Retrieval has been path-scoped since SP3: a memory on a branch this story never travelled is never sent to the AI. The drawer listed every memory alike, so on a fork you read "Fell down the cellar stairs; badly hurt" and reasonably concluded the model knew it. It does not. That is worse than either hiding the row or retrieving it — it is the screen claiming something the engine contradicts. Hiding them is not the answer either; that was the original comment's point, and it stands. A memory nobody can list is a memory nobody can delete, in a phase whose rule is that nothing is removed automatically. So the whole bank still lists, and the rows off the current path are set back, dashed, and labelled "another branch". MemoryOut.on_path carries it, computed from the predicate retrieval itself uses rather than a second spelling of the same idea — two spellings drift, and the failure mode here is a badge that says the opposite of what the model gets. Pinning does not override it: the path clause runs before pinning is considered. The relationship is asymmetric and there is now a test that says so. A fork borrows its ancestors, so a memory written on the parent is on the fork's path too; the reverse never is. Worth pinning before somebody makes it symmetric on the grounds that it looks wrong. 399 tests, three new, egress ceilings intact — the flag costs one id-only query. Verified in a browser on tools/branch_fixture.py. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015H5qiyiR7gtFQaoDphHZ3g
458 lines
14 KiB
Python
458 lines
14 KiB
Python
from datetime import datetime
|
|
from typing import Annotated, Literal
|
|
|
|
from pydantic import BaseModel, ConfigDict, Field, computed_field
|
|
|
|
from . import images
|
|
|
|
# Length caps (Phase 9). The VARCHAR ones are correctness, not just abuse
|
|
# limits: Postgres enforces column lengths (SQLite never did), so anything
|
|
# longer must be a 422 here rather than a 500 at INSERT. Text-column caps are
|
|
# generous abuse ceilings a legitimate player won't hit.
|
|
NAME_MAX = 200 # titles/names — VARCHAR(200)
|
|
TAGS_MAX = 500 # VARCHAR(500)
|
|
CARD_TYPE_MAX = 100 # VARCHAR(100)
|
|
PROSE_MAX = 50_000 # memory, author's note, prompts, entries, notes...
|
|
SCRIPT_MAX = 200_000 # one JS source
|
|
ACTION_MAX = 20_000 # one player action
|
|
MEMORY_TEXT_MAX = 5_000
|
|
# A scenario cover image, stored inline as a base64 data URI. 400x300 WebP at
|
|
# the quality the editor encodes lands around 20-40 KB; 400 KB leaves room for
|
|
# a client that downscales less aggressively without letting anyone park a
|
|
# multi-megabyte PNG in a row that gets read on every list request.
|
|
IMAGE_MAX = 400_000
|
|
ICON_MAX = 16 # one emoji/glyph — VARCHAR(16)
|
|
BRANCH_NAME_MAX = 80 # what a player called one line of the story — VARCHAR(80)
|
|
|
|
Name = Annotated[str, Field(max_length=NAME_MAX)]
|
|
Tags = Annotated[str, Field(max_length=TAGS_MAX)]
|
|
CardType = Annotated[str, Field(max_length=CARD_TYPE_MAX)]
|
|
Prose = Annotated[str, Field(max_length=PROSE_MAX)]
|
|
ScriptSource = Annotated[str, Field(max_length=SCRIPT_MAX)]
|
|
ActionText = Annotated[str, Field(max_length=ACTION_MAX)]
|
|
Image = Annotated[str, Field(max_length=IMAGE_MAX)]
|
|
Icon = Annotated[str, Field(max_length=ICON_MAX)]
|
|
|
|
|
|
class ORMModel(BaseModel):
|
|
model_config = ConfigDict(from_attributes=True)
|
|
|
|
|
|
# ---------- Story cards ----------
|
|
|
|
class StoryCardBase(BaseModel):
|
|
type: CardType = ""
|
|
name: Name = ""
|
|
keys: Prose = ""
|
|
entry: Prose = ""
|
|
notes: Prose = ""
|
|
|
|
|
|
class StoryCardCreate(StoryCardBase):
|
|
scenario_id: int | None = None
|
|
adventure_id: int | None = None
|
|
|
|
|
|
class StoryCardUpdate(BaseModel):
|
|
type: CardType | None = None
|
|
name: Name | None = None
|
|
keys: Prose | None = None
|
|
entry: Prose | None = None
|
|
notes: Prose | None = None
|
|
|
|
|
|
class StoryCardOut(ORMModel, StoryCardBase):
|
|
id: int
|
|
scenario_id: int | None
|
|
adventure_id: int | None
|
|
|
|
|
|
# ---------- Scenarios ----------
|
|
|
|
class ScenarioBase(BaseModel):
|
|
title: Name = "Untitled Scenario"
|
|
description: Prose = ""
|
|
prompt: Prose = ""
|
|
memory: Prose = ""
|
|
authors_note: Prose = ""
|
|
ai_instructions: Prose = ""
|
|
tags: Tags = ""
