`backend/app/routers/adventures.py` held 2353 lines and 35 endpoints. It is now a package of 14 modules, the largest 443 lines. The split moves text rather than rewriting it. An AST comparison against the old file confirms all 86 definitions are identical, and the OpenAPI schema still lists the same 35 operations. Names a test replaces now live in `turns.py` only, and other modules reach them as `turns.<name>`. Rebinding a re-exported alias changes the alias and leaves every caller reading the original, so the package root does not re-export them. A patch aimed at the old target raises `AttributeError` instead of passing while doing nothing. Tests and the fixtures in `backend/tools/` say `adventures.turns.<name>`. The same rule keeps the turn lock working. One module owns `_active_turns`, so one lock guards one set. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r
334 lines
12 KiB
Python
334 lines
12 KiB
Python
"""End-to-end HTTP tests for retry history: every attempt at an AI turn is kept
|
|
as a variant of the same action, browsable and (for the last message)
|
|
switchable, restoring the world/script state that attempt produced.
|
|
|
|
python -m pytest tests/test_retry_variants.py -v
|
|
"""
|
|
import pytest
|
|
from fastapi import Depends
|
|
from fastapi.testclient import TestClient
|
|
|
|
from app import auth, limits, models
|
|
from app.database import Base, SessionLocal, engine, get_db
|
|
from app.main import app
|
|
from app.providers import ProviderError
|
|
from app.routers import adventures
|
|
|
|
from fakes import ScriptedProvider
|
|
|
|
SCHEMA = {"player": {"hp": {"min": 0, "max": 100, "initial": 100}}}
|
|
|
|
# Each turn spends 10 gold, so a double-applied or un-rolled-back attempt shows.
|
|
GOLD_SCRIPT = """
|
|
const modifier = (text) => {
|
|
state.gold = (state.gold || 0) + 10;
|
|
return { text };
|
|
};
|
|
modifier(text);
|
|
"""
|
|
|
|
|
|
@pytest.fixture()
|
|
def client(monkeypatch):
|
|
Base.metadata.create_all(bind=engine)
|
|
setup = SessionLocal()
|
|
user = models.User(is_guest=False, email="variants@example.com")
|
|
setup.add(user)
|
|
setup.flush()
|
|
setup.add(models.Settings(user_id=user.id, api_key="enc:dummy", model="test-model"))
|
|
scenario = models.Scenario(user_id=user.id, title="S", stat_schema=SCHEMA)
|
|
setup.add(scenario)
|
|
setup.flush()
|
|
adv = models.Adventure(
|
|
user_id=user.id, title="Cave", scenario_id=scenario.id,
|
|
script_state={}, world_state={"player": {"hp": 100}},
|
|
)
|
|
setup.add(adv)
|
|
setup.flush()
|
|
setup.add(models.Action(adventure_id=adv.id, index=0, type="start", text="You enter a cave."))
|
|
setup.add(models.AdventureScript(
|
|
adventure_id=adv.id, position=0, enabled=True, name="Gold", output_js=GOLD_SCRIPT,
|
|
))
|
|
setup.commit()
|
|
adv_id, user_id = adv.id, user.id
|
|
setup.close()
|
|
|
|
ScriptedProvider.replies = ["Attempt one."]
