Files
interactive-story/plan/STATUS.md
Claude d72f7c1bda Stop paying twice for a block a retry can still throw away
A memory whose block ends on the newest action is the one memory a player
can reach: retry and take-switching both refuse anything else. Each retry
of that turn withdrew the memory and wrote it again, and a block closes
every six actions while a normal turn writes two, so that was one turn in
three.

SETTLE_SLACK asks for one action past a block before the block is
summarized. The block is still MEMORY_INTERVAL actions; only the moment
moves. This is not the pre-SP4 holdback returning: that one was about a
retry rewriting text in place, which sibling attempts and forget_node
settled, and correctness still rests on the withdrawal rather than on the
slack. Undo and delete can carry a summarized node back to the tip, so the
withdrawal path stays reachable, just rarely.

The slack buys nothing back. The block that just closed is still in the
history window in full, so a memory of it says what the model can already
read.

Tests: the settling suite asserts the new rule and that a retry at the tip
finds nothing to withdraw; the rewrite suite builds thirteen actions so
both of its blocks settle; the one path test that ended on a block boundary
sets the slack to zero, because it is about which actions a block is read
from rather than about when a block forms. 632 green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NcrxCJjqgDvAkamKeLWdn
2026-09-01 19:30:56 +05:30

69 KiB
Raw Permalink Blame History

Where things stand

Read this first when picking the project back up. Updated at the end of a working session; the per-phase plan files hold the detail, this holds the thread.

Last updated: 2026-08-31.


The live URL is not the one in render.yaml

Production is https://ai-dnd-1gmp.onrender.com. Render appended a suffix to the ai-dnd service name in render.yaml, and plain ai-dnd.onrender.com belongs to a different, suspended service that answers 503 with "suspended by its owner" — which is easy to mistake for this deploy being down. The authoritative link is the one the project page points at (docs/index.html), not the service name in the blueprint. GET /api/health on the real host returns {"ok":true}.


Shipped and live, 2026-08-17

PRs #1 and #2 are merged and deployed. Verified against the running service: /api/health 200, the adventure payload carries action_count, /actions returns {actions, total, has_more} and accepts before_id. The app booting at all is proof migrations 42–45 ran — bootstrap() executes at import, so a failed migration means no service. The deployed JS bundle hashes to index-4vjcKxkv.js, which is what this tree builds, so the frontend live is exactly this code.

Measured 2026-08-17, and then vacuumed again. The earlier VACUUM FULL actions; predated migrations 42–45, which rewrote every row — so by the time anyone looked, the database was 144.2 MB, well above the 99.6 MB it started from and nowhere near the ~53 MB projection. Nothing was wrong with the compression. Nothing had reclaimed the space it freed.

before: database 144.2 MB, actions 131.4 MB
VACUUM (FULL, ANALYZE) actions -- 5.5s
after:  database  65.0 MB, actions  52.1 MB

79.2 MB reclaimed in 5.5 seconds, against a 512 MB tier. actions now occupies 52.1 MB holding 50.4 MB of live column bytes, so there is essentially no bloat left. /api/health answered {"ok":true} immediately after. The projection was right all along.

Read the sizes from the column sums, not from n_live_tup. The chunk count on the TOAST relation said ~88 MB live and implied ~40 MB was reclaimable; the actual figure was double that. n_live_tup is an estimate left over from the last ANALYZE, and after a migration rewrites the table it is stale in the direction that makes bloat look smaller. sum(octet_length(col)) per column is the honest number.

Where the bytes are in actions — one column, and it is not close:

column rows live bytes per row
context_snapshot 467 47.5 MB 104.1 kB
variants 91 1.1 MB 12.9 kB
text 945 0.8 MB 0.9 kB
world_state_before 787 0.7 MB 1.0 kB
world_delta + reasoning + state_before — 0.2 MB —
total 50.4 MB

context_snapshot is 94% of the table. The per-action state columns a tree would touch are rounding errors, which is the useful thing to know before phase 14 adds more of them: adding columns beside state_before is cheap; adding anything shaped like a context snapshot is not.

VACUUM FULL takes an ACCESS EXCLUSIVE lock — the app blocks on actions for the duration. 5.5 s at this size, but it grows with the table. Run it on the direct endpoint, not -pooler: through transaction pooling it is unreliable.

Aggregates only, and ask first. Real users are on this database. Counts, octet_length sums and catalog sizes answer every sizing question this project has needed; nothing requires reading a row of anyone's story.


What happened on 2026-08-31, part two — one action of settling slack

A block is no longer summarized while it ends on the newest action. memorybank.SETTLE_SLACK (1) asks for one action past a block before the block is written. The block is still MEMORY_INTERVAL actions; only the moment moves.

This is not the SP4 holdback coming back, and the reasoning is worth keeping straight. The holdback existed because a retry rewrote Action.text in place, so a memory could describe narration that no longer existed and nothing reported it. Sibling attempts plus forget_node settled that, and SP4 deleted the holdback on the grounds that "nothing is left to hold back". True — about staleness. Nobody priced the other half. Withdrawing a memory and writing it again is correct and it is also two calls for one block.

Retry and take-switching both refuse anything but the newest action (takes.retry_action, takes.switch_take), so the exposure was exactly one memory: the one whose block ends on the tip. A block closes every 6 actions and a normal turn writes 2, so that was one turn in three, and each further retry of that turn paid again. The summary pass was never the expensive half — rewind_all takes the mark to the same depth however many times a player retries.

The slack buys nothing back, which is why it is worth having. The block that just closed is still inside the 16384-token history window in full, so a memory of it tells the model what it can already read. Memories earn their place once the raw text has scrolled out, and that is never the turn the block closed.

forget_node stays, and its path is still reachable. Undo and delete reach any node, and either can carry a summarized node back to the tip, where a retry of it lands on the withdrawal again. Rare now instead of routine.

632 tests green. Three test files moved with it: test_memory_settling.py asserts the new rule (and a retry at the tip finding nothing to withdraw), test_memory_rewrite.py builds 13 actions instead of 12 so both of its blocks settle, and the one path test in test_memory_nodes.py sets the slack to 0, because it is about which actions a block is read from rather than about when a block forms.


What happened on 2026-08-31 — the persona, and what the summarizer is told

plan/18-persona-and-memory-quality.md is the writeup. Both changes are on main — the note here that said they were sitting unmerged on claude/ai-dnd-memories-summarization-3muo98 is out of date; main is at 71b24b6, the tip of that work. Both green at 631 tests, plus the backfill below.

The protagonist now has a name. An adventure carries persona_name, persona_pronouns and persona_desc (migrations 74-76), and the player's stat block renders as Kaelen (player): hp 100/100 instead of You: hp 100/100. The paths do not change — a path carrying the persona's name would break the moment a player renamed their character, because _history_text replays stored deltas holding literal player.hp strings. Empty name means the app behaves exactly as before, so no backfill. Driven in a browser, 21/21 checks.

The summarizer used to be told nothing. It got six actions of second-person prose and no cast, no setting, and no instruction about what person to write in. It now gets a cast brief built from the story cards — which already cover the schema NPCs, because scenario_card_specs turns every one of them into a card at adventure creation.

Keyword matching alone was not enough, and only running it showed that. Built to the plan first, the brief for "She grabs your arm" listed the protagonist and nobody else: the block that most needs a cast is exactly the one written in bare pronouns. Matched cards now come first and the rest of the roster is filled with the other character cards.

