The release-validation milestone, and the thing it had to settle first was whether any of the earlier evidence meant what it said. M8 measured a deployment enforcing a 4,096-token input window while the application budgeted 16,384. Every request returned 200. What Ollama does with the excess is drop the oldest tokens, and the oldest tokens here are the system block — the narrator's rules and the campaign canon. A hundred-turn certification against that server would have looked perfect and proved nothing, which is why this milestone could not begin with a hundred turns. So the application asks now. Ollama's window is a property of how a model was loaded rather than of the request — sending num_ctx is accepted, ignored, and worse, reloads the model at the server's own default — so the only honest move is to find out and then tell the truth about it. /api/ps reports what a resident model is being served with, /api/show what an unloaded one will load with, both on the same host inference already uses, through the same endpoint policy and the same TLS trust store. A verified window is a ceiling on the budget; an unverified one leaves the budget alone and is recorded as unverified in the turn's own provenance, so an old turn can be asked afterwards whether it was built against a checked window. There is no third behaviour, and in particular no hard-coded 4,096: a number the server did not say would be right on one machine and wrong on the next. The proof that this is doing something is a campaign whose canon sits at the front of the prompt, 120 turns of history, and a 4,096-token window. The canon is still there afterwards and the oldest history is gone. The same campaign built the old way produces a prompt more than twice the window — the defect, reproduced, so the fix is measured against it rather than asserted. Two defects the validation found on its own, and they are the same defect twice: something was true and nobody was told. A manual state correction of four changes with one bad reference applied three, returned 201, and said nothing — while recording the refusal on the audit row nobody reads. It came to light because the identity diagnostic's own fixture was refused that way and the whole run proceeded on a campaign with no scene, which would have read as a model failure. And the narration-length setting moved no number: brief, medium and long each became one English sentence, while the numeric hint the model actually reads was derived from the global reply cap and said the same thing for all three. Both now say what they did. The other two post-M8 findings are closed as well. The tab said AI D&D, which no document had ever claimed it did not; it says Interactive Story now, with the open campaign first, and the name is the owner's decision rather than a find-and-replace to something narrower than the engine. After an Undo the reader could not tell where they had landed; the control row now ends with "Moment 11 · later story ahead", from the server's own answer, in the word the transcript already uses, with none of head, branch or depth anywhere near it. The identity diagnostic exists and the root cause does not. That campaign was destroyed, so no cause can be established — what M11 owes the finding is something that can classify the next occurrence, and a diagnostic that makes only the judgements a program can honestly make: duplicate keys, shared names, protagonist drift, state and context disagreeing. Whether prose misattributed a line is left to a person reading it beside its prompt, because a regex cannot read dialogue and one that pretended to would produce exactly the confident wrong answer this finding is about. Its detectors are proved to fire against a planted second Alice. Two entities may still share a display name. That was checked first, as the finding asked, and left permitted: a mother and a daughter, or a stranger giving a false name, are ordinary fiction, and refusing them to guard against a model mistake would refuse the wrong thing. What was missing was that it happened silently. It is reported now. Evidence, not inference: a hundred accepted turns against a real narrator with genuine process restarts; a real browser against the built SPA; a container with no network at all; a campaign moved into a data directory that never existed. Each was discarded and re-run whenever the product changed under it, and the runs that were thrown away are listed in the report with the reason, along with ten defects in the harnesses themselves — because a harness that has only ever agreed with itself is not evidence, and two of M8's five harness defects were masking real ones. No dependency was added, removed or upgraded. No acceptance test was retired, relaxed or reclassified. M11 is implemented and verified; it is not accepted, and there is no release tag. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Qyn3oRd4D6pi72nKBG725B
303 lines
12 KiB
React
303 lines
12 KiB
React
/* Starting a campaign, in one screen.
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*
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* `BROWSER-UX-SPEC.md` §41-42 and §7 of the M8 brief. What it replaced was a
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* scenario gallery followed by a placeholder modal: to begin a story you first
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* picked a *world*, and to make a world you opened an editor with a JSON stat
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* schema, a story-card table and an art picker. That is a fine way to build a
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* D&D module and a poor way to start a mystery.
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*
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* Two rules shaped this form.
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*
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* **Only the name is required.** Everything else has a sensible blank. A reader
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* who types "Westhaven" and presses Start gets a working campaign and can write
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* the first line themselves; the rest of the fields are there for someone who
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* already knows what they want. §7 is explicit that the data model must not be
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* a gate on beginning.
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*
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* **No genre is privileged.** There is no fantasy vocabulary in the labels, the
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* placeholders or the composed instructions — the same form has to fit a
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* western and a horror story. Genre and tone are free text with suggestions
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* rather than a closed list, because a closed list is a judgement about which
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* stories this product is for.
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*
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* The style answers are composed into the campaign's narrator instructions
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* (`ai_instructions`), which is the field the prompt builder already reads. No
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* new backend concept was invented to hold "tone" — it is a sentence in the
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* instructions, which is what it would have to become anyway.