|
|
ScriptedProvider.calls = 0
|
|
ScriptedProvider.prompts = []
|
|
monkeypatch.setattr(adventures.turns, "OpenAICompatibleProvider", ScriptedProvider)
|
|
monkeypatch.setattr(auth, "resolve_provider_config", lambda s: auth.ProviderConfig(
|
|
"http://fake", "k", "test-model", False))
|
|
monkeypatch.setattr(limits, "rate_limit", lambda *a, **k: None)
|
|
monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
|
|
|
|
def _current_user(db=Depends(get_db)):
|
|
return db.get(models.User, user_id)
|
|
|
|
app.dependency_overrides[auth.get_current_user] = _current_user
|
|
c = TestClient(app)
|
|
c.adv_id = adv_id
|
|
try:
|
|
yield c
|
|
finally:
|
|
app.dependency_overrides.clear()
|
|
adventures.turns._active_turns.clear()
|
|
Base.metadata.drop_all(bind=engine)
|
|
|
|
|
|
def _adv(adv_id):
|
|
db = SessionLocal()
|
|
try:
|
|
adv = db.get(models.Adventure, adv_id)
|
|
return adv.script_state, adv.world_state
|
|
finally:
|
|
db.close()
|
|
|
|
|
|
def _actions(client):
|
|
return client.get(f"/api/adventures/{client.adv_id}").json()["actions"]
|
|
|
|
|
|
def _play(client, text="look around"):
|
|
r = client.post(f"/api/adventures/{client.adv_id}/actions",
|
|
json={"type": "do", "text": text})
|
|
assert r.status_code == 200, r.text
|
|
|
|
|
|
def _retry(client):
|
|
r = client.post(f"/api/adventures/{client.adv_id}/retry")
|
|
assert r.status_code == 200, r.text
|
|
return r
|
|
|
|
|
|
# ---------------------------------------------------------------- keeping them
|
|
|
|
def test_retry_keeps_the_discarded_attempt(client):
|
|
ScriptedProvider.replies = ["Attempt one.", "Attempt two."]
|
|
_play(client)
|
|
assert _actions(client)[-1]["text"] == "Attempt one."
|
|
|
|
_retry(client)
|
|
actions = _actions(client)
|
|
# One AI action still, not two. The retry replaced the live text in place.
|
|
assert [a["type"] for a in actions] == ["start", "do", "ai"]
|
|
last = actions[-1]
|
|
assert last["text"] == "Attempt two."
|
|
assert last["variant_count"] == 2
|
|
assert last["variant_index"] == 1
|
|
|
|
r = client.get(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variants")
|
|
assert r.status_code == 200, r.text
|
|
assert [v["text"] for v in r.json()] == ["Attempt one.", "Attempt two."]
|
|
assert [v["active"] for v in r.json()] == [False, True]
|
|
|
|
|
|
def test_retry_context_excludes_the_attempt_being_replaced(client):
|
|
"""A retry produces a fresh take on the same turn. The row survives the
|
|
retry because it holds the variant history, so it is still in
|
|
`adventure.actions` while the replacement context is assembled. The
|
|
context builder must filter it out, or the model continues past the
|
|
attempt it is replacing and writes a sequel that blends both."""
|
|
ScriptedProvider.replies = ["Attempt one.", "Attempt two."]
|
|
_play(client)
|
|
_retry(client)
|
|
|
|
retry_story = ScriptedProvider.prompts[-1][1]
|
|
assert "Attempt one." not in retry_story
|
|
# The turn's own player action must still be there. It is what the model responds to.
|
|
assert "look around" in retry_story
|
|
assert "You enter a cave." in retry_story
|
|
|
|
|
|
def test_retry_context_keeps_earlier_ai_turns(client):
|
|
"""Only the action being retried is dropped, not AI history in general."""
|
|
ScriptedProvider.replies = ["First turn.", "Second turn.", "Second, again."]
|
|
_play(client, "go north")
|
|
_play(client, "go south")
|
|
_retry(client)
|
|
|
|
retry_story = ScriptedProvider.prompts[-1][1]
|
|
assert "First turn." in retry_story
|
|
assert "Second turn." not in retry_story
|
|
|
|
|
|
def test_never_retried_action_has_no_variants(client):
|
|
_play(client)
|
|
last = _actions(client)[-1]
|
|
assert last["variant_count"] == 0
|
|
assert client.get(
|
|
f"/api/adventures/{client.adv_id}/actions/{last['id']}/variants").json() == []
|
|
|
|
|
|
def test_three_attempts_all_kept_in_order(client):
|
|
ScriptedProvider.replies = ["One.", "Two.", "Three."]