Running it against a real model found a second fault. "1-2 plain sentences" is not a length — the same model wrote 34 words for one block and 105 for the next, and memory_top_k injects five every turn. MEMORY_MAX_WORDS = 50 states it; the same blocks then came back at 32 and 58, and a second run on a fresh story came back at 54 and 55 against controls of 89 and 107. The A/B harness is backend/tools/memory_ab.py, it drives the real provider through tools/claude_shim.py, and both transcripts are in plan/18-appendix-memory-ab-run.md and -run-2.md.

Read one of those findings narrowly. Run 1 produced two control memories in two different persons, which is the reported complaint exactly; run 2's controls were both "the player", so that drift is something a model sometimes does, not always. What holds across both runs is that none of the four control memories names the protagonist and all four treatment memories do.

Still unmeasured: whether a weaker model complies. The run used a Claude model through the shim. The app talks to an OpenAI-compatible endpoint, and worldstate/parse.py tolerates trailing commas because free models emit them. Point memory_ab.py --endpoint at the real provider to find out.

A bank written under the old prompt can now be rewritten. The earlier answer was to let eviction age those memories out, on the grounds that re-summarizing would duplicate rows. It does not have to: backend/tools/rewrite_memories.py rewrites a memory's text in place from the same actions it was written from, keeping the pin, the use counts and the node it hangs off. Run it from backend/; without --write it makes no model calls and only reports what would change.

python -m tools.rewrite_memories                     # what would change
python -m tools.rewrite_memories --write --limit 3   # try three of them
python -m tools.rewrite_memories --write --embed     # the whole backfill

It reads whichever database the app reads (AIDND_DB_PATH, or DATABASE_URL on the hosted deploy), so take a copy first — the old text is overwritten and kept nowhere. --endpoint/--model/--api-key point the summarizer somewhere else, claude_shim.py included.

Against production, name whose adventures you mean. That database holds other people's stories and each adventure is summarized with its owner's key, so --email (or --adventure) is what keeps a run to your own. Reach it from a checkout, not from a shell on Render — the image copies backend/app alone, so tools/ is not on the box:

$env:AIDND_DATABASE_URL = Read-Host 'Neon URL'      # direct endpoint, not -pooler
$env:AIDND_SECRET_KEY = Read-Host 'Secret key'      # the web service's value
.venv/Scripts/python.exe -m tools.rewrite_memories --email you@example.com

Read-Host keeps both out of the PowerShell history file. Use the venv's Python: the system one on this machine is 3.10 and has none of the dependencies.

AIDND_SECRET_KEY is not optional there: stored API keys are encrypted with it, and with the wrong one decrypt_secret returns "" and every adventure is reported as having no key — a run that looks fine and does nothing. Hand-written memories, and memories whose actions have been deleted, are left alone; so is an adventure whose owner has no API key, because summarization spends the user's own key and never the demo key.

Two things it made necessary in the app. memorybank.summarize_block is now the one place a memory prompt is assembled, so a backfilled memory cannot be written by a prompt that never shipped. And memorybank.source_block reads a memory's block back out of the story — on the lineage of the branch the memory was written on, not the branch being played, because after a fork the same depths hold different actions on each side.

The vector is cleared for every memory it rewrites, since the stored one describes the old wording; the app's post-turn pass re-embeds them MAX_EMBED_BATCH per turn, or --embed does it in the run. Stop the app before using --embed: a running process caches vectors by memory id and expects to be the only writer.


Pick up here

plan/17-refactor.md is the active phase. It carries its own progress table, which is the first thing to read when you pick the work back up. It runs in six stages, and SP8 below is stage 3 of it. Nothing in it changes what the app does.

plan/14-phase-story-tree.md, SP8 — drop the legacy columns. SP8 was gated on the tree being proven live, and it now is: SP9 merged, and production answers /api/health with the tree schema in place. SP8 drops index, variants, variant_index, variant_count, the two legacy cursors and the two *_before snapshots. Check that nothing still reads variant_count/variant_index before dropping them, and note this is the migration shape that rewrites toasted values, so it owes one VACUUM FULL actions; on the direct (non--pooler) endpoint afterwards.

Ahead of that, plan/16-world-state-refusals.md is closed. Its fixes were driven in a browser on 2026-08-28, first on the demo model and then on Claude Sonnet through the local shim, and all five changes work. One item in it is still open and is the next world-state job: Milo's three Pokemon share one active_hp stat, so a switch leaves the newcomer at 0 HP and every later hit is refused. Give them their own NPC entries, which also removes the initial == max shape from that demo.

SP9 and SP10 are both on main, despite what earlier notes here said. The branches sp7b-take-pager and sp10-memory-bank-eviction still exist and still read as unmerged to git branch --no-merged, because the work landed as squashes. Check the code, not the branch list: actions.parent_id in models.py is SP9, and commit c0cd6fa is SP10.

Driving it found two bugs the suite could not have. The pager did not appear until the page was reloaded — a retry's reply is the second take of its turn, and the SSE stream builds its own ActionOut, so it was the one payload that never got the annotation. And retaking a player turn gave > You > You ..., because the editor is seeded with the stored text, which is already formatted. Both fixed, both with regression tests. Neither was reachable from any test that existed, and the frontend still has no test runner — which is the standing reason this project keeps finding UI bugs by hand.

State was checked against the running app, not just asserted. On the HP-script demo, a path crossing three branches carried exactly the damage of the nine AI nodes on it and none of the 66 points sitting on takes those branches never told. test_take_state.py pins the same guarantee with a script that adds ten gold a turn; three of its five tests fail if roll_back_before is removed.

What SP7 got wrong, in one line: a chip meant two different things. At the tip it switched; further back it only previewed, and taking that line needed a second button. The meaning depended on where the reader was standing. SP9 replaces it with ‹ 2/4 › that only ever steps, a fork button on every turn, and a rule that decides everything else:

Reading a take is free and tells the server nothing. Writing below one is what makes the branch.

Three things came out of building it that outlive the subphase:

  • Takes are grouped by parent, not by coordinate. A take forked onto its own branch leaves the (branch, depth) its siblings are at and would read 1/1 beside their 1/3. actions.parent_id fixes it, and is read for nothing else — one indexed lookup, never a walk, no read of the story changed. See SP9 in the phase plan for why the alternative (fork points as nodes rather than depths) was rejected.
  • delete_turn meant "every take at this coordinate". Once the group spans branches, undo reached onto another branch and deleted a take belonging to a line nobody asked about. Anything that reads a take group and then writes needs to ask whether it means the turn or the coordinate.
  • The adventure GET does not build ActionOut. It hands the window to the relationship with set_committed_value and lets Pydantic walk it. Patching every place that builds ActionOut therefore misses the one path every page load takes — worth remembering for the next field added to a page.

The vacuum ran on 2026-08-18, and the projection was wrong in the useful direction.

before: database 82 MB, actions 69 MB (heap 5184 kB, indexes 184 kB)
after:  database 71 MB, actions 58 MB (heap 1760 kB, indexes  96 kB)

11 MB reclaimed, against a "mid-hundreds of MB" guess. The heap is 1.7 MB and everything else is TOAST: context_snapshot is 94% of the table and lives out of line, so when SP1's and SP4's migrations updated small per-row columns each UPDATE wrote a new heap tuple and reused the existing TOAST pointer — Postgres only copies a toasted value when that value itself changes. Four rewrites bloated a 1.7 MB heap, not a 58 MB table, and the arithmetic closes (3.3 heap + 0.1 index + 7.6 TOAST = the 11 MB the database gave back).

