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interactive-story/backend/tests/test_retry_variants.py
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parththakkar106andClaude Opus 5 32cd7c1077 Give the tests one setup instead of thirty-five
Every test module carried the same eight-line prologue redirecting the
database to a temp file. Only the first one to be imported ever took
effect: `app.database` reads `AIDND_DB_PATH` at import and builds `engine`
from it once, so by the time the second module ran the engine already
existed. The other 34 copies created a temp file that nothing opened and
nothing deleted, and leaked one per module per run.

`conftest.py` now does it once, which is early enough because pytest
imports conftest before any test module. It also deletes the file when the
run ends. The tests still share one database, exactly as they already did:
each `client` fixture calls `create_all` on setup and `drop_all` on
teardown, so no test sees another test's rows.

`tests/fakes.py` holds the one `ScriptedProvider`. Nine modules each had a
copy, and the copies had drifted into four feature sets, so a test that
needed to raise a provider error had to be written in one of the files
whose copy supported that. The shared one is the superset. The two
`FakeProvider` copies were the same class with a fixed reply, so they use
it too. `test_chat.py` keeps its own, which implements `chat` rather than
`generate` and records what it was constructed with.

An autouse fixture resets the fake's class state between tests, so a stale
reply list can no longer reach the next test.

435 lines out of the suite. 549 tests pass. Verified live by sabotage:
breaking the shared fake fails 13 tests across four modules.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r
2026-08-29 00:47:46 +05:30

