* Rewrite comments in Google developer documentation style Rewrite the comments and docstrings across the backend core modules so they read plainly. The previous prose was accurate but dense and figurative, which made it slow to skim. Applies the Google developer documentation style guide: short sentences, active voice, present tense, American spelling, and no metaphors, idioms, or rhetorical asides. Replaces em-dash chains with separate sentences.
384 lines
14 KiB
Python
384 lines
14 KiB
Python
"""Tests for "Update from scenario" — pulling an edited scenario's plot text,
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story cards and stat schema back down over a running adventure's copy.
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python -m pytest tests/test_scenario_refresh.py -v
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"""
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import os
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import tempfile
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_tmp = tempfile.NamedTemporaryFile(suffix=".db", delete=False)
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_tmp.close()
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os.environ["AIDND_DB_PATH"] = _tmp.name
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os.environ.pop("AIDND_DATABASE_URL", None)
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os.environ.pop("DATABASE_URL", None)
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import pytest
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from fastapi import Depends
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from fastapi.testclient import TestClient
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from app import auth, limits, models, worldstate
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from app.database import Base, SessionLocal, engine, get_db
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from app.main import app
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SCHEMA = {
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"player": {"hp": {"min": 0, "max": 100, "initial": 100}},
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"npcs": {
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"gwen": {"name": "Gwen", "keys": "Gwen, ranger", "desc": "A loyal ranger.",
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"stats": {"trust": {"min": -100, "max": 100, "initial": 0}}},
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},
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"flags": {"alarm": {"desc": "Alerted", "initial": False}},
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"milestones": {"win": {"desc": "Win the fight"}},
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}
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@pytest.fixture()
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def client(monkeypatch):
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Base.metadata.create_all(bind=engine)
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setup = SessionLocal()
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user = models.User(is_guest=False, email="refresh@example.com")
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setup.add(user)
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setup.flush()
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setup.add(models.Settings(user_id=user.id, api_key="enc:dummy", model="test-model"))
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setup.commit()
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user_id = user.id
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setup.close()
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monkeypatch.setattr(limits, "rate_limit", lambda *a, **k: None)
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monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
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def _current_user(db=Depends(get_db)):
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return db.get(models.User, user_id)
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app.dependency_overrides[auth.get_current_user] = _current_user
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c = TestClient(app)
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c.user_id = user_id
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try:
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yield c
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finally:
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app.dependency_overrides.clear()
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Base.metadata.drop_all(bind=engine)
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def make_scenario(client, **kwargs):
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db = SessionLocal()
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try:
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cards = kwargs.pop("cards", [])
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scenario = models.Scenario(user_id=client.user_id, **kwargs)
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db.add(scenario)
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db.flush()
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for card in cards:
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db.add(models.StoryCard(scenario_id=scenario.id, **card))
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db.commit()
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return scenario.id
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finally:
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db.close()
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def edit_scenario(scenario_id, cards=None, **fields):
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"""Author-side edit, straight to the database. The scenario API is
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tested elsewhere.
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`cards` is the scenario's full card list afterwards. Cards are matched
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to existing rows by name and edited in place, exactly as ScenarioEditor
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does (PATCH /story-cards/{id}). Card ids stay stable across authoring,
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which is what source_ref tracking relies on.
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"""
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db = SessionLocal()
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try:
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scenario = db.get(models.Scenario, scenario_id)
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for field, value in fields.items():
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setattr(scenario, field, value)
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if cards is not None:
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existing = {c.name: c for c in scenario.story_cards}
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for spec in cards:
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card = existing.pop(spec["name"], None)
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if card is None:
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db.add(models.StoryCard(scenario_id=scenario_id, **spec))
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else:
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for field, value in spec.items():
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setattr(card, field, value)
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for card in existing.values():
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db.delete(card)
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db.commit()
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finally:
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db.close()
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def start(client, scenario_id, placeholders=None):
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r = client.post("/api/adventures", json={
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"scenario_id": scenario_id, "placeholders": placeholders or {}})
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assert r.status_code == 201, r.text
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return r.json()["id"]
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def get_adventure(client, adv_id):
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r = client.get(f"/api/adventures/{adv_id}")
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assert r.status_code == 200, r.text
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return r.json()
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def preview(client, adv_id):
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r = client.get(f"/api/adventures/{adv_id}/refresh")
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assert r.status_code == 200, r.text
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return r.json()
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def refresh(client, adv_id, placeholders=None):
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r = client.post(f"/api/adventures/{adv_id}/refresh",
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json={"placeholders": placeholders or {}})
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assert r.status_code == 200, r.text
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return r.json()
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def card_named(adventure, name):
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return next((c for c in adventure["story_cards"] if c["name"] == name), None)
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# --------------------------------------------------------------------------- #
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# Plot text
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# --------------------------------------------------------------------------- #
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def test_refresh_overwrites_plot_text_including_player_edits(client):
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sid = make_scenario(client, title="Keep", memory="Old memory",
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authors_note="Old note", ai_instructions="Old rules")
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adv_id = start(client, sid)
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# The player tunes the adventure's copy, then the author edits the scenario.
