* Rewrite comments in Google developer documentation style Rewrite the comments and docstrings across the backend core modules so they read plainly. The previous prose was accurate but dense and figurative, which made it slow to skim. Applies the Google developer documentation style guide: short sentences, active voice, present tense, American spelling, and no metaphors, idioms, or rhetorical asides. Replaces em-dash chains with separate sentences.
199 lines
6.8 KiB
Python
199 lines
6.8 KiB
Python
"""End-to-end HTTP test for RPG world state (Phase 12): a scenario with a
|
|
stat_schema, a turn whose (faked) AI reply carries a state delta block, and
|
|
undo rolling the world state back.
|
|
|
|
python -m pytest tests/test_worldstate_integration.py -v
|
|
"""
|
|
import os
|
|
import tempfile
|
|
|
|
_tmp = tempfile.NamedTemporaryFile(suffix=".db", delete=False)
|
|
_tmp.close()
|
|
os.environ["AIDND_DB_PATH"] = _tmp.name
|
|
os.environ.pop("AIDND_DATABASE_URL", None)
|
|
os.environ.pop("DATABASE_URL", None)
|
|
|
|
import pytest
|
|
from fastapi import Depends
|
|
from fastapi.testclient import TestClient
|
|
|
|
from app import auth, limits, models
|
|
from app.database import Base, SessionLocal, engine, get_db
|
|
from app.main import app
|
|
from app.providers import PromptParts
|
|
from app.routers import adventures
|
|
|
|
SCHEMA = {
|
|
"player": {"hp": {"min": 0, "max": 100, "initial": 100, "max_delta_per_turn": 30}},
|
|
"npcs": {
|
|
"gwen": {
|
|
"name": "Gwen", "keys": "Gwen",
|
|
"desc": "A loyal ranger ally.",
|
|
"stats": {"trust": {"min": -100, "max": 100, "initial": 0}},
|
|
},
|
|
},
|
|
"flags": {"alarm": {"desc": "The enemy is alerted", "initial": False}},
|
|
"milestones": {"win": {"desc": "Win the fight"}},
|
|
}
|
|
|
|
# The faked model narrates and appends a delta that exceeds the per-turn
|
|
# cap, so the test can confirm the engine clamps it. It also flips a flag
|
|
# and completes a milestone.
|
|
AI_REPLY = (
|
|
"The goblin's blade bites deep and Gwen nods at your resolve.\n\n"
|
|
'```state\n{"player.hp": -80, "npc.gwen.trust": 15, "flags.alarm": true, "milestones.win": true}\n```'
|
|
)
|
|
|
|
|
|
class FakeProvider:
|
|
last_usage = None
|
|
def __init__(self, *a, **k):
|
|
pass
|
|
|
|
async def generate(self, parts: PromptParts, *, temperature, max_tokens):
|
|
yield ("text", AI_REPLY)
|
|
|
|
|
|
@pytest.fixture()
|
|
def client(monkeypatch):
|
|
Base.metadata.create_all(bind=engine)
|
|
setup = SessionLocal()
|
|
user = models.User(is_guest=False, email="rpg@example.com")
|
|
setup.add(user)
|
|
setup.flush()
|
|
setup.add(models.Settings(user_id=user.id, api_key="enc:dummy", model="test-model"))
|
|
scenario = models.Scenario(user_id=user.id, title="Dungeon", stat_schema=SCHEMA)
|
|
setup.add(scenario)
|
|
setup.flush()
|
|
adv = models.Adventure(
|
|
user_id=user.id, scenario_id=scenario.id, title="Run",
|
|
world_state=adventures.worldstate.instantiate(SCHEMA),
|
|
)
|
|
setup.add(adv)
|
|
setup.flush()
|
|
# "Gwen" in the story text makes her NPC in-scene (matches the "gwen" npc's keys).
|
|
setup.add(models.Action(adventure_id=adv.id, index=0, type="start",
|
|
text="You face a goblin. Gwen watches."))
