB for one turn against 3,153 kB. It runs on SQLite, so treat absolutes as production-*shaped* and compare before/after. ### 2. Packed float32 embeddings — `c568648` Migration 38 + `app/vectors.py`. A 1536-dimension vector as a JSON list is ~31 KB; the same numbers as float32 are 6,144 bytes. **Not a precision trade** — the endpoints compute in float32 and render that into JSON, so converting back is bit-exact. Nothing re-embeds, no API calls. The backfill is the one in `migrations.py` that cannot be portable SQL, so it comes through Python, batched. Migration SQL can now be a `{dialect: sql}` map (BLOB vs BYTEA have no common spelling). ### 3. Ranking the bank without reading the bank — `b7e53ae` `retrieve_memories` walked `adventure.memories`, loading every row *with its vector*. It now asks SQL which memories are in play (an id and a flag per row), ranks against vectors held in process, and fetches text only for the top-K it picks. Two more callers were doing the same thing, and the production SQL could not see either: `_evict_over_capacity` walked the bank to count it, `_embed_pending` walked it to find rows with no vector. A played turn cost **6.4 MB**, not the 3.2 the plan assumed. | shape | before | cold | warm | |---|---|---|---| | one turn | 3,258.7 kB | 723.4 kB | **122.3 kB** | | `run_post_turn` | 3,139.1 kB | 0.7 kB | 0.7 kB | | Insights | 3,223.7 kB | 117.9 kB | 117.9 kB | | Memories drawer | ~3.1 MB | 23.7 kB | 23.7 kB | A played turn is turn + post-turn: **6.4 MB → 123 kB**, 52x. Migrations 39/40 add `memories.embedded`, migration 41 drops the capacity default 200 → 80 for rows still on the old default. --- ## What happened on 2026-08-17, part two Everything left open in `plan/13` closed, plus two bugs that fell out of doing it. | shape | before today | after | |---|---|---| | page load, 600 actions | 606.0 kB | **62.6 kB** — and no longer grows with the story | | adventures index, 6 fat adventures | 469.7 kB | **0.3 kB** | | `context_snapshot` on disk | ~89 MB | 47.5 MB measured (3.2x) | | database total | 99.6 MB | **65.0 MB measured**, after the second vacuum | **One follow-up after the merge** (PR #2). Prepending older actions changes `actions`, and the bottom-pinning effect watches `actions` — so unless a scroll had already un-pinned the view, loading earlier turns jumped to the newest one instead. A prepend now clears the pin explicitly. Found by re-reading the path, not by running it. **The story is a window now.** `GET /adventures/{id}` returns the newest 60 actions and `action_count`; older pages come from `GET /{id}/actions?before_id=`. Anchored on an action, never an offset — an offset counted back from the newest shifts every older position the moment a turn lands, which is exactly when someone is scrolling. `Play.jsx` prepends and restores scroll position in a `useLayoutEffect`, before paint. **`context_snapshot` is compressed** (migrations 43–45, `app/compression.py`) via a TypeDecorator, so every call site still reads and writes a dict. Verified end to end on a throwaway Neon database: 720,864 B of JSON to 204,293 B of bytea, every row equal. **The JSON vector column is gone** (migration 42) — and dropping it exposed that changing your embedding model had silently stopped re-embedding the bank since migration 38. The settings route cleared the dead column and left `embedded` true, so `_embed_pending` never saw those rows and retrieval kept ranking against the old model's vectors. Nothing reported it: `cosine` returns 0.0 on a width mismatch. `tests/test_embedding_model_switch.py`. **Byte ceilings exist** (`tests/test_egress.py`), including one test whose only job is to prove the ceilings would catch something. **List responses name their columns.** The index was loading whole Adventure entities — seven text and JSON columns, ~15 kB a row — to render a title and a snippet. ## What happened on 2026-08-17, part one No new behaviour — a verification pass on what shipped the day before, because every number in the section above had been measured on SQLite against a synthetic fixture. Full write-up in `plan/13` under "Verified on production". **It holds.** `schema_version` is 41 on the live Postgres with `embedding_blob bytea` and `embedded boolean` present, so migration 38's dialect map is correct against a real server. The backfill is complete (134/134). The packed vectors are **5.04x** smaller than the JSON on real data — 30,971 → 6,144 bytes a memory, as predicted. **SQLite was not lying.** `tools.stress_session` can now target Postgres via `AIDND_STRESS_DATABASE_URL`, and every shape agrees within 0.5% — the warm turn is 121.1 kB on Postgres against 122.3 kB on SQLite, with `memories` down to 1.7 kB of it. Run it against a **throwaway** database only; the harness writes, so it refuses any target whose name does not contain `stress` or `scratch`. **Two corrections came out of it**, both above: the page-load model has the wrong shape (too heavy per action, far too short), and the storage ceiling was never costed. ## Things worth remembering **The vector cache needs no invalidation callbacks, and that is why it is safe.** A stored vector can only change through `memorybank.set_vector`, which drops that one entry. Anything that *removes* a memory from play — eviction, deletion, pruning, an edit clearing the vector — falls out of the catalogue query, and entries missing from the catalogue are dropped on the next read. So there is no hook anyone can forget to call. It is in-process and assumes one worker, which is what the deploy runs. **Weigh new columns in bytes, not rows.