|
|
# Cover art — an https URL or a base64 data URI. See app/images.py.
|
|
image: Image = ""
|
|
# Emoji/glyph shown when `image` is empty.
|
|
icon: Icon = ""
|
|
# Phase 12: RPG world-state template (stat defs, bands, rules, milestones).
|
|
# None means no RPG layer.
|
|
stat_schema: dict | None = None
|
|
|
|
|
|
class ScenarioCreate(ScenarioBase):
|
|
pass
|
|
|
|
|
|
class ScenarioUpdate(BaseModel):
|
|
title: Name | None = None
|
|
description: Prose | None = None
|
|
prompt: Prose | None = None
|
|
memory: Prose | None = None
|
|
authors_note: Prose | None = None
|
|
ai_instructions: Prose | None = None
|
|
tags: Tags | None = None
|
|
image: Image | None = None
|
|
icon: Icon | None = None
|
|
stat_schema: dict | None = None
|
|
script_ids: list[int] | None = None
|
|
|
|
|
|
class ScenarioOut(ORMModel, ScenarioBase):
|
|
id: int
|
|
is_public: bool = False # shared demo content — read-only for everyone
|
|
created_at: datetime
|
|
updated_at: datetime
|
|
story_cards: list[StoryCardOut] = []
|
|
scripts: list["ScriptOut"] = []
|
|
|
|
|
|
class ScenarioListItem(ORMModel):
|
|
id: int
|
|
title: str
|
|
description: str
|
|
tags: str
|
|
is_public: bool = False
|
|
updated_at: datetime
|
|
# Read off the row so `image_url` can be derived, but excluded from the
|
|
# response: a list of base64 data URIs would be megabytes of JSON.
|
|
image: str = Field("", exclude=True)
|
|
icon: str = ""
|
|
|
|
@computed_field
|
|
@property
|
|
def image_url(self) -> str:
|
|
return images.public_url(self.id, self.image, self.updated_at)
|
|
|
|
|
|
# ---------- Adventures ----------
|
|
|
|
class AdventureCreate(BaseModel):
|
|
scenario_id: int | None = None
|
|
title: Name | None = None
|
|
# ${Placeholder} values collected from the player at start (AI Dungeon behavior).
|
|
placeholders: dict[str, str] = {}
|
|
|
|
|
|
class AdventureUpdate(BaseModel):
|
|
title: Name | None = None
|
|
memory: Prose | None = None
|
|
authors_note: Prose | None = None
|
|
ai_instructions: Prose | None = None
|
|
story_summary: Prose | None = None
|
|
auto_summarize: bool | None = None
|
|
memory_bank_enabled: bool | None = None
|
|
|
|
|
|
class AdventureRefresh(BaseModel):
|
|
"""Body for "Update from scenario". `placeholders` supplies answers the
|
|
adventure has no stored value for (see AdventureCreate.placeholders); they
|
|
are merged over the stored ones and saved."""