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*/
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import { useState } from 'react'
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import { useNavigate } from 'react-router-dom'
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import { api } from '../api'
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import { useToast } from '../components'
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import { classifyError } from '../errors'
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import { blocksPlay, useModelStatus } from '../modelStatus'
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import { ModelSetupNotice } from '../ModelSetupNotice'
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const GENRES = [
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'Fantasy', 'Science fiction', 'Mystery', 'Historical',
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'Western', 'Horror', 'Thriller', 'Literary',
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]
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const TONES = [
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'Grounded and restrained', 'Warm and hopeful', 'Bleak', 'Wry',
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'Tense', 'Whimsical', 'Epic',
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]
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const POV = [
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{ value: 'second-present', label: 'Second person, present tense ("You walk…")' },
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{ value: 'first-past', label: 'First person, past tense ("I walked…")' },
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{ value: 'third-past', label: 'Third person, past tense ("She walked…")' },
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{ value: 'third-present', label: 'Third person, present tense ("She walks…")' },
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]
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const LENGTHS = [
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{ value: 'brief', label: 'Brief — a paragraph or two' },
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{ value: 'medium', label: 'Medium — two to four paragraphs' },
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{ value: 'long', label: 'Long — four or more paragraphs' },
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]
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const POV_SENTENCE = {
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'second-present': 'Write in second person, present tense.',
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'first-past': 'Write in first person, past tense.',
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'third-past': 'Write in third person, past tense.',
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'third-present': 'Write in third person, present tense.',
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}
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const LENGTH_SENTENCE = {
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brief: 'Keep responses brief — one or two paragraphs.',
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medium: 'Keep responses to roughly two to four paragraphs.',
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long: 'Write at length — four or more paragraphs.',
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}
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/**
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* Turns the style answers into narrator instructions.
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*
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* Exported because the composition is the one piece of real logic on this
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* screen and a component test can check it without rendering anything.
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*/
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export function composeInstructions({ genre, tone, pov, length, style }) {
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const lines = []
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if (genre.trim()) lines.push(`This is a ${genre.trim().toLowerCase()} story.`)
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if (tone.trim()) lines.push(`The tone is ${tone.trim().toLowerCase()}.`)
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if (POV_SENTENCE[pov]) lines.push(POV_SENTENCE[pov])
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if (LENGTH_SENTENCE[length]) lines.push(LENGTH_SENTENCE[length])
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// Always last, so a reader's own words can override anything above them.
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if (style.trim()) lines.push(style.trim())
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return lines.join(' ')
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}
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/** A text field with a datalist of suggestions — open, not a closed set. */
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function SuggestField({ id, label, value, onChange, options, placeholder, hint }) {
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return (
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<div className="field">
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<label htmlFor={id}>{label}</label>
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<input
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id={id}
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type="text"
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value={value}
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list={`${id}-options`}
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placeholder={placeholder}
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autoComplete="off"
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onChange={(e) => onChange(e.target.value)}
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/>
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<datalist id={`${id}-options`}>
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{options.map((o) => <option key={o} value={o} />)}
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</datalist>
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{hint && <p className="field-hint">{hint}</p>}
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</div>
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)
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}
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export default function NewCampaign() {
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const navigate = useNavigate()
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const toast = useToast()
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const { status } = useModelStatus()
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const [title, setTitle] = useState('')
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const [genre, setGenre] = useState('')
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const [tone, setTone] = useState('')
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const [pov, setPov] = useState('second-present')
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const [length, setLength] = useState('medium')
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const [style, setStyle] = useState('')
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const [protagonist, setProtagonist] = useState('')
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const [pronouns, setPronouns] = useState('')
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const [protagonistDesc, setProtagonistDesc] = useState('')
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const [opening, setOpening] = useState('')
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const [canon, setCanon] = useState('')
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const [creating, setCreating] = useState(false)
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const start = async (event) => {
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event.preventDefault()
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if (!title.trim() || creating) return
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setCreating(true)
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try {
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const campaign = await api.createAdventure({
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title: title.trim(),
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opening: opening.trim(),
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// One rule per line is the lightest editor that produces a list, and it
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// is what a person writing rules actually does.
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canon_rules: canon.split('\n').map((r) => r.trim()).filter(Boolean),
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persona_name: protagonist.trim(),
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persona_pronouns: pronouns.trim(),
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persona_desc: protagonistDesc.trim(),
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// M11 (post-M8 finding C): sent as data as well as prose. The sentence
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// below still goes into the instructions where the reader can edit it;
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// this is what the prompt builder turns into an actual word range.