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client.patch(f"/api/adventures/{adv_id}", json={"memory": "Player's own memory"})
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edit_scenario(sid, memory="New memory", authors_note="New note")
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plan = preview(client, adv_id)
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assert plan["has_changes"] is True
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assert plan["fields"]["memory"] == {"old": "Player's own memory", "new": "New memory"}
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assert "ai_instructions" not in plan["fields"] # unchanged fields aren't listed
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adventure = refresh(client, adv_id)
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assert adventure["memory"] == "New memory"
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assert adventure["authors_note"] == "New note"
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assert adventure["ai_instructions"] == "Old rules"
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def test_refresh_leaves_the_opening_action_and_title_alone(client):
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sid = make_scenario(client, title="Keep", prompt="You stand at the gate.")
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adv_id = start(client, sid)
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client.patch(f"/api/adventures/{adv_id}", json={"title": "My run"})
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edit_scenario(sid, title="Fortress", prompt="You stand in the throne room.")
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adventure = refresh(client, adv_id)
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# The story is built on the opening beat, and it is baked into memories and
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# the summary, so a refresh must never rewrite it.
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assert adventure["actions"][0]["text"] == "You stand at the gate."
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assert adventure["title"] == "My run"
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def test_no_changes_reported_when_nothing_was_edited(client):
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sid = make_scenario(client, title="Keep", memory="Same", stat_schema=SCHEMA,
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cards=[{"name": "Gate", "keys": "gate", "entry": "Iron."}])
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adv_id = start(client, sid)
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assert preview(client, adv_id)["has_changes"] is False
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# --------------------------------------------------------------------------- #
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# Story cards
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# --------------------------------------------------------------------------- #
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def test_cards_added_updated_and_removed_but_player_cards_survive(client):
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sid = make_scenario(client, title="Keep", cards=[
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{"name": "Gate", "keys": "gate", "entry": "An iron gate."},
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{"name": "Well", "keys": "well", "entry": "A dry well."},
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])
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adv_id = start(client, sid)
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# The player writes their own card mid-play.
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client.post("/api/story-cards", json={
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"adventure_id": adv_id, "name": "My horse", "keys": "horse", "entry": "Bess."})
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# The author rewrites the Gate, drops the Well, adds a Tower.
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edit_scenario(sid, cards=[
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{"name": "Gate", "keys": "gate, portcullis", "entry": "A rusted iron gate."},
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{"name": "Tower", "keys": "tower", "entry": "It leans."},
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])
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plan = preview(client, adv_id)
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assert plan["cards"] == {"added": ["Tower"], "updated": ["Gate"], "removed": ["Well"]}
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adventure = refresh(client, adv_id)
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names = sorted(c["name"] for c in adventure["story_cards"])
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assert names == ["Gate", "My horse", "Tower"]
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assert card_named(adventure, "Gate")["entry"] == "A rusted iron gate."
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# A player-authored card is never touched, even though the scenario has no
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# matching card — only scenario-derived copies are managed.
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assert card_named(adventure, "My horse")["entry"] == "Bess."
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def test_a_renamed_scenario_card_is_updated_not_duplicated(client):
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sid = make_scenario(client, title="Keep",
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cards=[{"name": "Gate", "keys": "gate", "entry": "Iron."}])
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adv_id = start(client, sid)
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db = SessionLocal()
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try:
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card = db.query(models.StoryCard).filter_by(scenario_id=sid).one()
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card.name = "Portcullis"
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db.commit()
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finally:
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db.close()
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adventure = refresh(client, adv_id)
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# Tracked by source_ref, so a rename is a rename — not a delete plus an add.
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assert [c["name"] for c in adventure["story_cards"]] == ["Portcullis"]
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def test_legacy_cards_with_no_source_ref_are_matched_by_name_and_adopted(client):
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sid = make_scenario(client, title="Keep",
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cards=[{"name": "Gate", "keys": "gate", "entry": "Iron."}])
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adv_id = start(client, sid)
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# Simulate an adventure created before source_ref existed.
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db = SessionLocal()
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try:
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for card in db.query(models.StoryCard).filter_by(adventure_id=adv_id):
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card.source_ref = None
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db.commit()
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finally:
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db.close()
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edit_scenario(sid, cards=[{"name": "Gate", "keys": "gate", "entry": "Rusted iron."}])
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adventure = refresh(client, adv_id)
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assert len(adventure["story_cards"]) == 1
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assert card_named(adventure, "Gate")["entry"] == "Rusted iron."
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db = SessionLocal()
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try:
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adopted = db.query(models.StoryCard).filter_by(adventure_id=adv_id).one()
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assert adopted.source_ref is not None # syncs by id from here on
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finally:
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db.close()
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def test_npc_cards_are_created_for_npcs_added_after_the_adventure_started(client):
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sid = make_scenario(client, title="Keep", stat_schema={"player": SCHEMA["player"]})
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adv_id = start(client, sid)
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assert get_adventure(client, adv_id)["story_cards"] == []
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edit_scenario(sid, stat_schema=SCHEMA)
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adventure = refresh(client, adv_id)
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gwen = card_named(adventure, "Gwen")
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assert gwen is not None and gwen["keys"] == "Gwen, ranger"
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# --------------------------------------------------------------------------- #
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# World state
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# --------------------------------------------------------------------------- #
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def test_refresh_keeps_live_values_but_syncs_the_shape(client):
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sid = make_scenario(client, title="Keep", stat_schema=SCHEMA)
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adv_id = start(client, sid)
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# Play happens: damage taken, a milestone reached.