So the rule keeps its cost estimate, not its size. After a migration that rewrites actions, one VACUUM FULL still stands — but bloat scales with the heap, whenever the migration only touches small columns. The 144 MB incident was different because that rewrite genuinely moved every toasted value. SP8 will be the 144 MB shape, not this one: it drops variants and the two *_before snapshots, which are the toasted kind. And note ALTER TABLE … DROP COLUMN is metadata-only in Postgres — it frees nothing by itself, and the space comes back only at the next VACUUM FULL.

Growth since the previous vacuum (65.0 MB / 52.1 MB) is real: migrations 61–62 and a day of play, not bloat.

SP8 is gated on the tree being proven live, and it is not. It drops index, variants, variant_index, variant_count, the two legacy cursors and the two *_before snapshots. variant_count / variant_index are the ones to watch: SP7's attempt chips still read both, so SP8 has to move the chips onto the sibling group before it drops them. Everything else has been unread since SP3/SP4.

Deploy before SP8, not after. SP7 is a natural release: the phase is usable from the screen for the first time, and dropping columns is the one step that cannot be rolled back by redeploying the previous build.

The schema is live in code but not on production. When this ships, the deploy needs one VACUUM FULL actions; on the direct (non--pooler) endpoint afterwards — SP1's migration rewrites every row and SP4's rewrites it three times more, so two vacuums are owed and one run settles both. SP3's, SP5's, SP6's and SP7's changes need none (SP5 and SP6 add no migration; SP7's migration 61 touches branches, a handful of rows per adventure). See the 144 MB lesson at the top of this file.

Three things to carry forward:

  • The bundle is the one thing here a migration can never reach. app/bundle.py owns both formats and nothing else knows either. Its rule — carry what was chosen, never what is derived — decided SP7's naming too: branches.name is stored because a player picked it, and an unnamed branch is drawn from its fork depth rather than given a generated label that would go stale when a branch before it is deleted.
  • A one-line subphase spec can hide a schema change. SP7 read as "plus the UI for switch/rename/delete"; two of those three had no backend at all. Check the routes exist before believing a spec that says "frontend".
  • The spatial node map was deliberately not built. SP7 shipped a rail instead, on the grounds that a per-node map is a second windowing problem at 600 nodes. It is a standalone feature whenever it is wanted, and it needs no new endpoint — the rail and a map both draw from GET /branches. A branch-level map was built on 2026-08-20 (see below); the per-node version is still not, and the windowing argument still stands against it.

And one known cost, not a bug: the two memory marks are a single pair on the adventure, so switching branches makes the mark on the branch being left unreadable from the new one and that ground is summarized again. Path.depth_on answers "nothing covered", which is the safe direction. Per-branch cursors are the fix if it ever matters.

After any migration that rewrites actions: one VACUUM FULL actions;. That is the lesson of the 144 MB above — a rewrite doubles the table and only a VACUUM FULL gives it back. SP8's migration rewrites every row.

The scroll gap is closed. It was driven by hand on the 602-action --keep fixture during SP7 — three prepends, 5 px of drift, no throw-to-the-end. What is still missing is an automated version; see SP7's entry in plan/14.


What happened on 2026-08-28 — world state against a real model

The refusal loop ran end to end for the first time. plan/16 shipped a correction that is injected into the next turn's prompt when the engine clamps or rejects a change, and nothing had ever observed it working. Turn 3 of the Pokemon demo clamped to nothing, turn 4's assembled prompt carried the note verbatim, and the model's next delta was correct. The full record, with the four turns and their chips, is at the end of plan/16-world-state-refusals.md.

Two failures blamed on the code were the model. graveler_defeated never firing and world.turn never moving both survived four playtests on the free demo model, with the instructions present and correct in the assembled prompt. Both worked on the first try against Sonnet. When an instruction is provably in the prompt, the next thing to change is the model, not the wording.

There is now a permanent way to test against a real model. backend/tools/claude_shim.py serves an OpenAI-compatible endpoint backed by the local claude command line tool, so a demo can be played on a real model with no API key. About $0.04 a turn against the subscription. The README documents it under Connect a model.

Renaming a seed scenario used to strand its old row. seed.py matches a seed file to its scenario by title, so changing a title inserted a second public scenario and left the first orphaned and public forever. This is the same failure this file already records for "Road to the Champion". Seed files now carry previous_titles, and the rename lands on the existing row. Verified: the Pokemon demo kept its id.

A seeded scenario nobody claims is now deleted on boot. previous_titles stops a rename stranding a row; the sweep removes the ones already stranded, which retires "[Demo] Road to the Champion" without a console. Only rows with a NULL owner and is_public are reachable, and adventures.scenario_id is ON DELETE SET NULL, so an adventure started from a deleted demo keeps its story and loses only the cover art. A seed file that fails to parse, or an empty seed directory, skips the sweep.

Every new guest is given a pre-played adventure. app/starter.py copies a shipped export bundle into each new guest account. The point is the first screen: real turns with their world-state chips, including a refused change and a milestone, before spending any of the daily demo turns. The row building inside POST /adventures/import moved to bundle.materialize so both callers share one writer. The copy is linked back to its demo scenario by title, because an adventure has no art of its own and a bundle cannot carry an id that means anything in another database.

An SVG data URI is not usable as scenario art. app/images.py accepts raster formats only, deliberately, because SVG can carry script and the bytes are served from the app's own origin. A rejected value is stored but yields an empty image_url, which fails quietly. The Pokeball is a 3.2 kB PNG, drawn by backend/tools/make_pokeball.py with zlib alone.


What happened on 2026-08-21 — visit analytics

The hosted demo can now answer whether anyone is using it. /analytics is a dashboard — visitors, pages, referrers, countries, devices, which shared scenarios get played, turns and demo-key spend, API and turn errors, and a funnel from visited to played a turn to signed up. Built, green (497 tests), driven by hand against a synthetic 90-day fixture. Committed and pushed to main on 2026-08-22 as 041f9e2, so Render is deploying it.

The one thing left to do is not in the repo. AIDND_ANALYTICS_EMAILS is sync: false, so the blueprint cannot fill it: until it is set in the Render dashboard the dashboard is invisible to everybody, including the person who built it. Collection runs regardless — only the view is gated — so the counters are filling in the meantime and nothing is lost by setting it late.

It is gated on its own allowlist, AIDND_ANALYTICS_EMAILS — not AIDND_POWER_USERS. An unmetered tester is not automatically someone who sees the traffic numbers. The route 404s and the nav link is absent for everyone else, same treatment as AI Chat.

The counters are anonymous; the access log beside them is not, on purpose. A visitor in analytics_daily/analytics_visitor_days is HMAC(secret, "visitor:<user id>") truncated to 32 chars — one-way, so those two tables cannot be joined back to users, and keyed, so no client can compute one. Story content never reaches that module. The operator's own visits are not counted there (multi-user only — excluding them locally would leave the page permanently empty on the machine it is developed on).

accesslog.py is the identifying half, added the same week. access_events records sessions, sign-ins, registrations and failed attempts with address, email (or Guest #n), country and device, read on an "Access log" tab of the same page and behind the same owner gate. It is a separate module and a separate table so the anonymity of the counters stays a property of the code rather than a convention. Three things it leans on: the address comes from limits.client_ip — now public, and the only place that decides which hop to trust, so a spoofed X-Forwarded-For cannot forge a row; user_id carries no foreign key and who/is_guest are snapshots, so a row outlives the guest cleanup that deletes the account; and session rows are thinned to one per day per address, since /auth/me runs on every page load. Nothing is purged — that was the deliberate choice. The published docs describe the analytics generally and do not enumerate this.