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narration_length: length,
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})
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const instructions = composeInstructions({ genre, tone, pov, length, style })
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if (instructions) {
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await api.updateAdventure(campaign.id, { ai_instructions: instructions })
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}
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navigate(`/play/${campaign.id}`)
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} catch (err) {
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toast(classifyError(err.message).detail, 'error')
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setCreating(false)
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}
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}
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return (
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<div className="page setup">
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<h1>New campaign</h1>
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<p className="setup-lede">
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Only a name is needed. Everything else can be changed later, or left to
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the story to decide.
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</p>
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{blocksPlay(status) && <ModelSetupNotice />}
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<form onSubmit={start}>
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<section className="setup-section">
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<h2>Name</h2>
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<div className="field">
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<label htmlFor="campaign-title">What is this story called?</label>
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<input
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id="campaign-title"
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type="text"
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required
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autoFocus
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maxLength={120}
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value={title}
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placeholder="The Westhaven Enquiry"
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onChange={(e) => setTitle(e.target.value)}
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/>
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</div>
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</section>
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<section className="setup-section">
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<h2>Story profile</h2>
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<div className="field-row">
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<SuggestField
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id="campaign-genre" label="Genre" value={genre} onChange={setGenre}
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options={GENRES} placeholder="Mystery"
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/>
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<SuggestField
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id="campaign-tone" label="Tone" value={tone} onChange={setTone}
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options={TONES} placeholder="Grounded and restrained"
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/>
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</div>
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<div className="field-row">
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<div className="field">
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<label htmlFor="campaign-pov">Voice</label>
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<select id="campaign-pov" value={pov} onChange={(e) => setPov(e.target.value)}>
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{POV.map((o) => <option key={o.value} value={o.value}>{o.label}</option>)}
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</select>
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</div>
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<div className="field">
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<label htmlFor="campaign-length">Narration length</label>
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<select
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id="campaign-length" value={length}
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onChange={(e) => setLength(e.target.value)}
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>
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{LENGTHS.map((o) => <option key={o.value} value={o.value}>{o.label}</option>)}
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</select>
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</div>
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</div>
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<div className="field">
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<label htmlFor="campaign-style">Anything else the narrator should know</label>
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<textarea
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id="campaign-style" rows={2} maxLength={2000} value={style}
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placeholder="Never resolve a scene with violence without warning me first."
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onChange={(e) => setStyle(e.target.value)}
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/>
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</div>
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</section>
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<section className="setup-section">
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<h2>Protagonist</h2>
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<div className="field-row">
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<div className="field">
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<label htmlFor="campaign-protagonist">Name</label>
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<input
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id="campaign-protagonist" type="text" maxLength={80} value={protagonist}
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placeholder="Aldric" autoComplete="off"
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onChange={(e) => setProtagonist(e.target.value)}
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/>
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</div>
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<div className="field">
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<label htmlFor="campaign-pronouns">Pronouns</label>
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<input
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id="campaign-pronouns" type="text" maxLength={40} value={pronouns}
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placeholder="they/them" autoComplete="off"
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onChange={(e) => setPronouns(e.target.value)}
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/>
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</div>
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</div>
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<div className="field">
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<label htmlFor="campaign-protagonist-desc">Who are they?</label>
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<textarea
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id="campaign-protagonist-desc" rows={2} maxLength={2000} value={protagonistDesc}
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placeholder="A traveling investigator, patient and hard to lie to."
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onChange={(e) => setProtagonistDesc(e.target.value)}
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/>
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</div>
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</section>
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<section className="setup-section">
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<h2>Opening scene</h2>
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<div className="field">
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<label htmlFor="campaign-opening">Where does the story begin?</label>
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<textarea
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id="campaign-opening" rows={4} maxLength={8000} value={opening}
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placeholder={
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'You sit at a shared table in the Crooked Lantern Tavern. In your '
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+ 'pocket is a small silver key you took from a missing scholar’s desk.'
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}
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onChange={(e) => setOpening(e.target.value)}
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/>
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<p className="field-hint">
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Left blank, the story opens on an empty page and begins with
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whatever you write first.
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</p>
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</div>
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</section>
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<section className="setup-section">
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<h2>Canon</h2>
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<div className="field">
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<label htmlFor="campaign-canon">
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What is true in this story, and must stay true?
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</label>
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<textarea
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id="campaign-canon" rows={4} maxLength={8000} value={canon}
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placeholder={'One rule per line.\nResurrection is impossible.\nNobody in this town owns a car.'}
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onChange={(e) => setCanon(e.target.value)}
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/>
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<p className="field-hint">
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One per line. These carry more authority than anything the story
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later invents — the narrator is told them, and a turn that
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contradicts one is refused. You can change them at any time.
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</p>
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</div>
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</section>
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<div className="setup-actions">
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<button type="submit" className="primary" disabled={!title.trim() || creating}>
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{creating ? 'Starting…' : 'Start campaign'}
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</button>
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<button type="button" onClick={() => navigate('/')} disabled={creating}>
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Cancel
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</button>
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</div>
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</form>
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</div>
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)
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}
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