Rework the home page into a single landing surface and give the app a
consistent visual language, chosen as "illuminated tome" over two other
pitched directions because it builds on the existing Cinzel + gold identity
instead of replacing it.
Home is now Continue (up to 4 in-progress stories, each showing where you
left off) over a scenario shelf, each section with a "See all" link. The
full adventure list moves to /adventures.
Scenario cover art has three tiers, in precedence order: an uploaded picture
(downscaled client-side to 400px WebP before storing), an emoji, or gradient
art generated from a hash of the title so no card is ever an empty box.
Adventures inherit their scenario's art. Images live in the row rather than
on disk because Render's free tier has no persistent volume, and it keeps
export bundles self-contained; list responses carry a cacheable
/api/scenarios/{id}/image URL rather than the base64.
Also: ambient drifting motes behind the app, loading skeletons, staggered
card entrance, ornamental scene breaks and a drop cap in the story, a
"Weaving" thinking indicator, and a toast system replacing every alert().
Two fixes found along the way:
- Importing a scenario bundle with no "tags" key returned a 500. Column
defaults are not applied until flush, so the attribute was still None
when the width clamp sliced it.
- Anything meaning "the story's latest narration" was missing action type
"start", which is the only text a freshly created adventure has, so new
adventures looked empty. Collected as NARRATION_TYPES.
Migrations 30 and 31 add scenarios.image and scenarios.icon; both are
additive with a '' default and were verified against a database stamped at
29. vite.config.js now reads AIDND_API_PORT so the recurring port-8000
clash with another local app needs no file edit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014FGY1yvzSeKgTtRfeVtDmx
339 lines
9.6 KiB
Python
339 lines
9.6 KiB
Python
from datetime import datetime
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from typing import Annotated, Literal
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from pydantic import BaseModel, ConfigDict, Field, computed_field
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from . import images
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# Length caps (Phase 9). The VARCHAR ones are correctness, not just abuse
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# limits: Postgres enforces column lengths (SQLite never did), so anything
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# longer must be a 422 here rather than a 500 at INSERT. Text-column caps are
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# generous abuse ceilings a legitimate player won't hit.
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NAME_MAX = 200 # titles/names — VARCHAR(200)
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TAGS_MAX = 500 # VARCHAR(500)
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CARD_TYPE_MAX = 100 # VARCHAR(100)
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PROSE_MAX = 50_000 # memory, author's note, prompts, entries, notes...
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SCRIPT_MAX = 200_000 # one JS source
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ACTION_MAX = 20_000 # one player action
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MEMORY_TEXT_MAX = 5_000
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# A scenario cover image, stored inline as a base64 data URI. 400x300 WebP at
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# the quality the editor encodes lands around 20-40 KB; 400 KB leaves room for
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# a client that downscales less aggressively without letting anyone park a
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# multi-megabyte PNG in a row that gets read on every list request.
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IMAGE_MAX = 400_000
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ICON_MAX = 16 # one emoji/glyph — VARCHAR(16)
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Name = Annotated[str, Field(max_length=NAME_MAX)]
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Tags = Annotated[str, Field(max_length=TAGS_MAX)]
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CardType = Annotated[str, Field(max_length=CARD_TYPE_MAX)]
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Prose = Annotated[str, Field(max_length=PROSE_MAX)]
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ScriptSource = Annotated[str, Field(max_length=SCRIPT_MAX)]
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ActionText = Annotated[str, Field(max_length=ACTION_MAX)]
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Image = Annotated[str, Field(max_length=IMAGE_MAX)]
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Icon = Annotated[str, Field(max_length=ICON_MAX)]
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class ORMModel(BaseModel):
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model_config = ConfigDict(from_attributes=True)
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# ---------- Story cards ----------
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class StoryCardBase(BaseModel):
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type: CardType = ""
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name: Name = ""
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keys: Prose = ""
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entry: Prose = ""
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notes: Prose = ""
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class StoryCardCreate(StoryCardBase):
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scenario_id: int | None = None
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adventure_id: int | None = None
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class StoryCardUpdate(BaseModel):
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type: CardType | None = None
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name: Name | None = None
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keys: Prose | None = None
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entry: Prose | None = None
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notes: Prose | None = None
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class StoryCardOut(ORMModel, StoryCardBase):
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id: int
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scenario_id: int | None
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adventure_id: int | None
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# ---------- Scenarios ----------
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class ScenarioBase(BaseModel):
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title: Name = "Untitled Scenario"
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description: Prose = ""
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prompt: Prose = ""
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memory: Prose = ""
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authors_note: Prose = ""
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ai_instructions: Prose = ""
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tags: Tags = ""
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# Cover art — an https URL or a base64 data URI. See app/images.py.
