`backend/app/routers/adventures.py` held 2353 lines and 35 endpoints. It is now a package of 14 modules, the largest 443 lines. The split moves text rather than rewriting it. An AST comparison against the old file confirms all 86 definitions are identical, and the OpenAPI schema still lists the same 35 operations. Names a test replaces now live in `turns.py` only, and other modules reach them as `turns.<name>`. Rebinding a re-exported alias changes the alias and leaves every caller reading the original, so the package root does not re-export them. A patch aimed at the old target raises `AttributeError` instead of passing while doing nothing. Tests and the fixtures in `backend/tools/` say `adventures.turns.<name>`. The same rule keeps the turn lock working. One module owns `_active_turns`, so one lock guards one set. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r
172 lines
6.3 KiB
Python
172 lines
6.3 KiB
Python
"""Build a bootable adventure that has actually gone two ways (Phase 14, SP7).
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`tools.stress_session --keep` answers the scrolling question and nothing else.
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Its world state and script state are both empty, so it cannot show whether a
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branch switch restores them. This script builds the small counterpart: a stat
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schema, a script that counts gold, two attempts at one turn that do visibly
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different damage, a fork, and a hand-written memory on each branch.
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**The two branches are deliberately the same length.** Both paths are five
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actions, so `actions.length` is identical either side of a switch. That is what
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makes this fixture worth keeping: every panel that refreshed on the length of
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the story looked correct until something asked it to tell two equal-length
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branches apart, and then four of them went on showing the branch just left.
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cd backend
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.venv/Scripts/python.exe -m tools.branch_fixture /tmp/branches.db
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AIDND_DB_PATH=/tmp/branches.db .venv/Scripts/python.exe \\
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-m uvicorn app.main:app --port 8010
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Then open http://127.0.0.1:8010/. The SPA is served out of `frontend/dist`, so
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run `npm run build` first if that directory is stale. Expect hp 60 on "The hard
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way down" and hp 95 on the fork, and expect both to change as soon as you
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switch.
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No LLM is called: the provider is scripted and its replies carry their own
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fenced `state` blocks.
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"""
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import os
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import sys
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# Run from `backend/`; Python puts this script's own directory on the path, not
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# the working one.
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sys.path.insert(0, os.getcwd())
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OUT = sys.argv[1] if len(sys.argv) > 1 else "branchfixture.db"
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if os.path.exists(OUT):
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os.remove(OUT)
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os.environ["AIDND_DB_PATH"] = OUT
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os.environ.pop("AIDND_DATABASE_URL", None)
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os.environ.pop("DATABASE_URL", None)
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os.environ.pop("AIDND_MULTI_USER", None)
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from fastapi.testclient import TestClient # noqa: E402
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from sqlalchemy import text # noqa: E402
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from app import auth, limits, models # noqa: E402
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from app.database import Base, SessionLocal, engine # noqa: E402
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from app.main import app # noqa: E402
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from app.migrations import LATEST_VERSION # noqa: E402
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from app.routers import adventures # noqa: E402
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SCHEMA = {
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"player": {
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"hp": {"min": 0, "max": 100, "initial": 100},
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"mana": {"min": 0, "max": 50, "initial": 50, "cooldown": 2},
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}
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}
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GOLD_SCRIPT = """
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const modifier = (text) => {
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state.gold = (state.gold || 0) + 10;
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return { text };
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};
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modifier(text);
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"""
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class ScriptedProvider:
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replies: list = []
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calls = 0
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def __init__(self, *a, **k):
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pass
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async def generate(self, parts, *, temperature, max_tokens):
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i = min(ScriptedProvider.calls, len(ScriptedProvider.replies) - 1)
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ScriptedProvider.calls += 1
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yield ("text", ScriptedProvider.replies[i])
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Base.metadata.create_all(bind=engine)
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db = SessionLocal()
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# Local mode looks for the row with email IS NULL and is_guest false.
