Files
interactive-story/backend/tests/test_pre_m5_compatibility.py
T
JesseMarkowitzandClaude Opus 5 b7005e6fdd M5: genre-neutral authoritative narrative state, with review corrections
Replaces AI-DnD's RPG relative-delta world state with the genre-neutral typed
narrative state of ADR 010: explicit, absolute, allowlisted events proposed by
the model, validated by the application, applied to one authoritative document,
and snapshotted per position so restore stays a row read.

This commit includes the corrective pass that followed the independent review
in planning/reports/M5-IMPLEMENTATION-REPORT.md. The invariant it exists to
hold is:

    visible active transcript position == stored head == authoritative state

Narrator editing (D10, STORY-BRANCH-SEMANTICS §§14-15)

  A narrator edit no longer rewrites a row. It returns to the state before the
  turn, takes the reader's exact text as the accepted narration, re-derives the
  state that text implies, and becomes a new active continuation — while the
  original narration keeps its words, its live flag and its whole future as
  retained history. At the tip the correction is another take; with story below
  it, it forks. No new history machinery: this is the existing fork/take/head
  path with the reader's text in place of a generated reply. The §14A refusal
  is therefore gone for narrator turns, and remains only for player input.

Pre-M5 positions

  Migration 88 backfills the empty narrative document onto every action written
  before M5, and a missing snapshot now restores the empty document instead of
  leaving the previous position's state standing. Restoring to an old Save
  Point no longer leaves a later position's entities and facts on screen.

Narrator context

  Replayed history carries prose only; the machine-readable block is no longer
  reconstructed into past turns, where it contradicted the authoritative state
  in the same prompt. A fact withdrawn by a manual correction is now named as
  no longer true, with the reader's reason, rather than silently dropped.

Also

  - state_changes joins the action-list bulk read, removing one query per row.
  - Extraction takes only the application's own protocol payload: an ordinary
    ```json or ```python block in a story survives, and a mangled proposal
    still does not reach the reader.

Planning: ADR 013 records the authoritative document shape; §§14-15/14A, D10,
C04 and BUILD-MILESTONES are updated to describe what exists. Debt is recorded
against M8 (scenario editor UX) and M9 (export of the audit trail).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PWU4gTfLYY6Qq9U7aa9Qw2
2026-09-05 07:01:50 -04:00