A visit is a write and never a read. Counts accumulate in a process-local dict and flush every 60s as UPSERTs into analytics_daily — a generic (day, metric, label) -> hits counter — plus one row per visitor per day in analytics_visitor_days for the funnel flags. Every dashboard query is a GROUP BY returning tens of rows however much traffic sits behind it. Deliberate, given §2.5: adding a feature that reads rows per request would have undone the egress work.

No migration was needed. Both tables are new, and bootstrap() calls create_all on existing databases too — the same route branches took in Phase 14. Nothing was appended to MIGRATIONS, so LATEST_VERSION is still 64.

Three things worth remembering out of building it:

  • The funnel counts people, not clicks. A player who starts six adventures is one person who started an adventure. That is the entire reason the per-visitor-day table exists; its flags only ever turn on, and is_new is settled by the first write of a visitor's first day and never updated after.
  • A failed turn is an HTTP 200 with a bad ending. The status-code middleware cannot see one, so a demo whose model started refusing every request would look perfectly healthy. turn_error is counted in a new turn_error() helper that all five SSE error paths in _generate_turn now go through.
  • The tests run on SQLite; production is Neon. A flush that raises is caught and logged, so a dialect mistake in the UPSERTs would have been invisible until the dashboard quietly stayed empty. test_the_upserts_compile_for_postgres compiles both statements against the Postgres dialect without connecting to one.

Still not verified: the narrow-screen layout. The CSS follows the existing max-width: 720px block (single-column grids, funnel label above its bar) but resize_window is ignored on a maximized Chrome, and the app sends frame-ancestors 'none' so it cannot be checked in a sized iframe either. Desktop was driven by hand at 1568px.

docs/guide.html is now behind docs/GUIDE.md, which gained §3.6. Nothing in the repo regenerates it.


What happened on 2026-08-20 — the branch map

The Branches panel gained a ⌗ See the tree button opening a full-screen map: one horizontal lane per branch, running from the moment it left its parent to the moment it ends, joined to the parent by an elbow at the fork. Clicking a lane selects it; the footer switches, renames or deletes it. Merged to main and pushed on 2026-08-20 (c8e081e), so it is on its way to Render with the rest of the branch. 440 backend tests pass, unchanged — this is frontend-only.

It is a branch map, not the node map SP7 refused, and that is the whole reason it was cheap. Lanes are bounded by branch count, not by node count, so the 600-node windowing problem never appears: it draws from the same single GET /branches the rail already made, and reads nothing else.

New: frontend/src/branches.js (the tree maths — branchLabel, orderBranches, headLineage, layoutTree, momentTicks) and frontend/src/BranchMap.jsx. Play.jsx lost its private copies of the first two; the panel and the map now label and order a branch through the same functions, so a branch cannot be called two things by the two views. The three operations stayed in BranchPanel and are passed down, and run now answers whether it worked so neither view clears a half-typed name on a refusal.

tools/tree_fixture.py is the counterpart to tools/branch_fixture.py: four branches at three different fork depths, one forked off a fork. It is the whole of the map's coverage — the frontend still has no test runner — and it exists to be looked at.

Three things found by driving it, none of which a test could have seen:

  • clientWidth is not contentRect.width. Seeding the measured width from clientWidth counts the canvas padding the ResizeObserver leaves out, so the first paint drew an svg 24 px wider than its box. And the observer's initial observation did not arrive at all here, so dropping the seed and keeping only the observer left the map never drawing. Both halves are needed, and the seed has to subtract the padding.
  • Only the name was being clipped. The meta line under it was not, so a lane that forks late ran its text off the right edge. Both are clipped now, and a lane starting in the right third hangs its labels back over the fork instead — its row is its own band, so there is nothing to the left to collide with.
  • The delete rule was in the server and in the map, but not in the list. The panel offered Delete on a branch the head was forked from and answered with a toast from the server's 400. headLineage is the client's copy of that rule and both views now use it. The server stays the authority.

Also worth recording: the 390 px iframe trick in the older notes no longer works. The app serves frame-ancestors 'none', so an in-page iframe has no reachable contentDocument. Narrow widths were checked by constraining .branch-map and measuring scrollWidth against clientWidth instead, which tests the reflow path that actually matters.

What happened on 2026-08-20, part two — the published docs caught up

Everything the project publishes had drifted a full phase behind the code. The README, the project page (docs/index.html) and the engineering guide (docs/GUIDE.md + its hand-written docs/guide.html) all described a linear story: 151 tests, 37 migrations, no tree, no takes, no branches. On branch docs-story-tree.

The numbers that were wrong: 151 → 440 tests, 37 → 64 migrations, "all twelve phases" → fourteen. Those appear in four places between the README, the project page's stat tiles, and the guide's results table.

What was actively misleading, not merely stale. The guide's §2.2 was Two coordinate systems, and the bug class they create, and it explained the codebase through position_of_index, note_action_removed and settled_story_actions — all three deleted in SP3. §2.3 explained retry through Action.variants and state_before. A reader following either would have gone looking for machinery that isn't there. §2.2 is now The story is a tree, written at the same depth as §1.2 and §1.3: the seven bugs that were all one bug, the lineage clause and its two properties, why takes group by parent_id, cursors becoming anchors, and what the design is honest about. §2.3 is rewritten around state_after and takes.

Three screenshots, shot on a new backend/tools/shots_fixture.py — the Bandit Camp demo scenario driven through eight scripted turns, three discarded takes forked onto branches, one of them off a branch so the map has to nest. It exists for the same reason tree_fixture.py does: the shots have to be reproducible, and there is still no frontend test runner. play-world-state.jpg was reshot (it predated the whole tree UI); branch-map.jpg and branches-panel.jpg are new.

Worth not rediscovering: docs/guide.html is hand-written, not generated from the Markdown. Every guide edit is two edits, and the HTML has its own vocabulary (.trap/.tag callouts, .stats/.stat/.v/.k tiles) that has to be matched by hand. The two files were checked for tag balance with html.parser and both pages were rendered over a local http.server before committing — file:// URLs are blocked from the browser tooling, which is worth knowing before trying it again.


What happened on 2026-08-18, part five — the review, and PR #6

The stack went up as one PR (#6) rather than seven stacked ones: sp7-tree-ui was sixteen commits ahead of main and zero behind, so the chain was already linear. Then a /code-review high over origin/main...origin/sp7-tree-ui raised nine findings, answered in commit 00feda8. 409 tests. Still not merged, still not deployed.

The headline finding was rejected, and the reasoning is the part worth keeping. The review called it data loss: a memory the player types lands on the head's coordinate, and a retry withdraws every memory at that coordinate, so the note disappears. Reproduced, and real. But it is the rule working — a memory anchored to a node describes that node and goes when the node goes — and the product decision is that this is correct.