334 lines
12 KiB
Python

"""End-to-end HTTP tests for retry history: every attempt at an AI turn is kept
as a variant of the same action, browsable and (for the last message)
switchable, restoring the world/script state that attempt produced.
python -m pytest tests/test_retry_variants.py -v
"""
import pytest
from fastapi import Depends
from fastapi.testclient import TestClient
from app import auth, limits, models
from app.database import Base, SessionLocal, engine, get_db
from app.main import app
from app.providers import ProviderError
from app.routers import adventures
from fakes import ScriptedProvider
SCHEMA = {"player": {"hp": {"min": 0, "max": 100, "initial": 100}}}
# Each turn spends 10 gold, so a double-applied or un-rolled-back attempt shows.
GOLD_SCRIPT = """
const modifier = (text) => {
state.gold = (state.gold || 0) + 10;
return { text };
};
modifier(text);
"""
@pytest.fixture()
def client(monkeypatch):
Base.metadata.create_all(bind=engine)
setup = SessionLocal()
user = models.User(is_guest=False, email="variants@example.com")
setup.add(user)
setup.flush()
setup.add(models.Settings(user_id=user.id, api_key="enc:dummy", model="test-model"))
scenario = models.Scenario(user_id=user.id, title="S", stat_schema=SCHEMA)
setup.add(scenario)
setup.flush()
adv = models.Adventure(
user_id=user.id, title="Cave", scenario_id=scenario.id,
script_state={}, world_state={"player": {"hp": 100}},
)
setup.add(adv)
setup.flush()
setup.add(models.Action(adventure_id=adv.id, index=0, type="start", text="You enter a cave."))
setup.add(models.AdventureScript(
adventure_id=adv.id, position=0, enabled=True, name="Gold", output_js=GOLD_SCRIPT,
))
setup.commit()
adv_id, user_id = adv.id, user.id
setup.close()
ScriptedProvider.replies = ["Attempt one."]
ScriptedProvider.calls = 0
ScriptedProvider.prompts = []
monkeypatch.setattr(adventures, "OpenAICompatibleProvider", ScriptedProvider)
monkeypatch.setattr(auth, "resolve_provider_config", lambda s: auth.ProviderConfig(
"http://fake", "k", "test-model", False))
monkeypatch.setattr(limits, "rate_limit", lambda *a, **k: None)
monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
def _current_user(db=Depends(get_db)):
return db.get(models.User, user_id)
app.dependency_overrides[auth.get_current_user] = _current_user
c = TestClient(app)
c.adv_id = adv_id
try:
yield c
finally:
app.dependency_overrides.clear()
adventures._active_turns.clear()
Base.metadata.drop_all(bind=engine)
def _adv(adv_id):
db = SessionLocal()
try:
adv = db.get(models.Adventure, adv_id)
return adv.script_state, adv.world_state
finally:
db.close()
def _actions(client):
return client.get(f"/api/adventures/{client.adv_id}").json()["actions"]
def _play(client, text="look around"):
r = client.post(f"/api/adventures/{client.adv_id}/actions",
json={"type": "do", "text": text})
assert r.status_code == 200, r.text
def _retry(client):
r = client.post(f"/api/adventures/{client.adv_id}/retry")
assert r.status_code == 200, r.text
return r
# ---------------------------------------------------------------- keeping them
def test_retry_keeps_the_discarded_attempt(client):
ScriptedProvider.replies = ["Attempt one.", "Attempt two."]
_play(client)
assert _actions(client)[-1]["text"] == "Attempt one."
_retry(client)
actions = _actions(client)
# One AI action still, not two. The retry replaced the live text in place.
assert [a["type"] for a in actions] == ["start", "do", "ai"]
last = actions[-1]
assert last["text"] == "Attempt two."
assert last["variant_count"] == 2
assert last["variant_index"] == 1
r = client.get(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variants")
assert r.status_code == 200, r.text
assert [v["text"] for v in r.json()] == ["Attempt one.", "Attempt two."]
assert [v["active"] for v in r.json()] == [False, True]
def test_retry_context_excludes_the_attempt_being_replaced(client):
"""A retry produces a fresh take on the same turn. The row survives the
retry because it holds the variant history, so it is still in
`adventure.actions` while the replacement context is assembled. The
context builder must filter it out, or the model continues past the
attempt it is replacing and writes a sequel that blends both."""
ScriptedProvider.replies = ["Attempt one.", "Attempt two."]
_play(client)
_retry(client)
retry_story = ScriptedProvider.prompts[-1][1]
assert "Attempt one." not in retry_story
# The turn's own player action must still be there. It is what the model responds to.
assert "look around" in retry_story
assert "You enter a cave." in retry_story
def test_retry_context_keeps_earlier_ai_turns(client):
"""Only the action being retried is dropped, not AI history in general."""
ScriptedProvider.replies = ["First turn.", "Second turn.", "Second, again."]
_play(client, "go north")
_play(client, "go south")
_retry(client)
retry_story = ScriptedProvider.prompts[-1][1]
assert "First turn." in retry_story
assert "Second turn." not in retry_story
def test_never_retried_action_has_no_variants(client):
_play(client)
last = _actions(client)[-1]
assert last["variant_count"] == 0
assert client.get(
f"/api/adventures/{client.adv_id}/actions/{last['id']}/variants").json() == []
def test_three_attempts_all_kept_in_order(client):
ScriptedProvider.replies = ["One.", "Two.", "Three."]
_play(client)
_retry(client)
_retry(client)
last = _actions(client)[-1]
assert last["variant_count"] == 3
assert last["variant_index"] == 2
variants = client.get(
f"/api/adventures/{client.adv_id}/actions/{last['id']}/variants").json()
assert [v["text"] for v in variants] == ["One.", "Two.", "Three."]