|
|
_play(client)
|
|
_retry(client)
|
|
_retry(client)
|
|
last = _actions(client)[-1]
|
|
assert last["variant_count"] == 3
|
|
assert last["variant_index"] == 2
|
|
variants = client.get(
|
|
f"/api/adventures/{client.adv_id}/actions/{last['id']}/variants").json()
|
|
assert [v["text"] for v in variants] == ["One.", "Two.", "Three."]
|
|
|
|
|
|
# ---------------------------------------------------------------- switching
|
|
|
|
def test_switching_back_restores_that_attempt_state(client):
|
|
ScriptedProvider.replies = [
|
|
"You take a scratch.\n```state\n{\"player.hp\": -5}\n```",
|
|
"You take a beating.\n```state\n{\"player.hp\": -40}\n```",
|
|
]
|
|
_play(client)
|
|
assert _adv(client.adv_id)[1]["player"]["hp"] == 95
|
|
_retry(client)
|
|
script_state, world_state = _adv(client.adv_id)
|
|
assert world_state["player"]["hp"] == 60
|
|
assert script_state == {"gold": 10} # rolled back, not stacked to 20
|
|
|
|
last = _actions(client)[-1]
|
|
r = client.post(
|
|
f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant", json={"index": 0})
|
|
assert r.status_code == 200, r.text
|
|
assert r.json()["text"].startswith("You take a scratch")
|
|
assert r.json()["variant_index"] == 0
|
|
# The stats follow the narration back.
|
|
script_state, world_state = _adv(client.adv_id)
|
|
assert world_state["player"]["hp"] == 95
|
|
assert script_state == {"gold": 10}
|
|
|
|
# And forward again.
|
|
client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
|
|
json={"index": 1})
|
|
assert _adv(client.adv_id)[1]["player"]["hp"] == 60
|
|
|
|
|
|
def test_switching_updates_the_world_change_chips(client):
|
|
ScriptedProvider.replies = [
|
|
"A scratch.\n```state\n{\"player.hp\": -5}\n```",
|
|
"A beating.\n```state\n{\"player.hp\": -40}\n```",
|
|
]
|
|
_play(client)
|
|
_retry(client)
|
|
last = _actions(client)[-1]
|
|
assert last["world_changes"][0]["delta"] == -40
|
|
|
|
client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
|
|
json={"index": 0})
|
|
assert _actions(client)[-1]["world_changes"][0]["delta"] == -5
|
|
|
|
|
|
def test_cannot_switch_a_turn_the_story_moved_past(client):
|
|
ScriptedProvider.replies = ["One.", "Two.", "Three."]
|
|
_play(client)
|
|
_retry(client)
|
|
retried = _actions(client)[-1]
|
|
_play(client) # story continues from "Two."
|
|
|
|
r = client.post(
|
|
f"/api/adventures/{client.adv_id}/actions/{retried['id']}/variant", json={"index": 0})
|
|
assert r.status_code == 400
|
|
assert "latest message" in r.json()["detail"]
|
|
# The variant is still readable. Keeping every attempt browsable is why it still exists.
|
|
variants = client.get(
|
|
f"/api/adventures/{client.adv_id}/actions/{retried['id']}/variants").json()
|
|
assert [v["text"] for v in variants] == ["One.", "Two."]
|
|
|
|
|
|
def test_switching_to_a_missing_index_is_rejected(client):
|
|
ScriptedProvider.replies = ["One.", "Two."]
|
|
_play(client)
|
|
_retry(client)
|
|
last = _actions(client)[-1]
|
|
r = client.post(
|
|
f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant", json={"index": 7})
|
|
assert r.status_code == 400
|
|
|
|
|
|
# ---------------------------------------------------------------- edge cases
|
|
|
|
def test_failed_retry_leaves_the_previous_attempt_in_charge(client):
|
|
"""A provider error mid-retry must undo the rollback, or the stats on
|
|
screen would silently disagree with the text still shown."""