The root node is the exception, and the only one. Migration 62 parks the entire pre-coordinate bank on depth 0, because 0 is the one depth every branch can see. That makes the opening node the one place holding memories it never produced, so withdrawing it would retire a whole bank in a click. forget_node now keeps memories with no source_start at lineage.ROOT_DEPTH and still withdraws a summary that genuinely ends there — blanket-protecting depth 0 would have rebuilt the dangling-memory problem forget_node replaced prune_dangling_memories to prevent. Both directions are tested.

Eight repairs, of which three are worth remembering as classes rather than as bugs:

  • A sibling group breaks every query that assumed one row per depth. _latest_narration ordered by (depth desc, id desc) and got the newest attempt, not the live one, so the index screen quoted a take the player had thrown away. Anything ranking actions by coordinate needs live in the filter.
  • A cap has to count what gets written, not what the file says. The import counted a v1 file's turns; each turn expands into a row per saved attempt, so a file inside a 5,000-action cap could write 50,000 rows. Re-checked after plan(), which is pure and runs before the adventure row exists.
  • stateKey, not actions.length, again. SP7 fixed four components that refreshed on story length when a branch switch changes which story; the attempt-switch path was missed by the same reasoning, and select_variant restores state, withdraws a memory and rewinds both cursors. Still nothing automated can see this: the frontend has no test runner.

Also: forking a live node on a borrowed ancestor promoted a sibling on a branch the caller never named (now a 400 naming the branch switch, tested); a v1 import gave a typed memory no depth, rebuilding the NULL migration 62 exists to remove; a retry after switching back filed the new attempt into the middle of its group; rename_branch answered own_actions=0; and _backfill_cursor_anchors numbered every action in the table once per adventure — a window function the planner cannot push a correlation into, running under lock at boot against live Postgres. It is correlated to the adventure being updated now, which makes it an index lookup. That last one is verified on SQLite only — no migration was pointed at Postgres to check it.

Every new test was checked to fail with its fix reverted (reverse-apply the app-only diff, run, restore). A regression test that passes against the unfixed code is not a regression test, and seven of the eight fail as they should; the eighth — "a summary of the opening node is still withdrawn" — passes both ways on purpose, because it guards against over-correcting the root exception rather than against the original bug.

One behaviour change recorded rather than repaired. Moving _history onto context_history.story_actions also dropped blank-text rows from a user script's history and from info.actionCount. It is the right shape — a textless row is this app's bookkeeping and never reached a prompt — but a script firing "every N actions" now fires on different turns, and no reading is compatible with both. plan/14 says so.

What happened on 2026-08-18, part four — the tree, SP7

The tree reached the screen. A Branches panel beside Plot/Memory/Scripts/Insights lists every line the story has taken and switches, renames or deletes one; under a retried turn the ‹ 2/3 › pager is gone, replaced by attempt chips and a take this path that forks when the story has already moved past. 396 tests green, 15 new in test_branch_management.py. Branch sp7-tree-ui, migration 61, no vacuum owed by it.

Three mockups were built before a line of it was written, because the spec was one paragraph and the choice was expensive: a per-node spatial map is a second windowing problem at 600 nodes. The rail won on the grounds that it does not delay the verification SP7 exists to do, and the map stays available as a later feature at no extra cost — both read the same GET /branches.

Two of the three operations SP7 "just needed UI for" did not exist. switch did. rename had no column and no route; delete had no route. Migration 61 adds branches.name, and the two endpoints came with it.

One bug class, in four places, and only a browser could have found it. The Branches panel, the Status drawer, Insights and the Memory Bank all refreshed on actions.length — and a branch switch does not change the length of the story, it changes which story it is. So the tree showed one branch while the reader was on a second, Insights showed the prompt for the path just left, and the scoreboard kept the other line's numbers. The server was right the whole time and no test could see any of it. All four key on ${actions.length}:${stateKey} now.

backend/tools/branch_fixture.py was written to catch exactly this and is worth keeping: a small bootable adventure with real stats whose two branches have equal path length, which is the case a length-based key cannot distinguish. --keep could not have found it. Run it, switch branches, and watch hp go 60 ↔ 95 with the drawer open.

That is now four bugs on this frontend found by exercising it rather than by testing it, two of them in paths that had just shipped. The pattern is not subtle any more: this frontend has no test runner, so anything not driven by hand is unverified.

A memory is now attached to a node, always — migration 62. Hand-written ones used to carry a NULL depth ("belongs to the adventure, not to a path"), which is a coordinate no fork can cap, so a note typed on one line followed you onto branches whose story it never described. They anchor at the head now, and the unanchored escape clause in lineage.Path.clause is deleted rather than left to rot.

And the drawer shows only the path being read, filtered by the same clause retrieval uses: the bank you can see is the bank the model can see. Nothing is stranded — a memory lives on a branch, switching to it shows the memory, and deleting the branch deletes it. Pinning decides order, the path decides existence.

Migration 62 lands existing NULL-depth memories at depth 0 of their branch, which is at or before every fork point, so nobody's bank loses a row on deploy. The tip would have been the tidier-sounding choice and would have emptied them out of every branch forked earlier than they were typed.

An earlier pass this session shipped the other design — adventure-wide list, on_path flag, another branch badge. Anchoring made it redundant and it was removed. Worth knowing if the phrase turns up in an older commit message.

The scroll path is finally driven. 602-action fixture, three prepends of ~16,200 px each: the same DOM node held viewport top 792 → 787, and the view stayed 48,174 px from the bottom. PR #2's fix holds. Measuring note worth keeping — the fixture's prose repeats, so an anchor matched by text finds an older copy of the same sentence and reports a 16,000 px jump that never happened. Hold the node.

What happened on 2026-08-18, part three — the tree, SP6

The backup learned the tree. ai-dnd-adventure-v2 carries branches, the fork point each one left its parent at, which attempt at every turn is the story, and what each node left behind — that last one because it is what a branch switch puts back, and a bundle that imported a tree nobody could switch inside would be a backup of the wrong thing. The v1 reader stays: those files are already on disk. 381 tests green, 16 of them new in test_bundle_v2.py. Branch sp6-bundle-v2, no migration, no vacuum.

The gap SP5 left is closed — a forked adventure now has an honest export — so the ordering constraint that has governed the last two subphases is discharged, and SP7 is free.

Three things to carry forward:

  • Carry what was chosen, never what is derived. The head branch, the fork points, the live flags and the anchors are decisions, and they are in the file. lineage, the head depth, the legacy index and the variant ordinals are computed from those, so they are rebuilt on import instead. A bundle is a text file anybody can edit, and a derived field shipped beside its source is a chance for the file to contradict itself in a way no read reports. It also turns "is the round trip lossless?" into a testable question: every omitted field is reconstructed, and the tests assert the reconstruction.
  • Check the shape before creating the row. A node naming a branch the file does not list is a 400 raised by a pure function, not a half-written adventure. The failure this phase exists to end is a story that goes quiet, and a half-applied import is exactly that.
  • The tree is free; the outcomes are what cost. On the 600-action fixture the bundle goes from 587 kB to 911 kB, and all of it is state_after/world_state_after at 489 B a node — the coordinates themselves save 57.5 B a node against v1's turn-and-variants shape. Twenty forks add 660 B. 4.3 % of the import body cap at production's longest adventure.