|
|
setup.commit()
|
|
adv_id, user_id = adv.id, user.id
|
|
setup.close()
|
|
|
|
monkeypatch.setattr(adventures, "OpenAICompatibleProvider", FakeProvider)
|
|
monkeypatch.setattr(auth, "resolve_provider_config", lambda s: auth.ProviderConfig(
|
|
"http://fake", "k", "test-model", False))
|
|
monkeypatch.setattr(limits, "rate_limit", lambda *a, **k: None)
|
|
monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
|
|
|
|
def _current_user(db=Depends(get_db)):
|
|
return db.get(models.User, user_id)
|
|
|
|
app.dependency_overrides[auth.get_current_user] = _current_user
|
|
|
|
c = TestClient(app)
|
|
c.adv_id = adv_id
|
|
try:
|
|
yield c
|
|
finally:
|
|
app.dependency_overrides.clear()
|
|
adventures._active_turns.clear()
|
|
Base.metadata.drop_all(bind=engine)
|
|
|
|
|
|
def _world(adv_id):
|
|
db = SessionLocal()
|
|
try:
|
|
return db.get(models.Adventure, adv_id).world_state
|
|
finally:
|
|
db.close()
|
|
|
|
|
|
def _last_ai_text(adv_id):
|
|
db = SessionLocal()
|
|
try:
|
|
adv = db.get(models.Adventure, adv_id)
|
|
return adv.actions[-1].text
|
|
finally:
|
|
db.close()
|
|
|
|
|
|
def _play(client, text="attack the goblin"):
|
|
r = client.post(f"/api/adventures/{client.adv_id}/actions", json={"type": "do", "text": text})
|
|
assert r.status_code == 200, r.text
|
|
return r
|
|
|
|
|
|
def test_turn_applies_clamped_delta_and_strips_block(client):
|
|
_play(client)
|
|
ws = _world(client.adv_id)
|
|
assert ws["player"]["hp"] == 70 # -80 capped to -30
|
|
assert ws["npc"]["gwen"]["trust"] == 15
|
|
assert ws["flags"]["alarm"] is True
|
|
assert ws["milestones"]["win"]["reached"] is True
|
|
# The state block is not shown to the player.
|
|
assert "```state" not in _last_ai_text(client.adv_id)
|
|
assert "goblin's blade" in _last_ai_text(client.adv_id)
|
|
# The raw model reply, including the block, is kept for the Insights view.
|
|
db = SessionLocal()
|
|
try:
|
|
snap = db.get(models.Adventure, client.adv_id).actions[-1].context_snapshot
|
|
finally:
|
|
db.close()
|
|
assert "```state" in snap["raw_output"]
|
|
assert '"player.hp": -80' in snap["raw_output"]
|
|
|
|
|
|
def test_action_world_changes_summary(client):
|
|
_play(client)
|
|
db = SessionLocal()
|
|
try:
|
|
changes = db.get(models.Adventure, client.adv_id).actions[-1].world_changes
|
|
finally:
|
|
db.close()
|
|
by_label = {c["label"]: c for c in changes}
|
|
assert by_label["hp"]["delta"] == -30 # clamped stat, signed delta
|
|
assert by_label["gwen trust"]["delta"] == 15 # npc.<id>.<stat> -> "id stat"
|
|
assert by_label["alarm"] == {"kind": "flag", "label": "alarm", "on": True}
|
|
assert by_label["win"]["kind"] == "milestone"
|
|
|
|
|
|
def test_world_state_endpoint(client):
|
|
_play(client)
|
|
r = client.get(f"/api/adventures/{client.adv_id}/world-state")
|
|
assert r.status_code == 200, r.text
|
|
body = r.json()
|
|
assert body["schema"]["player"]["hp"]["max"] == 100
|
|
assert body["state"]["player"]["hp"] == 70
|
|
|
|
|
|
def test_override_world_state_endpoint(client):
|
|
r = client.put(f"/api/adventures/{client.adv_id}/world-state",
|
|
json={"player.hp": 5, "flags.alarm": True, "npc.bogus.trust": 1})
|
|
assert r.status_code == 200, r.text
|
|
body = r.json()
|
|
assert body["state"]["player"]["hp"] == 5
|
|
assert body["state"]["flags"]["alarm"] is True
|
|
assert body["report"]["rejected"][0]["reason"] == "unknown npc"
|
|
# persisted to the DB, not just the response.
|
|
assert _world(client.adv_id)["player"]["hp"] == 5
|
|
|
|
# This bypasses max_delta_per_turn (30) because it is a direct correction, not a turn.
|
|
r = client.put(f"/api/adventures/{client.adv_id}/world-state", json={"player.hp": 100})
|
|
assert r.json()["state"]["player"]["hp"] == 100
|
|
|
|
|
|
def test_undo_reverts_world_state(client):
|
|
_play(client)
|
|
assert _world(client.adv_id)["player"]["hp"] == 70
|
|
r = client.post(f"/api/adventures/{client.adv_id}/undo")
|
|
assert r.status_code == 200, r.text
|
|
assert _world(client.adv_id)["player"]["hp"] == 100 # back to initial
|
|
assert _world(client.adv_id)["milestones"] == {}
|
|
|
|
|
|
def test_retry_does_not_double_apply(client):
|
|
_play(client)
|
|
assert _world(client.adv_id)["player"]["hp"] == 70
|
|
r = client.post(f"/api/adventures/{client.adv_id}/retry")
|
|
assert r.status_code == 200, r.text
|
|
assert _world(client.adv_id)["player"]["hp"] == 70 # not 40
|