Files
interactive-story/backend/app/worldstate/apply.py
T
parththakkar106andClaude Opus 5 8422ff24f6 Split the world-state engine into four modules
`backend/app/worldstate/engine.py` held 918 lines covering four separate jobs:
reading a scenario's schema, parsing the block the model writes, applying a
change within the schema's limits, and rendering state as prompt text. Each is
now its own module, the largest 418 lines.

An AST comparison against the old file confirms all 29 definitions are
identical. No call site changes, because `worldstate/__init__.py` exports the
same names it did before.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r
2026-08-29 01:09:41 +05:30

419 lines
17 KiB
Python

"""Applying a delta or an override to world state, within the schema's limits.
Every write to world state goes through here, so the clamping rules live in one
place. A proposed change that breaks a limit is recorded as refused rather than
dropped, because the player and the model both need to see that it did not land.
"""
import copy
from .schema import STAT_SECTIONS, _initials, instantiate, npc_name
def _coerce_number(value):
if isinstance(value, bool): # `bool` is an `int` subclass, so reject it here.
return None
if isinstance(value, (int, float)):
return value
if isinstance(value, str):
try:
return float(value.strip())
except ValueError:
return None
return None
def _names_phrase(kind: str, defs: dict, limit: int = 12) -> str:
"""Lists what the model could have written instead, for a wrong name.
A rejection that only says a name is unknown leaves the model guessing
again. Naming the alternatives turns it into a correction it can act on.
"""
names = [k for k in (defs or {}) if isinstance(k, str)]
if not names:
return f"This scenario tracks no {kind}."
shown = ", ".join(f"`{n}`" for n in names[:limit])
more = f", and {len(names) - limit} more" if len(names) > limit else ""
plural = f"{kind}s" if not kind.endswith("s") else kind
return f"The {plural} are: {shown}{more}."
def _limits_phrase(stat_def: dict) -> str:
"""Names a stat's numeric limits, for a correction sent back to the model."""
lo, hi = stat_def.get("min"), stat_def.get("max")
cap = stat_def.get("max_delta_per_turn")
bits = []
if isinstance(lo, (int, float)) and isinstance(hi, (int, float)):
bits.append(f"it runs from {lo} to {hi}")
elif isinstance(lo, (int, float)):
bits.append(f"it never goes below {lo}")
elif isinstance(hi, (int, float)):
bits.append(f"it never goes above {hi}")
if isinstance(cap, (int, float)):
bits.append(f"it moves at most {cap} per turn")
return "; ".join(bits)
def _apply_stat(container: dict, key: str, stat_def: dict, change,
path: str, action_index: int, meta: dict, report: dict) -> None:
delta = _coerce_number(change)
if delta is None:
report["rejected"].append({
"path": path, "reason": "not a number",
"fix": f"`{path}` takes a number, written as a change such as -5 or 8.",
})
return
cooldown = stat_def.get("cooldown") or 0
last = meta["last_changed"].get(path)
if cooldown and last is not None and action_index - last < cooldown:
waited = action_index - last
report["rejected"].append({
"path": path, "reason": "cooldown",
"fix": f"`{path}` changed {waited} turn(s) ago and cannot change again "
f"until {cooldown} turns have passed.",
})
return
if stat_def.get("type") == "counter" and delta < 0:
report["rejected"].append({
"path": path, "reason": "counter can't decrease",
"fix": f"`{path}` only counts up. Send a positive change such as 1, "
f"never a negative and never the running total.",
})
return
clamped = False
cap = stat_def.get("max_delta_per_turn")
if cap is not None and abs(delta) > cap:
delta = cap if delta > 0 else -cap
clamped = True
old = container.get(key, stat_def.get("initial", 0))
new = old + delta
lo, hi = stat_def.get("min"), stat_def.get("max")
if lo is not None and new < lo:
new, clamped = lo, True
if hi is not None and new > hi:
new, clamped = hi, True
# Keep ints integral for display.
if isinstance(old, int) and float(new).is_integer():
new = int(new)
container[key] = new
meta["last_changed"][path] = action_index
entry = {"path": path, "old": old, "new": new}
if clamped and new == old:
# The clamp cancelled the change. Nothing moved, so the model needs the
# same correction a rejection gets: without it the only evidence is a
# value that stayed put, which reads as the change never being asked for.
edge = "maximum" if hi is not None and new == hi else "minimum"
entry["fix"] = (
f"`{path}` did not move. It is already at its {edge} of {new}"
+ (f" ({_limits_phrase(stat_def)})." if _limits_phrase(stat_def) else ".")
)
report["applied"].append(entry)
if clamped:
report["clamped"].append(entry)
def _apply_text_stat(container: dict, key: str, stat_def: dict, change,
path: str, action_index: int, meta: dict, report: dict) -> None:
"""Applies a free-text stat, which replaces rather than adds.
The AI sends the new value in full rather than a delta. No clamping and no
bands apply. Only an optional cooldown and an optional `max_length`
truncation apply.