|
|
|
|
placeholders: dict[str, str] = {}
|
|
|
|
|
|
class RefreshPlan(BaseModel):
|
|
"""What a refresh would change — drives the confirm dialog."""
|
|
|
|
scenario_id: int
|
|
scenario_title: str
|
|
has_changes: bool
|
|
# field name -> {"old": ..., "new": ...}, only for fields that differ.
|
|
fields: dict[str, dict] = {}
|
|
# {"added"|"updated"|"removed": [card name, ...]}
|
|
cards: dict[str, list[str]] = {}
|
|
# {"added"|"removed": [stat path, ...]} — live values are otherwise kept.
|
|
world_state: dict[str, list[str]] = {}
|
|
# ${Placeholder} names the scenario asks for that the adventure has no
|
|
# stored answer to; the client must collect these and send them back.
|
|
placeholders_needed: list[str] = []
|
|
|
|
|
|
class ActionOut(ORMModel):
|
|
id: int
|
|
adventure_id: int
|
|
index: int
|
|
type: str
|
|
text: str
|
|
reasoning: str | None = None
|
|
# Phase 12: compact RPG state changes for this turn (from the model property).
|
|
world_changes: list[dict] = []
|
|
# Retry history: how many attempts exist for this turn (0 = never retried)
|
|
# and which one is live. The attempts themselves come from
|
|
# GET /actions/{id}/variants so this payload stays small.
|
|
variant_count: int = 0
|
|
variant_index: int = 0
|
|
created_at: datetime
|
|
|
|
|
|
class VariantOut(BaseModel):
|
|
# Since SP4 every attempt is its own node, so each one has an id — and the
|
|
# client needs it: forking is addressed by the attempt being taken, not by
|
|
# its ordinal in a group that renumbers whenever one is added.
|
|
id: int
|
|
index: int
|
|
text: str
|
|
reasoning: str | None = None
|
|
created_at: str | None = None
|
|
active: bool = False
|
|
|
|
|
|
class VariantSelect(BaseModel):
|
|
index: int = Field(ge=0)
|
|
|
|
|
|
class BranchOut(ORMModel):
|
|
"""One line through the story tree (Phase 14, SP5).
|
|
|
|
Enough to draw the tree and nothing more: `fork_depth` is where this line
|
|
leaves its parent and `depth` is where it currently ends, so a fork is two
|
|
numbers rather than a walk. `own_actions` counts the turns played on this
|
|
branch itself — the rest of its story is borrowed from its ancestors, which
|
|
is the whole point and also why the number is smaller than the reader
|
|
expects.
|
|
"""
|
|
|
|
id: int
|
|
parent_branch_id: int | None = None
|
|
fork_depth: int | None = None
|
|
depth: int
|
|
own_actions: int = 0
|
|
is_head: bool = False
|
|
# NULL for a branch nobody has named. The client draws those from the fork
|
|
# depth rather than the server inventing one — see the column comment.
|
|
name: str | None = None
|
|
created_at: datetime
|
|
|
|
|
|
class BranchRename(BaseModel):
|
|
"""A name a player chose, or `null` to go back to being unnamed."""
|
|
|
|
name: Annotated[str, Field(max_length=BRANCH_NAME_MAX)] | None = None
|
|
|
|
|
|
class ActionUpdate(BaseModel):
|
|
text: ActionText
|
|
|
|
|
|
class ActionCreate(BaseModel):
|
|
type: Literal["do", "say", "story", "continue"]
|
|
text: ActionText = ""
|
|
|
|
|
|
class AdventureOut(ORMModel):
|
|
id: int
|
|
scenario_id: int | None
|
|
title: str
|
|
memory: str
|
|
authors_note: str
|
|
ai_instructions: str
|
|
story_summary: str
|
|
auto_summarize: bool
|
|
memory_bank_enabled: bool
|
|
created_at: datetime
|
|
updated_at: datetime
|
|
story_cards: list[StoryCardOut] = []
|
|
# The NEWEST window of the story, not all of it — older pages arrive from
|
|
# GET /{id}/actions as the reader scrolls up. `action_count` is the whole
|
|
# story's length, which is how the client knows there is more above.
|
|
actions: list[ActionOut] = []
|
|
action_count: int = 0
|
|
|
|
|
|
class ActionPage(BaseModel):
|
|
"""A slice of the story, counted back from the newest action."""