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user = models.User(is_guest=False, email=None)
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db.add(user)
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db.flush()
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db.add(models.Settings(user_id=user.id, api_key="enc:dummy", model="test-model"))
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scenario = models.Scenario(user_id=user.id, title="Thornwick", stat_schema=SCHEMA)
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db.add(scenario)
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db.flush()
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adv = models.Adventure(
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user_id=user.id, title="The Hollow Beneath Thornwick", scenario_id=scenario.id,
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script_state={}, world_state={"player": {"hp": 100, "mana": 50}},
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memory_bank_enabled=True,
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)
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db.add(adv)
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db.flush()
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db.add(models.Action(
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adventure_id=adv.id, index=0, type="start",
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text="The cellar door has been shut since your grandmother died. "
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"Tonight the lantern is lit and the key is in your hand."))
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db.add(models.AdventureScript(
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adventure_id=adv.id, position=0, enabled=True, name="Gold", output_js=GOLD_SCRIPT))
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db.commit()
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adv_id = adv.id
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db.close()
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adventures.turns.OpenAICompatibleProvider = ScriptedProvider
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auth.resolve_provider_config = lambda s: auth.ProviderConfig(
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"http://fake", "k", "test-model", False)
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limits.rate_limit = lambda *a, **k: None
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limits.check_row_cap = lambda *a, **k: None
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client = TestClient(app)
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base = f"/api/adventures/{adv_id}"
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def play(text):
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r = client.post(f"{base}/actions", json={"type": "do", "text": text})
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assert r.status_code == 200, r.text
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# Turn one is a scratch, retried into a beating. The story continues from the
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# beating, so the scratch is the attempt left behind. The two differ by 35 hit
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# points, which is the number a switch has to restore.
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ScriptedProvider.replies = [
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"You ease the door open and a nail catches your wrist.\n"
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"```state\n{\"player.hp\": -5}\n```",
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"The door slams back and takes you off your feet, down four steps onto "
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"stone.\n```state\n{\"player.hp\": -40}\n```",
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"The cellar is colder than the night outside, and it smells faintly sweet.",
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"Something moves along the far wall, keeping the dark between you.",
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]
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play("light the lantern and open the cellar door")
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r = client.post(f"{base}/retry")
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assert r.status_code == 200, r.text
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play("go down, one hand on the wall")
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db = SessionLocal()
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discarded = [
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a.id for a in db.query(models.Action)
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.filter(models.Action.adventure_id == adv_id, models.Action.type == "ai")
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.order_by(models.Action.id) if not a.live
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][0]
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db.close()
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client.post(f"{base}/memories", json={
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"text": "Fell down the cellar stairs; badly hurt, moving slowly."})
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r = client.post(f"{base}/actions/{discarded}/fork")
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assert r.status_code == 200, r.text
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play("keep the lantern high and look for the far wall")
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client.post(f"{base}/memories", json={
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"text": "Only a scratched wrist; still quick on your feet."})
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# Leave the reader on the original line, so the difference is one click away.
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root = client.get(f"{base}/branches").json()[0]["id"]
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client.patch(f"{base}/branches/{root}", json={"name": "The hard way down"})
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client.post(f"{base}/branches/{root}/switch")
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with engine.begin() as conn:
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conn.execute(text(f"PRAGMA user_version = {LATEST_VERSION}"))
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for b in client.get(f"{base}/branches").json():
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print(f" branch {b['id']}: name={b['name']!r} fork_depth={b['fork_depth']} "
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f"own={b['own_actions']} head={b['is_head']}")
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state = client.get(f"{base}/world-state").json()["state"]
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print(f" world state on head: {state.get('player')}")
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print(f" script state on head: {client.get(f'{base}/script-state').json()['state']}")
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print(f" memories: {len(client.get(f'{base}/memories').json())}")
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print(f"fixture written: {OUT}")
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