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client.put(f"/api/adventures/{adv_id}/world-state",
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json={"player.hp": 40, "npc.gwen.trust": 25, "milestones.win": True})
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edited = {
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"player": {"hp": SCHEMA["player"]["hp"], "gold": {"min": 0, "initial": 10}},
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"npcs": {"gwen": {"name": "Gwen", "keys": "Gwen, ranger", "desc": "A loyal ranger.",
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"stats": {"trust": {"min": -100, "max": 100, "initial": 0}}}},
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"flags": {}, # the alarm flag is gone
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"milestones": SCHEMA["milestones"],
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}
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edit_scenario(sid, stat_schema=edited)
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plan = preview(client, adv_id)
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assert plan["world_state"] == {"added": ["player.gold"], "removed": ["flags.alarm"]}
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refresh(client, adv_id)
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r = client.get(f"/api/adventures/{adv_id}/world-state")
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state = r.json()["state"]
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# Values the schema still defines survive — a refresh is not a reset.
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assert state["player"]["hp"] == 40
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assert state["npc"]["gwen"]["trust"] == 25
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assert state["milestones"]["win"]["reached"] is True
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assert state["player"]["gold"] == 10 # new stat, at its initial
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assert state["flags"] == {} # dropped stat, cleaned up
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def test_reconcile_drops_a_removed_stats_cooldown_bookkeeping():
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state = worldstate.instantiate(SCHEMA)
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state["_meta"]["last_changed"] = {"player.hp": 3, "npc.gwen.trust": 4}
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reduced = {"player": SCHEMA["player"], "milestones": SCHEMA["milestones"]}
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new_state, report = worldstate.reconcile(state, reduced)
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assert "npc.gwen" in report["removed"]
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assert new_state["_meta"]["last_changed"] == {"player.hp": 3}
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def test_reconcile_clears_everything_when_the_rpg_layer_is_removed():
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new_state, report = worldstate.reconcile(worldstate.instantiate(SCHEMA), None)
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assert new_state == {}
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assert report["removed"] == ["(all world state)"]
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# --------------------------------------------------------------------------- #
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# Placeholders
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# --------------------------------------------------------------------------- #
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def test_stored_placeholder_answers_are_reused_on_refresh(client):
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sid = make_scenario(client, title="Keep", memory="Your name is ${Hero}.",
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cards=[{"name": "Sword", "keys": "sword",
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"entry": "${Hero}'s blade."}])
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adv_id = start(client, sid, {"Hero": "Wren"})
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assert get_adventure(client, adv_id)["memory"] == "Your name is Wren."
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assert preview(client, adv_id)["placeholders_needed"] == []
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edit_scenario(sid, memory="${Hero}, you are late.")
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adventure = refresh(client, adv_id)
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# The answer is reused rather than re-injecting a literal ${Hero}.
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assert adventure["memory"] == "Wren, you are late."
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assert card_named(adventure, "Sword")["entry"] == "Wren's blade."
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def test_missing_placeholder_answers_are_requested_then_remembered(client):
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sid = make_scenario(client, title="Keep", memory="Your name is ${Hero}.")
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adv_id = start(client, sid, {"Hero": "Wren"})
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# An adventure predating the stored-answers column.
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db = SessionLocal()
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try:
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db.get(models.Adventure, adv_id).placeholders = None
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db.commit()
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finally:
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db.close()
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assert preview(client, adv_id)["placeholders_needed"] == ["Hero"]
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adventure = refresh(client, adv_id, {"Hero": "Wren"})
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assert adventure["memory"] == "Your name is Wren."
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# Saved, so the player is only asked once.
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assert preview(client, adv_id)["placeholders_needed"] == []
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# --------------------------------------------------------------------------- #
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# Availability
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# --------------------------------------------------------------------------- #
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def test_refresh_is_unavailable_once_the_scenario_is_gone(client):
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sid = make_scenario(client, title="Keep", memory="Old")
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adv_id = start(client, sid)
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db = SessionLocal()
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try:
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db.delete(db.get(models.Scenario, sid))
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db.commit()
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finally:
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db.close()
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assert client.get(f"/api/adventures/{adv_id}/refresh").status_code == 404
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assert client.post(f"/api/adventures/{adv_id}/refresh", json={}).status_code == 404
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def test_refresh_is_rejected_while_a_turn_is_generating(client):
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from app.routers import adventures
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sid = make_scenario(client, title="Keep", memory="Old")
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adv_id = start(client, sid)
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adventures._active_turns.add(adv_id)
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try:
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r = client.post(f"/api/adventures/{adv_id}/refresh", json={})
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assert r.status_code == 409
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finally:
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adventures._active_turns.discard(adv_id)
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