|
|
|
|
actions: list[ActionOut] = []
|
|
total: int = 0
|
|
# Whether anything older than this slice exists. Computed server-side so
|
|
# the client never has to do arithmetic on positions to find the end.
|
|
has_more: bool = False
|
|
|
|
|
|
# ---------- Memory bank (Phase 6) ----------
|
|
|
|
class MemoryOut(ORMModel):
|
|
id: int
|
|
adventure_id: int
|
|
text: str
|
|
pinned: bool
|
|
forgotten: bool
|
|
embedded: bool # model property: embedding vector present
|
|
use_count: int
|
|
last_used_at: datetime | None
|
|
source_start: int | None
|
|
source_end: int | None
|
|
# Whether this memory is on the story currently being read (Phase 14, SP7).
|
|
# The drawer lists the whole bank so nothing becomes impossible to find and
|
|
# delete, but a memory belonging to another branch will never be retrieved
|
|
# into context — and a list that showed the two alike would be telling the
|
|
# player the model knows something it cannot see.
|
|
on_path: bool = True
|
|
created_at: datetime
|
|
|
|
|
|
class MemoryCreate(BaseModel):
|
|
text: Annotated[str, Field(max_length=MEMORY_TEXT_MAX)]
|
|
|
|
|
|
class MemoryUpdate(BaseModel):
|
|
text: Annotated[str, Field(max_length=MEMORY_TEXT_MAX)] | None = None
|
|
pinned: bool | None = None
|
|
forgotten: bool | None = None
|
|
|
|
|
|
class AdventureListItem(ORMModel):
|
|
id: int
|
|
scenario_id: int | None
|
|
scenario_title: str | None = None
|
|
title: str
|
|
updated_at: datetime
|
|
action_count: int = 0
|
|
# "Where you left off" — the tail of the most recent narrative beat, so a
|
|
# Continue card can show the story instead of just a turn count.
|
|
snippet: str = ""
|
|
# Cover art inherited from the parent scenario (see app/images.py).
|
|
image_url: str = ""
|
|
icon: str = ""
|
|
|
|
|
|
# ---------- Scripts ----------
|
|
|
|
class ScriptBase(BaseModel):
|
|
name: Name = "Untitled Script"
|
|
description: Prose = ""
|
|
library_js: ScriptSource = ""
|
|
input_js: ScriptSource = ""
|
|
context_js: ScriptSource = ""
|
|
output_js: ScriptSource = ""
|
|
|
|
|
|
class ScriptCreate(ScriptBase):
|
|
pass
|
|
|
|
|
|
class ScriptUpdate(BaseModel):
|
|
name: Name | None = None
|
|
description: Prose | None = None
|
|
library_js: ScriptSource | None = None
|
|
input_js: ScriptSource | None = None
|
|
context_js: ScriptSource | None = None
|
|
output_js: ScriptSource | None = None
|
|
|
|
|
|
class ScriptOut(ORMModel, ScriptBase):
|
|
id: int
|
|
created_at: datetime
|
|
updated_at: datetime
|
|
|
|
|
|
class ScriptTestRequest(BaseModel):
|
|
hook: Literal["input", "context", "output"]
|
|
text: Prose = ""
|
|
state: dict = {}
|
|
|
|
|
|
class AdventureScriptOut(ORMModel):