Paid for once, and worth not repeating: a new measuring script imported app before tools.stress_session, which is what redirects AIDND_DB_PATH at a throwaway file. It failed by working — the first run seeded a synthetic user into the local data.db and printed good numbers; the second tripped over the unique email. A harness that decides where the database lives has to be imported before anything that reads it.

What happened on 2026-08-18, part two — the tree, SP4 and SP5

A retry stopped rewriting a row, and a story learned to go two ways at once.

SP4 (branch sp4-sibling-nodes, 347 tests green). Every attempt at a turn is now its own node at the same (branch_id, depth), with a live flag naming the one the story tells; app/attempts.py owns the group. The JSON repeating group on actions.variants is read one last time — by migration 60, which writes it out as the rows it always described — and then goes unread. The state snapshots turned around with it: an action carries what it left behind (state_after / world_state_after) rather than what it started from, because attempts at one turn share a starting position and differ exactly in their outcome. The SP0 baseline and test_retry_variants.py both pass unmodified, which SP4 was permitted to change and did not need to.

SP5 (branch sp5-fork-on-continue, 365 tests green). Taking the story down an attempt the line has already moved past gives that attempt a branch of its own, forked at the depth just before it. One row inserted, one row moved, nothing copied. Measured on a 40-turn story forked twenty times against the same story flat: 21 branches, 140 rows, an 80-action story, page load 31,652 B against 31,433 B (1.007×), and a branch costs 103 B of cached ancestry.

Four things to carry forward:

  • The holdback was the wrong repair, not an unnecessary one. The plan said retry would stop mutating rows so nothing could go stale, and that is not quite true — siblings share a coordinate and the mark names the coordinate, so replacing what a turn says still invalidates the memory covering it. What made settled_story_actions deletable is that the right repair already existed: forget_node plus a rewind, which undo and delete have called since SP3. Retry and a sibling switch make it too. If a mark still needs correcting when the story changes, correct it — do not decline to make the mark.
  • A fork must move nothing derived, and the first cut moved it all. Memories at the forked coordinate were being carried onto the new branch and the cursors re-anchored. Both wrong, for one reason: a memory describes whichever attempt was live there, and that one stays on the parent. The right answer needs no code — the lineage caps the parent one depth short of it, so it is simply out of range from the fork, and the block is summarized again from the text this branch actually tells. When a coordinate system already answers a question, adding bookkeeping to answer it again is how it gets two answers.
  • Storage arrangements have invariants too. A context_snapshot is ~163 kB of prompt that every attempt at a turn shares — the JSON list existed to store it once. Giving each sibling row a copy would have made retry a permanent multiplier on the biggest column in the database. So the prompt moves with the live flag and a superseded attempt keeps only its own few hundred bytes. Migrating the real 600-action fixture: 700 rows for the same 600-turn story, prompt archive byte-identical at 0.50 MB, and index/page-load/turn egress unmoved at 1.8 kB / 62.7 kB / 734.8 kB.
  • autoflush=False is set in database.py, and it bit once: tree.fork read the sibling group after moving the node out of it, so the move had not been written and the node was renumbered straight back into the group it had just left. Anything in this phase that mutates rows and then queries the same rows has to order itself by hand.

What happened on 2026-08-18 — the tree, SP3

The memory bank stopped counting. memory_cursor and summary_cursor were positions in the story — "the first twelve actions are covered" — and a position moves when an action in front of it is deleted, so it silently starts covering one it has never read. Both are now node anchors, (branch_id, depth), through the new app/context/cursors.py; a memory hangs off the node whose block it ends on; and retrieval selects through the branch clause, so a memory made on one branch never reaches a prompt on another. 330 tests green, and the SP0 baseline still passes unmodified. Branch sp3-node-cursors.

Three things to carry forward:

  • Most of the work was deleting, and that was the test of the design. The plan listed four pieces of cursor machinery to remove and the expectation was that each would come back in depth-shaped form. None did. count_after(41) is well defined with node 41 deleted and unchanged by anything deleted in front of it, so note_action_removed, _rewind_cursors_to_index, position_of_index and the every-pass clamp in run_post_turn all became nothing at all. If a mark still needs correcting when the story changes, it is still a position. The one thing a delete still does is withdraw what the node produced — memorybank.forget_node, a lookup on (branch_id, depth) where prune_dangling_memories was a scan that could only notice damage afterwards.
  • A NULL is not a small depth, and it nearly cost a feature. A hand-written memory summarises no node, so it has a branch and no depth; every ancestor entry in a lineage clause is capped depth <= fork, and NULL fails that test. A memory somebody typed would have disappeared at the first fork after they typed it, with no error anywhere — just a prompt that stopped mentioning it. Path.clause(unanchored=True) names that case explicitly, and actions are deliberately not given it.
  • Reading the whole ancestry for recall is free. Retrieval cannot be windowed — that is the point of it — so the clause names every branch in the lineage. Two 84-action stories with 14 memories each, one flat and one forked twenty times: 1,807 B against 1,823 B. Twenty-two branch terms cost nothing, because the clause is not what crosses the wire. Index (1.8 kB), page load (62.7 kB) and turn (733.8 kB) are unmoved.

What happened on 2026-08-17, part five — the tree, SP2

Every read of an action now goes through one module. app/context/lineage.py turns a branch's stored lineage into the OR-of-ranges that is "this story", and history, paging, the newest-action lookups, the index screen and the scripting history API all select through it. Ordering moved from index to depth. 317 tests green, and the SP0 baseline still passes unmodified, which was the pass condition. Branch sp2-branch-clause.

Three things to carry forward:

  • A read-side invariant needs a write-side floor. From SP2 a row without a branch is a row no read can see, and it fails by disappearing. Wiring every writer was not enough, because the SP0 baseline and eleven other fixtures write actions straight to the database and never call place_action — and the baseline may not be edited. tree.place_new_nodes now runs from Session.before_flush, so nothing can be written unplaced. That is a better invariant than the one SP1 shipped, and it was the contract that forced it.
  • The SQLAlchemy identity map is weak, and that is a performance cliff. Resolving the head branch once per node re-read the row from the database for every node in a flush — 201 SELECTs to write 200 actions, and a 25 % slower suite (36 s → 45 s, back to back). Nothing about the results changed; only a stopwatch could see it. Hoist the lookup out of the loop and hold the reference for the length of the call: 2 SELECTs, and the suite back within noise of SP1. Pinned by a test that counts the reads rather than the seconds — this machine's timings drift ~20 % between runs.
  • Clause count is bounded by the window, and it is now measured. A story forked 20 times reads its newest 32 actions naming one branch, for 1.07× what an unforked story of the same length costs. Reading the tail widens the lineage only when a deleted action leaves the estimate short.

The 600-action --keep fixture — a genuine pre-tree database — was migrated and then driven over HTTP: index 1,840 B, page load 64,149 B (both unchanged), and scrolling to the start took 9 pages and saw every action exactly once.

What happened on 2026-08-17, part four — the tree, SP0 and SP1

No behaviour change, and none intended: a linear story is a tree with one branch, so every adventure reads exactly as it did. 297 tests green (259 before the phase started, 283 with SP0's contract, 297 with SP1's migration tests).

SP0 built tests/test_story_tree_baseline.py — 24 tests driving the product over HTTP, asserting only on API responses — and tools.stress_session --rich, a correctness fixture beside the scale one. Both on branch phase-14-story-tree.