|
|
ScriptedProvider.replies = ["Attempt one.", ProviderError("upstream is down")]
|
|
_play(client)
|
|
assert _adv(client.adv_id)[0] == {"gold": 10}
|
|
|
|
client.post(f"/api/adventures/{client.adv_id}/retry")
|
|
|
|
actions = _actions(client)
|
|
assert actions[-1]["text"] == "Attempt one." # text never lost
|
|
assert _adv(client.adv_id)[0] == {"gold": 10} # and the state still matches it
|
|
|
|
|
|
def test_undo_removes_the_action_and_its_history(client):
|
|
ScriptedProvider.replies = ["One.", "Two."]
|
|
_play(client)
|
|
_retry(client)
|
|
r = client.post(f"/api/adventures/{client.adv_id}/undo")
|
|
assert r.status_code == 200, r.text
|
|
# Undo returns the newest window now, not the whole story.
|
|
assert [a["type"] for a in r.json()["actions"]] == ["start"]
|
|
assert _adv(client.adv_id)[0] == {}
|
|
|
|
|
|
def test_editing_the_text_updates_the_live_variant(client):
|
|
ScriptedProvider.replies = ["One.", "Two."]
|
|
_play(client)
|
|
_retry(client)
|
|
last = _actions(client)[-1]
|
|
client.patch(f"/api/adventures/{client.adv_id}/actions/{last['id']}",
|
|
json={"text": "Two, but better."})
|
|
|
|
# Page away and back: the edit must survive, not be reverted by the switch.
|
|
client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
|
|
json={"index": 0})
|
|
client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
|
|
json={"index": 1})
|
|
assert _actions(client)[-1]["text"] == "Two, but better."
|
|
|
|
|
|
def test_retry_keeps_the_turn_index(client):
|
|
"""A retry re-runs the same turn, so the world-state clock (which drives
|
|
cooldowns) must not advance."""
|
|
ScriptedProvider.replies = ["One.", "Two."]
|
|
_play(client)
|
|
before = _actions(client)[-1]["index"]
|
|
_retry(client)
|
|
assert _actions(client)[-1]["index"] == before
|
|
|
|
|
|
def test_export_and_import_round_trips_variants(client):
|
|
ScriptedProvider.replies = ["One.", "Two."]
|
|
_play(client)
|
|
_retry(client)
|
|
bundle = client.get(f"/api/adventures/{client.adv_id}/export").json()
|
|
# SP6: the attempts are nodes in the bundle too, sharing one coordinate,
|
|
# and `live` says which of them the story tells. The `variants` array
|
|
# survives only in the v1 reader. See the hand-edited bundle below.
|
|
ai = [a for a in bundle["actions"] if a["type"] == "ai"]
|
|
assert [(a["text"], a["live"]) for a in ai] == [("One.", False), ("Two.", True)]
|
|
assert len({(a["branch"], a["depth"]) for a in ai}) == 1
|
|
|
|
r = client.post("/api/adventures/import", json=bundle)
|
|
assert r.status_code == 201, r.text
|
|
imported = r.json()["id"]
|
|
actions = client.get(f"/api/adventures/{imported}").json()["actions"]
|
|
assert actions[-1]["variant_count"] == 2
|
|
assert actions[-1]["variant_index"] == 1
|
|
|
|
|
|
def test_import_clamps_an_out_of_range_variant_index(client):
|
|
bundle = {
|
|
"format": "ai-dnd-adventure-v1", "title": "Hand-edited",
|
|
"actions": [{
|
|
"index": 0, "type": "ai", "text": "Only.",
|
|
"variants": [{"text": "Only."}], "variantIndex": 9,
|
|
}],
|
|
}
|
|
r = client.post("/api/adventures/import", json=bundle)
|
|
assert r.status_code == 201, r.text
|
|
actions = client.get(f"/api/adventures/{r.json()['id']}").json()["actions"]
|
|
assert actions[0]["variant_index"] == 0
|