|
|
id: int
|
|
adventure_id: int
|
|
position: int
|
|
enabled: bool
|
|
name: str
|
|
description: str
|
|
library_js: str
|
|
input_js: str
|
|
context_js: str
|
|
output_js: str
|
|
# Set by the router (not stored): True when a syncable library version
|
|
# exists whose code differs from this copy; None when nothing to sync.
|
|
out_of_date: bool | None = None
|
|
|
|
|
|
class AdventureScriptUpdate(BaseModel):
|
|
enabled: bool | None = None
|
|
library_js: ScriptSource | None = None
|
|
input_js: ScriptSource | None = None
|
|
context_js: ScriptSource | None = None
|
|
output_js: ScriptSource | None = None
|
|
|
|
|
|
# ---------- Auth (Phase 8) ----------
|
|
|
|
class AuthCredentials(BaseModel):
|
|
email: Annotated[str, Field(max_length=320)] # VARCHAR(320)
|
|
# Upper bound keeps scrypt cost flat — hashing megabyte "passwords" is CPU
|
|
# an attacker would otherwise get for free.
|
|
password: Annotated[str, Field(max_length=128)]
|
|
|
|
|
|
# ---------- Settings ----------
|
|
|
|
class SettingsOut(ORMModel):
|
|
endpoint_url: str
|
|
# The key itself is never echoed back (encrypted at rest, write-only).
|
|
has_api_key: bool
|
|
model: str
|
|
api_mode: str
|
|
temperature: float
|
|
max_output_tokens: int
|
|
reasoning_max_tokens: int
|
|
context_token_budget: int
|
|
narrator_prompt: str
|
|
stream: bool
|
|
summary_model: str
|
|
embedding_model: str
|
|
memory_bank_capacity: int
|
|
memory_top_k: int
|
|
|
|
|
|
ScenarioOut.model_rebuild()
|
|
|
|
|
|
# ---------- AI Chat (power users) ----------
|
|
# A scratchpad for talking to a model directly, with no story framing. Nothing
|
|
# is persisted server-side, so these caps are purely per-request abuse limits.
|
|
|
|
CHAT_MESSAGE_MAX = 100_000 # one message
|
|
CHAT_TOTAL_MAX = 400_000 # whole conversation sent up per request
|
|
CHAT_MESSAGES_MAX = 200 # turns per request
|
|
|
|
|
|
class ChatMessage(BaseModel):
|
|
role: Literal["system", "user", "assistant"]
|
|
content: Annotated[str, Field(max_length=CHAT_MESSAGE_MAX)]
|
|
|
|
|
|
class ChatRequest(BaseModel):
|
|
messages: Annotated[list[ChatMessage], Field(min_length=1, max_length=CHAT_MESSAGES_MAX)]
|
|
# Empty/omitted = fall back to the user's configured model.
|
|
model: Name | None = None
|
|
temperature: Annotated[float, Field(ge=0, le=5)] | None = None
|
|
max_tokens: Annotated[int, Field(ge=1, le=100_000)] | None = None
|
|
|
|
|
|
class SettingsUpdate(BaseModel):
|
|
endpoint_url: Annotated[str, Field(max_length=500)] | None = None # VARCHAR(500)
|
|
# Encryption expands the stored value ~4/3 into the same VARCHAR(500):
|
|
# 256 plaintext chars is the largest safe input ("enc:" + Fernet + base64).
|
|
api_key: Annotated[str, Field(max_length=256)] | None = None
|
|
model: Name | None = None
|
|
api_mode: Annotated[str, Field(max_length=20)] | None = None
|
|
temperature: Annotated[float, Field(ge=0, le=5)] | None = None
|
|
max_output_tokens: Annotated[int, Field(ge=1, le=100_000)] | None = None
|
|
# -1 = explicitly off (sends `reasoning: {effort: none}`); 0 = send nothing.
|
|
reasoning_max_tokens: Annotated[int, Field(ge=-1, le=100_000)] | None = None
|
|
context_token_budget: Annotated[int, Field(ge=256, le=200_000)] | None = None
|
|
narrator_prompt: Prose | None = None
|
|
stream: bool | None = None
|
|
summary_model: Name | None = None
|
|
embedding_model: Name | None = None
|
|
memory_bank_capacity: Annotated[int, Field(ge=1, le=1000)] | None = None
|
|
memory_top_k: Annotated[int, Field(ge=1, le=50)] | None = None
|