SP1 put the tree in the schema, on branch sp1-tree-schema: a branches table, branch_id/depth on actions and memories, head_branch_id/head_depth on adventures, migrations 46–52 with a server-side backfill, and app/tree.py for the write side. Nothing reads any of it yet. Four things worth not rediscovering:

  • A schema needs its writer in the same subphase. No migration will ever visit a row written after it ran, so columns backfilled today and populated-on-write next week leave a hole exactly the width of one deploy. app/tree.py stamps every new node, including the ones seed_demo.py and the stress fixture write — a fixture built by create_all is stamped LATEST and no migration ever touches it.
  • SQLite will not drop a column a foreign key names. Two tests simulated an old database by rewinding the stamp while create_all left the new columns in place; that works until the next ADD COLUMN lands, and then it fails on a duplicate column. Every ADD COLUMN migration is now idempotent (migrations._column_already_there), which is the IF NOT EXISTS SQLite has no syntax for. A true pre-migration fixture has to drop and rebuild the tables from frozen DDL, which is what test_tree_migration.py does.
  • Two mutually-referencing tables cannot both carry the foreign key. create_all refuses to order the cycle, and its escape hatch (use_alter) needs an ALTER SQLite does not have. adventures.head_branch_id is a plain integer and a documented cache.
  • The suite went 20 s → 38 s, and it is not the app. One new table plus one index adds ~47 ms to a create_all/drop_all pair on SQLite (DDL fsync), and nearly every test does one. Measured, not guessed. Egress is unmoved: branches is 0.1 kB of a 733.5 kB turn, and the page-load and index shapes are byte-identical to the numbers above.

What happened on 2026-08-17, part three

No behaviour change. A way to get a long adventure in front of a browser, because the one open gap needed a subject and there wasn't one.

tools.stress_session --keep PATH. The harness already built a production-shaped 600-action adventure and then threw it away with the temp file; --keep writes it somewhere durable and makes the app able to serve it. Two edits are needed for that, and both are the kind of thing that costs an hour to rediscover:

  • create_all() does not stamp the schema version. bootstrap() reads a populated-but-unstamped database as ancient and replays every migration against a schema that already has the columns. --keep stamps PRAGMA user_version to LATEST_VERSION.
  • The fixture's user is a registered one. In local mode get_current_user() looks for the row with email IS NULL and is_guest false, so without clearing the email the app opens on an empty library and nothing owns the 600 actions.

--keep is read before argparse exists (_early_keep), because where the database lives has to be settled before app.database is imported — the same constraint the AIDND_STRESS_DATABASE_URL block at the top of the module already lives under. SQLite only; combining it with a Postgres target is rejected rather than half-honoured.

Verified: the fixture boots with no manual step, action_count 600, the first payload carries 60 actions, and before_id walks back through 9 more pages to the start — 600 seen, has_more false at the end. 259 tests pass.

Snapshots can be shrunk for this. --snapshot-bytes 2000 keeps the file at ~2.5 MB instead of ~140 MB. context_snapshot is deferred and never reaches the browser, so it changes nothing about what scrolling exercises — but do not shrink it when measuring, where it is most of the point.

Port 8010, not 8000. Covered below, and now printed by --keep itself.


What happened on 2026-08-16

Four commits, all on the egress work that has to land before the tree.

1. A byte meter, in the repo this time — 7ee5cee

backend/tools/dbmeter.py + backend/tools/stress_session.py.

cd backend
.venv/Scripts/python.exe -m tools.stress_session
.venv/Scripts/python.exe -m tools.stress_session --shapes turn --repeat 2
.venv/Scripts/python.exe -m tools.stress_session --no-embeddings   # the old blind spot

It counts bytes at the DBAPI cursor, not queries — both egress blowouts this project has had were one query fetching a column nobody read, and a statement count showed nothing wrong in either. It drives a production-shaped synthetic adventure through the real routes with only the LLM and the embedding endpoint faked.

The memory bank is ON by default and that is the whole point. The previous harness ran without an embedding model configured; embedding providers are BYOK-only by construction, so retrieve_memories returned early every time and the heaviest read in a turn never happened. --no-embeddings reproduces that deliberately — the gap is 29x.

It calibrates against the two figures measured directly on production: 426.7 kB for a 200-action page load against 423 KB, and 3,258.7 kB for one turn against 3,153 kB. It runs on SQLite, so treat absolutes as production-shaped and compare before/after.

2. Packed float32 embeddings — c568648

Migration 38 + app/vectors.py. A 1536-dimension vector as a JSON list is ~31 KB; the same numbers as float32 are 6,144 bytes. Not a precision trade — the endpoints compute in float32 and render that into JSON, so converting back is bit-exact. Nothing re-embeds, no API calls.

The backfill is the one in migrations.py that cannot be portable SQL, so it comes through Python, batched. Migration SQL can now be a {dialect: sql} map (BLOB vs BYTEA have no common spelling).

3. Ranking the bank without reading the bank — b7e53ae

retrieve_memories walked adventure.memories, loading every row with its vector. It now asks SQL which memories are in play (an id and a flag per row), ranks against vectors held in process, and fetches text only for the top-K it picks.

Two more callers were doing the same thing, and the production SQL could not see either: _evict_over_capacity walked the bank to count it, _embed_pending walked it to find rows with no vector. A played turn cost 6.4 MB, not the 3.2 the plan assumed.

shape before cold warm
one turn 3,258.7 kB 723.4 kB 122.3 kB
run_post_turn 3,139.1 kB 0.7 kB 0.7 kB
Insights 3,223.7 kB 117.9 kB 117.9 kB
Memories drawer ~3.1 MB 23.7 kB 23.7 kB

A played turn is turn + post-turn: 6.4 MB → 123 kB, 52x.

Migrations 39/40 add memories.embedded, migration 41 drops the capacity default 200 → 80 for rows still on the old default.


What happened on 2026-08-17, part two

Everything left open in plan/13 closed, plus two bugs that fell out of doing it.

shape before today after
page load, 600 actions 606.0 kB 62.6 kB — and no longer grows with the story
adventures index, 6 fat adventures 469.7 kB 0.3 kB
context_snapshot on disk ~89 MB 47.5 MB measured (3.2x)
database total 99.6 MB 65.0 MB measured, after the second vacuum

One follow-up after the merge (PR #2). Prepending older actions changes actions, and the bottom-pinning effect watches actions — so unless a scroll had already un-pinned the view, loading earlier turns jumped to the newest one instead. A prepend now clears the pin explicitly. Found by re-reading the path, not by running it.

The story is a window now. GET /adventures/{id} returns the newest 60 actions and action_count; older pages come from GET /{id}/actions?before_id=. Anchored on an action, never an offset — an offset counted back from the newest shifts every older position the moment a turn lands, which is exactly when someone is scrolling. Play.jsx prepends and restores scroll position in a useLayoutEffect, before paint.

context_snapshot is compressed (migrations 43–45, app/compression.py) via a TypeDecorator, so every call site still reads and writes a dict. Verified end to end on a throwaway Neon database: 720,864 B of JSON to 204,293 B of bytea, every row equal.

The JSON vector column is gone (migration 42) — and dropping it exposed that changing your embedding model had silently stopped re-embedding the bank since migration 38. The settings route cleared the dead column and left embedded true, so _embed_pending never saw those rows and retrieval kept ranking against the old model's vectors. Nothing reported it: cosine returns 0.0 on a width mismatch. tests/test_embedding_model_switch.py.