** The comment on `Memory.embedding` said "fine at bank sizes of a few hundred" and was wrong by the only measure that mattered: a few hundred JSON vectors is ten megabytes, fetched fresh every turn. **A deferred column needs a cheap flag beside it.** `memories.embedded` exists because once the vector is deferred, every "is this embedded?" check becomes a 6 KB lazy load, once per row down the Memories drawer. Exactly the same shape as `actions.variant_count` beside `actions.variants`. Expect to need this for any future heavy column. **Any egress measurement must run with an embedding model set.** This is the second time that omission has hidden the biggest number in the room. **Production has real users on it now. Measure it without reading it.** Counts, `sum(octet_length(...))` and `pg_total_relation_size` answer every sizing question asked so far, and none of them return anyone's story, memory text or email. When a real Postgres is needed for a *write* path, create a throwaway database beside the real one and drop it after — never point a harness at the production database. **`octet_length` is the egress number, not the on-disk number.** Postgres TOAST compresses big JSON — `context_snapshot` is 150.8 MB uncompressed but ~89 MB stored — and decompresses before sending. Size reads with `octet_length`, size the storage bill with `pg_total_relation_size`, and do not mix them up. --- ## `plan/13` is closed All six of its open items landed on 2026-08-17, and are live. What is left is not from that plan: - **Nothing has ever exercised the scroll in a browser** — still true, but there is now something to exercise it *on*: `--keep` builds a 600-action adventure the app will serve (see 2026-08-17 part three). The subject is no longer the excuse; only the looking is left. This is the one real gap, and it has already cost something: re-reading that path after shipping turned up a bug where loading earlier turns scrolled *past* them to the end of the story, worst on the short-window case the button exists for (fixed, PR #2). One bug found by reading means reading is not a substitute. Either scroll a long adventure by hand, or add a vitest + jsdom harness — that would have caught this one. jsdom has no layout, so the scroll-position arithmetic still needs eyes. - **`ACTION_PAGE = 60` is a guess.** It should be a page or two of reading. If loading older turns feels like it interrupts, that is the number to move (`routers/adventures.py`). One data point: at 600 actions it takes the window plus **nine** more pages to reach the start, which is a lot of button presses for anyone going back to the beginning. - ~~Post-vacuum sizes unmeasured~~ — measured 2026-08-17, and the vacuum that mattered was run then too. 65.0 MB. See the top of this file. - **Anyone who switched embedding models has a stale bank.** The bug is fixed, but those memories only re-embed as the post-turn pass reaches them, which costs an embedding call each. Nothing forces it; playing does. Deliberately not taken: moving `context_snapshot` out of the database entirely (compressing it bought the same runway for a much smaller change), and pgvector (breaks the SQLite dev parity this codebase protects on purpose). --- ## Running things ``` cd backend .venv/Scripts/python.exe -m pytest tests/ # 365 tests (~100s) .venv/Scripts/python.exe -m tools.stress_session # egress report (SQLite) # Same harness against a real Postgres. The target must be a THROWAWAY database # — this writes a synthetic adventure, and it refuses any name without # 'stress'/'scratch' in it. AIDND_STRESS_DATABASE_URL=postgresql://…/stress_scratch \ .venv/Scripts/python.exe -m tools.stress_session ``` **A long adventure to scroll**, instead of a temp file the report discards. The snapshots are shrunk because they never reach the browser — 2.5 MB rather than 140 MB — and `--shapes list` skips the measurement work the fixture does not need: ``` cd backend .venv/Scripts/python.exe -m tools.stress_session \ --keep ./scroll_fixture.db --snapshot-bytes 2000 --shapes list AIDND_DB_PATH=$PWD/scroll_fixture.db \ .venv/Scripts/python.exe -m uvicorn app.main:app --port 8010 cd ../frontend && AIDND_API_PORT=8010 npm run dev # → localhost:5173 ``` Everything in it is synthetic and no real adventure is read. `*.db` is gitignored, so the fixture never lands in a commit. **A fixture to check correctness against, rather than bytes.** The measuring fixture leaves every column it does not weigh at its default, which turns out to be exactly the set a story tree has to migrate — the per-action state snapshots identical on all 600 rows, no RPG scenario, no adventure scripts, both cursors 0, and retry attempts whose text is byte-identical with the first always live. `--rich` fills in those and only those: ``` cd backend .venv/Scripts/python.exe -m tools.stress_session --rich --actions 30 --memories 12 ``` Prefer it small — it exists for variety per row, not for rows. **Its byte figures are not comparable to a plain run**, and it does not replace the scale fixture, which still holds the egress ceilings. On Windows the report's box-drawing characters crash the default cp1252 console; prefix with `PYTHONIOENCODING=utf-8`. Port 8000 is shared with the job-pipeline app, which will squat it and silently shadow the AI-DnD API — free it before running the backend, or move the vite proxy with `AIDND_API_PORT`, which is what the `--keep` recipe above does.