Adventure scripts are frozen snapshots taken at creation. Add an opt-in
way to pull the latest library code into a live adventure:
- AdventureScript.source_script_id links a copy to its library Script
(migration 24; set at adventure creation)
- list endpoint flags out_of_date by diffing copy vs library
- POST /adventures/{id}/scripts/{sid}/sync overwrites the copy's code,
preserving enabled/position/script_state
- legacy copies with no link fall back to a name match, then adopt the link
- Play page shows a Sync button only when a copy differs from its library
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TEpWMjnfPqzZ13nPMoGhs5
React + Vite
This template provides a minimal setup to get React working in Vite with HMR and some Oxlint rules.
Currently, two official plugins are available:
- @vitejs/plugin-react uses Oxc
- @vitejs/plugin-react-swc uses SWC
React Compiler
The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see this documentation.
Expanding the Oxlint configuration
If you are developing a production application, we recommend using TypeScript with type-aware lint rules enabled. Check out the TS template for information on how to integrate TypeScript and Oxlint's TypeScript related rules in your project.