"""
if not isinstance(change, str):
report["rejected"].append({
"path": path, "reason": "not a string",
"fix": f"`{path}` holds text. Send its new value in full, not a number "
f"and not a change.",
})
return
cooldown = stat_def.get("cooldown") or 0
last = meta["last_changed"].get(path)
if cooldown and last is not None and action_index - last < cooldown:
waited = action_index - last
report["rejected"].append({
"path": path, "reason": "cooldown",
"fix": f"`{path}` changed {waited} turn(s) ago and cannot change again "
f"until {cooldown} turns have passed.",
})
return
new = change.strip()
max_len = stat_def.get("max_length")
if isinstance(max_len, int) and max_len > 0 and len(new) > max_len:
new = new[:max_len]
old = container.get(key, stat_def.get("initial", ""))
if new == old:
return # Nothing changed, so do nothing.
container[key] = new
meta["last_changed"][path] = action_index
report["applied"].append({"path": path, "old": old, "new": new})
def apply_override(world_state: dict, stat_schema: dict, overrides: dict) -> tuple[dict, dict]:
"""Sets live values directly, as a manual author edit rather than an AI turn.
This differs from `apply_delta` in three ways. Numeric stats are set rather
than added to. `cooldown`, `max_delta_per_turn`, and the rule that a counter
cannot decrease are all ignored, because this is a deliberate correction
rather than an AI move to check. Milestones can be toggled in both
directions rather than only marked reached.
Values are still validated against the schema, so an unknown path or a wrong
type is rejected, and numeric values still clamp to min and max.
"""
ws = copy.deepcopy(world_state) if isinstance(world_state, dict) else {}
if not ws:
ws = instantiate(stat_schema)
report: dict = {"applied": [], "rejected": []}
if not isinstance(overrides, dict):
return ws, report
milestones = stat_schema.get("milestones") or {}
flag_defs = stat_schema.get("flags") or {}
npcs = stat_schema.get("npcs") or {}
def set_stat(container: dict, key: str, stat_def: dict, value, path: str) -> None:
if stat_def.get("type") == "text":
if not isinstance(value, str):
report["rejected"].append({"path": path, "reason": "not a string"})
return
new = value.strip()
max_len = stat_def.get("max_length")
if isinstance(max_len, int) and max_len > 0 and len(new) > max_len:
new = new[:max_len]
old = container.get(key, stat_def.get("initial", ""))
container[key] = new
report["applied"].append({"path": path, "old": old, "new": new})
return
num = _coerce_number(value)
if num is None:
report["rejected"].append({"path": path, "reason": "not a number"})
return
old = container.get(key, stat_def.get("initial", 0))
lo, hi = stat_def.get("min"), stat_def.get("max")
if lo is not None and num < lo:
num = lo
if hi is not None and num > hi:
num = hi
if isinstance(old, int) and float(num).is_integer():
num = int(num)
container[key] = num
report["applied"].append({"path": path, "old": old, "new": num})
for raw_path, value in overrides.items():
path = str(raw_path)
parts = path.split(".")
if parts[0] == "flags" and len(parts) == 2:
fid = parts[1]
if fid not in flag_defs:
report["rejected"].append({"path": path, "reason": "unknown flag"})
continue
if not isinstance(value, bool):
report["rejected"].append({"path": path, "reason": "not a boolean"})
continue
flags = ws.setdefault("flags", {})
old = bool(flags.get(fid, False))
flags[fid] = value
report["applied"].append({"path": path, "old": old, "new": value})
continue
if parts[0] == "milestones" and len(parts) == 2:
mid = parts[1]
if mid not in milestones:
report["rejected"].append({"path": path, "reason": "unknown milestone"})
continue
if not isinstance(value, bool):
report["rejected"].append({"path": path, "reason": "not a boolean"})
continue
reached = ws.setdefault("milestones", {})
old = bool(reached.get(mid, {}).get("reached"))
if value:
reached[mid] = {"reached": True}
else:
reached.pop(mid, None)
report["applied"].append({"path": path, "old": old, "new": value})
continue
if parts[0] in STAT_SECTIONS and len(parts) == 2:
stat_def = (stat_schema.get(parts[0]) or {}).get(parts[1])
if not isinstance(stat_def, dict):
report["rejected"].append({
"path": path, "reason": "unknown stat",
"fix": f"`{parts[0]}` has no stat `{parts[1]}`. "
f"{_names_phrase('stat', stat_schema.get(parts[0]) or {})}",
})
continue
container = ws.setdefault(parts[0], {})
set_stat(container, parts[1], stat_def, value, path)
continue
if parts[0] == "npc" and len(parts) == 3:
ndef = npcs.get(parts[1])
if not isinstance(ndef, dict):
report["rejected"].append({
"path": path, "reason": "unknown npc",
"fix": f"There is no character `{parts[1]}`. "
f"{_names_phrase('character', npcs)}",
})
continue
stat_defs = ndef.get("stats") or {}
stat_def = stat_defs.get(parts[2])
if not isinstance(stat_def, dict):
report["rejected"].append({
"path": path, "reason": "unknown npc stat",
"fix": f"`{npc_name(ndef, parts[1])}` has no stat `{parts[2]}`. "
f"{_names_phrase('stat', stat_defs)}",
})
continue
npc_state = ws.setdefault("npc", {})
container = npc_state.setdefault(parts[1], _initials(stat_defs))
set_stat(container, parts[2], stat_def, value, path)
continue
report["rejected"].append({
"path": path, "reason": "unknown path",
"fix": f"`{path}` is not a tracked value. Use player.<stat>, "
f"world.<stat>, npc.<id>.<stat>, flags.<name> or milestones.<id>.",
})
return ws, report
def apply_delta(world_state: dict, stat_schema: dict, delta: dict,
action_index: int) -> tuple[dict, dict]:
"""Validates and clamps `delta` against `stat_schema`, then applies it.