224 lines
8.7 KiB
Python

"""M5 corrective pass: campaigns that existed before narrative state.
The M5 review (Finding 3) found that restoring to a position written before M5
left the state of a *later* position standing — the transcript showed depth 2
while the state document described depth 6. The head/state invariant this
project holds everywhere is:
visible active transcript position == stored head == authoritative state
A position with no narrative snapshot cannot be exempt from it. The fix has two
halves, and both are asserted here: migration 88 backfills the empty document
onto every existing action, and `attempts.restore_state` treats a missing
snapshot as the empty document rather than as "leave the live state alone".
The fixture is a genuine pre-M5 database. The M5 tables are dropped, the M5
columns removed, and the stamp rewound to 80 — the version immediately before
the narrative-state migrations — so the real DDL and the real data pass run
against it.
python -m pytest tests/test_pre_m5_compatibility.py -v
"""
import pytest
from fastapi import Depends
from fastapi.testclient import TestClient
from sqlalchemy import text
from app import auth, limits, migrations, models
from app.database import Base, SessionLocal, engine, get_db
from app.main import app
from app.narrative import model as narrative_model
from app.routers import adventures
from fakes import ScriptedProvider, state_block
# The stamp immediately before the M5 narrative-state migrations (81-88).
PRE_M5_VERSION = 80
@pytest.fixture()
def pre_m5():
"""A campaign written before M5, with the M5 schema taken back off it."""
Base.metadata.create_all(bind=engine)
db = SessionLocal()
user = models.User(is_guest=False, email="prem5@example.com")
db.add(user)
db.flush()
db.add(models.Settings(user_id=user.id, api_key="enc:x", model="test-model"))
adventure = models.Adventure(
user_id=user.id, title="Before M5", world_state={"player": {"gold": 70}}
)
db.add(adventure)
db.flush()
branch = models.Branch(adventure_id=adventure.id, lineage=[])
db.add(branch)
db.flush()
branch.lineage = [[branch.id, None]]
adventure.head_branch_id = branch.id
adventure.head_depth = 4
for depth in range(5):
db.add(models.Action(
adventure_id=adventure.id, branch_id=branch.id, depth=depth,
type="ai" if depth % 2 else "do", text=f"old row {depth}", live=True,
world_state_after={"player": {"gold": depth * 10}},
))
db.add(models.Checkpoint(
adventure_id=adventure.id, name="Old Save Point",
branch_id=branch.id, depth=2,
))
db.commit()
ids = (adventure.id, user.id)
db.close()
# Take M5 back off the database, so the migration has real work to do.
with engine.begin() as conn:
conn.execute(text("DROP TABLE state_events"))
conn.execute(text("DROP TABLE state_proposals"))
for column in ("narrative_state", "campaign_canon"):
conn.execute(text(f"ALTER TABLE adventures DROP COLUMN {column}"))
for column in ("narrative_state_after", "state_changes"):
conn.execute(text(f"ALTER TABLE actions DROP COLUMN {column}"))
conn.execute(text(f"PRAGMA user_version = {PRE_M5_VERSION}"))
try:
yield ids
finally:
Base.metadata.drop_all(bind=engine)
@pytest.fixture()
def client(pre_m5, monkeypatch):
adventure_id, user_id = pre_m5
migrations.bootstrap(engine)
monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
monkeypatch.setattr(adventures.turns, "OpenAICompatibleProvider", ScriptedProvider)
app.dependency_overrides[auth.get_current_user] = (
lambda db=Depends(get_db): db.get(models.User, user_id)
)
test_client = TestClient(app)
test_client.adv_id = adventure_id
try:
yield test_client
finally:
app.dependency_overrides.clear()
def _play(client, text, events):
ScriptedProvider.replies = [f"A beat.\n{state_block(events)}"]
r = client.post(f"/api/adventures/{client.adv_id}/actions",
json={"type": "do", "text": text})
assert r.status_code == 200, r.text
assert '"error"' not in r.text, r.text[:200]
def _document(client) -> dict:
r = client.get(f"/api/adventures/{client.adv_id}/state")
assert r.status_code == 200, r.text
return r.json()["document"]
def _head(client) -> tuple[int, int]:
with SessionLocal() as db:
adventure = db.get(models.Adventure, client.adv_id)
return adventure.head_branch_id, adventure.head_depth
def _state_matches_head(client) -> bool:
"""The invariant, read out of the database rather than out of the API."""
from app import head as head_module
with SessionLocal() as db:
adventure = db.get(models.Adventure, client.adv_id)
node = head_module.node_at(db, adventure, adventure.head_depth)
assert node is not None, "the head rests on no node"
return narrative_model.normalize(adventure.narrative_state) == \
narrative_model.normalize(node.narrative_state_after)
CAST = [
{"type": "create_entity", "entity": "mara", "entity_type": "character",
"name": "Mara"},
{"type": "set_entity_attribute", "entity": "mara", "attribute": "mood",
"value": "wary"},
]
def test_the_migration_backfills_every_existing_action(client):
"""Migration 88. No row is left without a snapshot to restore to."""
with SessionLocal() as db:
rows = db.query(models.Action).filter_by(adventure_id=client.adv_id).all()
assert rows, "the fixture wrote no rows"
assert all(row.narrative_state_after == narrative_model.empty() for row in rows)
def test_the_migrated_campaign_still_opens_and_keeps_its_history(client):
r = client.get(f"/api/adventures/{client.adv_id}")
assert r.status_code == 200, r.text
assert len(r.json()["actions"]) == 5
assert client.get(f"/api/adventures/{client.adv_id}/checkpoints").json()[0]["name"] \
== "Old Save Point"
assert _document(client)["entities"] == {}
def test_restoring_a_pre_m5_save_point_leaves_no_later_state_standing(client):
"""The review's reproduction, end to end.
Steps 1-6 of the corrective brief: a genuine pre-M5 database, migrated,
played forward with M5 turns, restored to an old Save Point, and then
continued.
"""
_play(client, "go on", CAST)
assert _document(client)["entities"]["mara"]["attributes"] == {"mood": "wary"}
assert _state_matches_head(client)
played_head = _head(client)
save_point = client.get(f"/api/adventures/{client.adv_id}/checkpoints").json()[0]
r = client.post(
f"/api/adventures/{client.adv_id}/checkpoints/{save_point['id']}/restore")
assert r.status_code == 200, r.text
# The transcript is back at the old position, and so is the state.
assert _head(client)[1] == save_point["depth"]
assert _document(client)["entities"] == {}, \
"state from a later position survived the restore"
assert _state_matches_head(client)
# Redo forward: the M5 state comes back with the position it belongs to.
while client.post(f"/api/adventures/{client.adv_id}/redo").status_code == 200:
assert _state_matches_head(client)
assert _head(client) == played_head
assert _document(client)["entities"]["mara"]["attributes"] == {"mood": "wary"}
def test_undo_and_redo_across_the_pre_m5_boundary_stay_coherent(client):
"""Every position on the way back and forward agrees with itself."""
_play(client, "go on", CAST)
_play(client, "and on", [
{"type": "set_entity_attribute", "entity": "mara", "attribute": "mood",
"value": "calm"}])
seen = []
while client.post(f"/api/adventures/{client.adv_id}/undo").status_code == 200:
assert _state_matches_head(client)
seen.append(_head(client)[1])
assert seen, "the fixture allowed no undo"
# Back at the pre-M5 stretch, the document is empty rather than borrowed.
assert _document(client)["entities"] == {}
while client.post(f"/api/adventures/{client.adv_id}/redo").status_code == 200:
assert _state_matches_head(client)
assert _document(client)["entities"]["mara"]["attributes"] == {"mood": "calm"}
def test_a_pre_m5_campaign_can_be_continued_normally(client):
"""No legacy RPG machinery becomes authoritative again on the way."""
_play(client, "go on", CAST)
document = _document(client)
assert document["entities"]["mara"]["name"] == "Mara"
with SessionLocal() as db:
adventure = db.get(models.Adventure, client.adv_id)
# The old numbers are still on the row, and still not the state.
assert adventure.world_state == {"player": {"gold": 70}}
assert "gold" not in str(adventure.narrative_state)