# ---------------------------------------------------------------- switching
def test_switching_back_restores_that_attempt_state(client):
ScriptedProvider.replies = [
"You take a scratch.\n```state\n{\"player.hp\": -5}\n```",
"You take a beating.\n```state\n{\"player.hp\": -40}\n```",
]
_play(client)
assert _adv(client.adv_id)[1]["player"]["hp"] == 95
_retry(client)
script_state, world_state = _adv(client.adv_id)
assert world_state["player"]["hp"] == 60
assert script_state == {"gold": 10} # rolled back, not stacked to 20
last = _actions(client)[-1]
r = client.post(
f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant", json={"index": 0})
assert r.status_code == 200, r.text
assert r.json()["text"].startswith("You take a scratch")
assert r.json()["variant_index"] == 0
# The stats follow the narration back.
script_state, world_state = _adv(client.adv_id)
assert world_state["player"]["hp"] == 95
assert script_state == {"gold": 10}
# And forward again.
client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
json={"index": 1})
assert _adv(client.adv_id)[1]["player"]["hp"] == 60
def test_switching_updates_the_world_change_chips(client):
ScriptedProvider.replies = [
"A scratch.\n```state\n{\"player.hp\": -5}\n```",
"A beating.\n```state\n{\"player.hp\": -40}\n```",
]
_play(client)
_retry(client)
last = _actions(client)[-1]
assert last["world_changes"][0]["delta"] == -40
client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
json={"index": 0})
assert _actions(client)[-1]["world_changes"][0]["delta"] == -5
def test_cannot_switch_a_turn_the_story_moved_past(client):
ScriptedProvider.replies = ["One.", "Two.", "Three."]
_play(client)
_retry(client)
retried = _actions(client)[-1]
_play(client) # story continues from "Two."
r = client.post(
f"/api/adventures/{client.adv_id}/actions/{retried['id']}/variant", json={"index": 0})
assert r.status_code == 400
assert "latest message" in r.json()["detail"]
# The variant is still readable. Keeping every attempt browsable is why it still exists.
variants = client.get(
f"/api/adventures/{client.adv_id}/actions/{retried['id']}/variants").json()
assert [v["text"] for v in variants] == ["One.", "Two."]
def test_switching_to_a_missing_index_is_rejected(client):
ScriptedProvider.replies = ["One.", "Two."]
_play(client)
_retry(client)
last = _actions(client)[-1]
r = client.post(
f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant", json={"index": 7})
assert r.status_code == 400
# ---------------------------------------------------------------- edge cases
def test_failed_retry_leaves_the_previous_attempt_in_charge(client):
"""A provider error mid-retry must undo the rollback, or the stats on
screen would silently disagree with the text still shown."""
ScriptedProvider.replies = ["Attempt one.", ProviderError("upstream is down")]
_play(client)
assert _adv(client.adv_id)[0] == {"gold": 10}
client.post(f"/api/adventures/{client.adv_id}/retry")
actions = _actions(client)
assert actions[-1]["text"] == "Attempt one." # text never lost
assert _adv(client.adv_id)[0] == {"gold": 10} # and the state still matches it
def test_undo_removes_the_action_and_its_history(client):
ScriptedProvider.replies = ["One.", "Two."]
_play(client)
_retry(client)
r = client.post(f"/api/adventures/{client.adv_id}/undo")
assert r.status_code == 200, r.text
# Undo returns the newest window now, not the whole story.
assert [a["type"] for a in r.json()["actions"]] == ["start"]
assert _adv(client.adv_id)[0] == {}
def test_editing_the_text_updates_the_live_variant(client):
ScriptedProvider.replies = ["One.", "Two."]
_play(client)
_retry(client)
last = _actions(client)[-1]
client.patch(f"/api/adventures/{client.adv_id}/actions/{last['id']}",
json={"text": "Two, but better."})
# Page away and back: the edit must survive, not be reverted by the switch.
client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
json={"index": 0})
client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
json={"index": 1})
assert _actions(client)[-1]["text"] == "Two, but better."
def test_retry_keeps_the_turn_index(client):
"""A retry re-runs the same turn, so the world-state clock (which drives
cooldowns) must not advance."""
ScriptedProvider.replies = ["One.", "Two."]
_play(client)
before = _actions(client)[-1]["index"]
_retry(client)
assert _actions(client)[-1]["index"] == before
def test_export_and_import_round_trips_variants(client):
ScriptedProvider.replies = ["One.", "Two."]
_play(client)
_retry(client)
bundle = client.get(f"/api/adventures/{client.adv_id}/export").json()
# SP6: the attempts are nodes in the bundle too, sharing one coordinate,
# and `live` says which of them the story tells. The `variants` array
# survives only in the v1 reader. See the hand-edited bundle below.
ai = [a for a in bundle["actions"] if a["type"] == "ai"]
assert [(a["text"], a["live"]) for a in ai] == [("One.", False), ("Two.", True)]
assert len({(a["branch"], a["depth"]) for a in ai}) == 1
r = client.post("/api/adventures/import", json=bundle)
assert r.status_code == 201, r.text
imported = r.json()["id"]
actions = client.get(f"/api/adventures/{imported}").json()["actions"]
assert actions[-1]["variant_count"] == 2
assert actions[-1]["variant_index"] == 1
def test_import_clamps_an_out_of_range_variant_index(client):
bundle = {
"format": "ai-dnd-adventure-v1", "title": "Hand-edited",
"actions": [{
"index": 0, "type": "ai", "text": "Only.",
"variants": [{"text": "Only."}], "variantIndex": 9,
}],
}
r = client.post("/api/adventures/import", json=bundle)
assert r.status_code == 201, r.text
actions = client.get(f"/api/adventures/{r.json()['id']}").json()["actions"]
assert actions[0]["variant_index"] == 0