The delta is applied to a copy of `world_state`. The return value is
`(new_world_state, report)`.
"""
ws = copy.deepcopy(world_state) if isinstance(world_state, dict) else {}
if not ws:
ws = instantiate(stat_schema)
ws.setdefault("_meta", {}).setdefault("last_changed", {})
meta = ws["_meta"]
report: dict = {"applied": [], "clamped": [], "rejected": []}
if not isinstance(delta, dict):
return ws, report
milestones = stat_schema.get("milestones") or {}
flag_defs = stat_schema.get("flags") or {}
npcs = stat_schema.get("npcs") or {}
for raw_path, change in delta.items():
path = str(raw_path)
parts = path.split(".")
# `flags.<name>` is a two-way boolean, and either value is accepted.
if parts[0] == "flags" and len(parts) == 2:
fid = parts[1]
if fid not in flag_defs:
report["rejected"].append({
"path": path, "reason": "unknown flag",
"fix": f"There is no flag `{fid}`. {_names_phrase('flag', flag_defs)}",
})
continue
if not isinstance(change, bool):
report["rejected"].append({
"path": path, "reason": "not a boolean",
"fix": f"`{path}` takes true or false.",
})
continue
flags = ws.setdefault("flags", {})
old = bool(flags.get(fid, False))
if change != old:
flags[fid] = change
report["applied"].append({"path": path, "old": old, "new": change})
continue
# `milestones.<id>` is a sticky boolean, and only `true` is accepted.
if parts[0] == "milestones" and len(parts) == 2:
mid = parts[1]
if mid not in milestones:
report["rejected"].append({
"path": path, "reason": "unknown milestone",
"fix": f"There is no milestone `{mid}`. "
f"{_names_phrase('milestone', milestones)}",
})
continue
if change is not True:
report["rejected"].append({
"path": path, "reason": "not true",
"fix": f"`{path}` can only be set to true. A milestone is "
f"reached once and never taken back.",
})
continue
reached = ws.setdefault("milestones", {})
if reached.get(mid, {}).get("reached"):
continue # Already reached, so do nothing.
reached[mid] = {"reached": True, "at": action_index}
report["applied"].append({"path": path, "old": False, "new": True})
continue
# world.<stat> / player.<stat>
if parts[0] in STAT_SECTIONS and len(parts) == 2:
stat_def = (stat_schema.get(parts[0]) or {}).get(parts[1])
if not isinstance(stat_def, dict):
report["rejected"].append({
"path": path, "reason": "unknown stat",
"fix": f"`{parts[0]}` has no stat `{parts[1]}`. "
f"{_names_phrase('stat', stat_schema.get(parts[0]) or {})}",
})
continue
container = ws.setdefault(parts[0], {})
if stat_def.get("type") == "text":
_apply_text_stat(container, parts[1], stat_def, change, path,
action_index, meta, report)
else:
_apply_stat(container, parts[1], stat_def, change, path,
action_index, meta, report)
continue
# `npc.<npcId>.<stat>`. Each NPC has its own stat definitions.
if parts[0] == "npc" and len(parts) == 3:
ndef = npcs.get(parts[1])
if not isinstance(ndef, dict):
report["rejected"].append({
"path": path, "reason": "unknown npc",
"fix": f"There is no character `{parts[1]}`. "
f"{_names_phrase('character', npcs)}",
})
continue
stat_defs = ndef.get("stats") or {}
stat_def = stat_defs.get(parts[2])
if not isinstance(stat_def, dict):
report["rejected"].append({
"path": path, "reason": "unknown npc stat",
"fix": f"`{npc_name(ndef, parts[1])}` has no stat `{parts[2]}`. "
f"{_names_phrase('stat', stat_defs)}",
})
continue
npc_state = ws.setdefault("npc", {})
container = npc_state.setdefault(parts[1], _initials(stat_defs))
if stat_def.get("type") == "text":
_apply_text_stat(container, parts[2], stat_def, change, path,
action_index, meta, report)
else:
_apply_stat(container, parts[2], stat_def, change, path,
action_index, meta, report)
continue
report["rejected"].append({
"path": path, "reason": "unknown path",
"fix": f"`{path}` is not a tracked value. Use player.<stat>, "
f"world.<stat>, npc.<id>.<stat>, flags.<name> or milestones.<id>.",
})
return ws, report