Files
interactive-story/backend/app/scripting/engine.py
T

144 lines
4.5 KiB
Python

"""AI Dungeon-compatible script execution in an embedded QuickJS sandbox.
Each hook run is fully isolated (fresh Context), capped at 16 MB memory and
2 seconds CPU, with no filesystem/network/process access (QuickJS has none by
default). Scripts follow the AI Dungeon contract: define a `modifier(text)`
and call it as the last line; its return value `{ text, stop }` is the result.
"""
import json
from dataclasses import dataclass, field
import quickjs
MEMORY_LIMIT = 16 * 1024 * 1024
TIME_LIMIT_SECONDS = 2
HISTORY_WINDOW = 100 # recent actions exposed as `history`
# Globals per the official docs: text, state, history, storyCards, info,
# log/console.log, story card functions, plus legacy worldInfo aliases.
PRELUDE = """
"use strict";
var __logs = [];
var state = __DATA__.state;
var text = __DATA__.text;
var history = __DATA__.history;
var storyCards = __DATA__.storyCards;
var info = __DATA__.info;
function log(msg) {
__logs.push(typeof msg === "string" ? msg : JSON.stringify(msg));
}
var console = { log: log };
function addStoryCard(keys, entry, type) {
for (var i = 0; i < storyCards.length; i++) {
if (storyCards[i].keys === keys) return false;
}
storyCards.push({ id: null, keys: keys || "", entry: entry || "", type: type || "" });
return storyCards.length - 1;
}
function updateStoryCard(index, keys, entry, type) {
var card = storyCards[index];
if (!card) throw new Error("Story card not found");
card.keys = keys;
card.entry = entry;
card.type = type;
}
function removeStoryCard(index) {
if (!storyCards[index]) throw new Error("Story card not found");
storyCards.splice(index, 1);
}
// Legacy aliases used by older AI Dungeon scripts.
var worldInfo = storyCards;
var worldEntries = storyCards;
function addWorldEntry(keys, entry) { return addStoryCard(keys, entry, ""); }
function updateWorldEntry(index, keys, entry) {
var card = storyCards[index];
if (!card) throw new Error("World entry not found");
card.keys = keys;
card.entry = entry;
}
function removeWorldEntry(index) { return removeStoryCard(index); }
"""
COLLECT = """
JSON.stringify({
result: (typeof __result === "undefined" || __result === null) ? null : __result,
state: state,
storyCards: storyCards,
logs: __logs
})
"""
@dataclass
class HookResult:
text: str
stop: bool = False
state: dict = field(default_factory=dict)
story_cards: list = field(default_factory=list)
logs: list = field(default_factory=list)
error: str | None = None
def run_hook(
library_js: str,
hook_js: str,
text: str,
state: dict,
history: list[dict],
story_cards: list[dict],
info: dict,
) -> HookResult:
"""Run one modifier hook. Never raises: failures come back as .error with
text/state/cards unchanged, so a bad script can't break a turn."""
unchanged = HookResult(text=text, state=state, story_cards=story_cards)
source = f"{library_js}\n;\n{hook_js}" if library_js.strip() else hook_js
if not source.strip():
return unchanged
data = {
"state": state,
"text": text,
"history": history[-HISTORY_WINDOW:],
"storyCards": story_cards,
"info": info,
}
try:
ctx = quickjs.Context()
ctx.set_memory_limit(MEMORY_LIMIT)
ctx.set_time_limit(TIME_LIMIT_SECONDS)
ctx.eval(f"var __DATA__ = {json.dumps(data)};")
ctx.eval(PRELUDE)
ctx.eval(f"var __SRC__ = {json.dumps(source)};")
# Indirect eval keeps the script in global scope, so `modifier(text)` as the
# script's final expression statement becomes the completion value.
ctx.eval("var __result = (0, eval)(__SRC__);")
collected = json.loads(ctx.eval(COLLECT))
except quickjs.JSException as exc:
unchanged.error = f"Script error: {exc}"
return unchanged
except Exception as exc: # memory limit, invalid JSON state, engine faults
unchanged.error = f"Script execution failed: {exc}"
return unchanged
result = collected.get("result")
new_text, stop = text, False
if isinstance(result, dict):
if isinstance(result.get("text"), str):
new_text = result["text"]
stop = bool(result.get("stop"))
elif isinstance(result, str):
new_text = result
new_state = collected.get("state")
return HookResult(
text=new_text,
stop=stop,
state=new_state if isinstance(new_state, dict) else {},
story_cards=collected.get("storyCards") or [],
logs=collected.get("logs") or [],
)