Byte ceilings exist (tests/test_egress.py), including one test whose only job is to prove the ceilings would catch something.

List responses name their columns. The index was loading whole Adventure entities — seven text and JSON columns, ~15 kB a row — to render a title and a snippet.

What happened on 2026-08-17, part one

No new behaviour — a verification pass on what shipped the day before, because every number in the section above had been measured on SQLite against a synthetic fixture. Full write-up in plan/13 under "Verified on production".

It holds. schema_version is 41 on the live Postgres with embedding_blob bytea and embedded boolean present, so migration 38's dialect map is correct against a real server. The backfill is complete (134/134). The packed vectors are 5.04x smaller than the JSON on real data — 30,971 → 6,144 bytes a memory, as predicted.

SQLite was not lying. tools.stress_session can now target Postgres via AIDND_STRESS_DATABASE_URL, and every shape agrees within 0.5% — the warm turn is 121.1 kB on Postgres against 122.3 kB on SQLite, with memories down to 1.7 kB of it. Run it against a throwaway database only; the harness writes, so it refuses any target whose name does not contain stress or scratch.

Two corrections came out of it, both above: the page-load model has the wrong shape (too heavy per action, far too short), and the storage ceiling was never costed.

Things worth remembering

The vector cache needs no invalidation callbacks, and that is why it is safe. A stored vector can only change through memorybank.set_vector, which drops that one entry. Anything that removes a memory from play — eviction, deletion, pruning, an edit clearing the vector — falls out of the catalogue query, and entries missing from the catalogue are dropped on the next read. So there is no hook anyone can forget to call. It is in-process and assumes one worker, which is what the deploy runs.

Weigh new columns in bytes, not rows. The comment on Memory.embedding said "fine at bank sizes of a few hundred" and was wrong by the only measure that mattered: a few hundred JSON vectors is ten megabytes, fetched fresh every turn.

A deferred column needs a cheap flag beside it. memories.embedded exists because once the vector is deferred, every "is this embedded?" check becomes a 6 KB lazy load, once per row down the Memories drawer. Exactly the same shape as actions.variant_count beside actions.variants. Expect to need this for any future heavy column.

Any egress measurement must run with an embedding model set. This is the second time that omission has hidden the biggest number in the room.

Production has real users on it now. Measure it without reading it. Counts, sum(octet_length(...)) and pg_total_relation_size answer every sizing question asked so far, and none of them return anyone's story, memory text or email. When a real Postgres is needed for a write path, create a throwaway database beside the real one and drop it after — never point a harness at the production database.

octet_length is the egress number, not the on-disk number. Postgres TOAST compresses big JSON — context_snapshot is 150.8 MB uncompressed but ~89 MB stored — and decompresses before sending. Size reads with octet_length, size the storage bill with pg_total_relation_size, and do not mix them up.


plan/13 is closed

All six of its open items landed on 2026-08-17, and are live. What is left is not from that plan:

  • Nothing has ever exercised the scroll in a browser — still true, but there is now something to exercise it on: --keep builds a 600-action adventure the app will serve (see 2026-08-17 part three). The subject is no longer the excuse; only the looking is left. This is the one real gap, and it has already cost something: re-reading that path after shipping turned up a bug where loading earlier turns scrolled past them to the end of the story, worst on the short-window case the button exists for (fixed, PR #2). One bug found by reading means reading is not a substitute. Either scroll a long adventure by hand, or add a vitest + jsdom harness — that would have caught this one. jsdom has no layout, so the scroll-position arithmetic still needs eyes.
  • ACTION_PAGE = 60 is a guess. It should be a page or two of reading. If loading older turns feels like it interrupts, that is the number to move (routers/adventures.py). One data point: at 600 actions it takes the window plus nine more pages to reach the start, which is a lot of button presses for anyone going back to the beginning.
  • Post-vacuum sizes unmeasured — measured 2026-08-17, and the vacuum that mattered was run then too. 65.0 MB. See the top of this file.
  • Anyone who switched embedding models has a stale bank. The bug is fixed, but those memories only re-embed as the post-turn pass reaches them, which costs an embedding call each. Nothing forces it; playing does.

Deliberately not taken: moving context_snapshot out of the database entirely (compressing it bought the same runway for a much smaller change), and pgvector (breaks the SQLite dev parity this codebase protects on purpose).


Running things

cd backend
.venv/Scripts/python.exe -m pytest tests/          # 549 tests (~180s)
.venv/Scripts/python.exe -m tools.stress_session   # egress report (SQLite)

# Same harness against a real Postgres. The target must be a THROWAWAY database
# — this writes a synthetic adventure, and it refuses any name without
# 'stress'/'scratch' in it.
AIDND_STRESS_DATABASE_URL=postgresql://…/stress_scratch \
    .venv/Scripts/python.exe -m tools.stress_session

A long adventure to scroll, instead of a temp file the report discards. The snapshots are shrunk because they never reach the browser — 2.5 MB rather than 140 MB — and --shapes list skips the measurement work the fixture does not need:

cd backend
.venv/Scripts/python.exe -m tools.stress_session \
    --keep ./scroll_fixture.db --snapshot-bytes 2000 --shapes list

AIDND_DB_PATH=$PWD/scroll_fixture.db \
    .venv/Scripts/python.exe -m uvicorn app.main:app --port 8010
cd ../frontend && AIDND_API_PORT=8010 npm run dev      # → localhost:5173

Everything in it is synthetic and no real adventure is read. *.db is gitignored, so the fixture never lands in a commit.

A fixture to check correctness against, rather than bytes. The measuring fixture leaves every column it does not weigh at its default, which turns out to be exactly the set a story tree has to migrate — the per-action state snapshots identical on all 600 rows, no RPG scenario, no adventure scripts, both cursors 0, and retry attempts whose text is byte-identical with the first always live. --rich fills in those and only those:

cd backend
.venv/Scripts/python.exe -m tools.stress_session --rich --actions 30 --memories 12

Prefer it small — it exists for variety per row, not for rows. Its byte figures are not comparable to a plain run, and it does not replace the scale fixture, which still holds the egress ceilings.

On Windows the report's box-drawing characters crash the default cp1252 console; prefix with PYTHONIOENCODING=utf-8.

A real model, without an API key. tools/claude_shim.py serves an OpenAI-compatible endpoint backed by the local claude command line tool. Point Settings at http://127.0.0.1:8787/v1, put any string in the API key field, and pick sonnet. Set the reasoning budget to 0 or -1: a positive budget sends reasoning.max_tokens, which Claude 5 models reject with a 400. It costs about $0.04 a turn against the subscription, and it does not serve embeddings.

cd backend
.venv/Scripts/python.exe tools/claude_shim.py      # 127.0.0.1:8787

To exercise the guest path, which is off in single-user mode:

cd backend
AIDND_MULTI_USER=1 AIDND_SECRET_KEY=throwaway AIDND_DB_PATH=$PWD/guest_scratch.db     .venv/Scripts/python.exe -m uvicorn app.main:app --port 8001
curl -c jar.txt http://127.0.0.1:8001/api/auth/me   # mints a guest and its starter

Port 8000 is shared with the job-pipeline app, which will squat it and silently shadow the AI-DnD API — free it before running the backend, or move the vite proxy with AIDND_API_PORT, which is what the --keep recipe above does.