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image: Image = ""
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# Emoji/glyph shown when `image` is empty.
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icon: Icon = ""
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# Phase 12: RPG world-state template (stat defs, bands, rules, milestones).
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# None means no RPG layer.
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stat_schema: dict | None = None
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class ScenarioCreate(ScenarioBase):
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pass
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class ScenarioUpdate(BaseModel):
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title: Name | None = None
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description: Prose | None = None
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prompt: Prose | None = None
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memory: Prose | None = None
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authors_note: Prose | None = None
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ai_instructions: Prose | None = None
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tags: Tags | None = None
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image: Image | None = None
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icon: Icon | None = None
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stat_schema: dict | None = None
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script_ids: list[int] | None = None
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class ScenarioOut(ORMModel, ScenarioBase):
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id: int
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is_public: bool = False # shared demo content — read-only for everyone
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created_at: datetime
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updated_at: datetime
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story_cards: list[StoryCardOut] = []
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scripts: list["ScriptOut"] = []
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class ScenarioListItem(ORMModel):
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id: int
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title: str
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description: str
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tags: str
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is_public: bool = False
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updated_at: datetime
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# Read off the row so `image_url` can be derived, but excluded from the
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# response: a list of base64 data URIs would be megabytes of JSON.
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image: str = Field("", exclude=True)
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icon: str = ""
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@computed_field
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@property
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def image_url(self) -> str:
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return images.public_url(self.id, self.image, self.updated_at)
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# ---------- Adventures ----------
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class AdventureCreate(BaseModel):
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scenario_id: int | None = None
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title: Name | None = None
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# ${Placeholder} values collected from the player at start (AI Dungeon behavior).
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placeholders: dict[str, str] = {}
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class AdventureUpdate(BaseModel):
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title: Name | None = None
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memory: Prose | None = None
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authors_note: Prose | None = None
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ai_instructions: Prose | None = None
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story_summary: Prose | None = None
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auto_summarize: bool | None = None
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memory_bank_enabled: bool | None = None
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class ActionOut(ORMModel):
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id: int
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adventure_id: int
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index: int
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type: str
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text: str
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reasoning: str | None = None
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# Phase 12: compact RPG state changes for this turn (from the model property).
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world_changes: list[dict] = []
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created_at: datetime
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class ActionUpdate(BaseModel):
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text: ActionText
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class ActionCreate(BaseModel):
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type: Literal["do", "say", "story", "continue"]
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text: ActionText = ""
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class AdventureOut(ORMModel):
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id: int
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scenario_id: int | None
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title: str
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memory: str
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authors_note: str
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ai_instructions: str
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story_summary: str
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auto_summarize: bool
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memory_bank_enabled: bool
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created_at: datetime
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updated_at: datetime
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story_cards: list[StoryCardOut] = []
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actions: list[ActionOut] = []
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# ---------- Memory bank (Phase 6) ----------
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class MemoryOut(ORMModel):
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id: int
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adventure_id: int
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text: str
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pinned: bool
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forgotten: bool
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embedded: bool # model property: embedding vector present
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use_count: int
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last_used_at: datetime | None
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source_start: int | None
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source_end: int | None
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created_at: datetime
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class MemoryCreate(BaseModel):
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text: Annotated[str, Field(max_length=MEMORY_TEXT_MAX)]
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class MemoryUpdate(BaseModel):
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text: Annotated[str, Field(max_length=MEMORY_TEXT_MAX)] | None = None
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pinned: bool | None = None
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forgotten: bool | None = None
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class AdventureListItem(ORMModel):
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id: int
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scenario_id: int | None
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scenario_title: str | None = None
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title: str
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updated_at: datetime
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action_count: int = 0
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# "Where you left off" — the tail of the most recent narrative beat, so a
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# Continue card can show the story instead of just a turn count.
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snippet: str = ""
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# Cover art inherited from the parent scenario (see app/images.py).
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image_url: str = ""
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icon: str = ""
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# ---------- Scripts ----------
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class ScriptBase(BaseModel):
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name: Name = "Untitled Script"
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description: Prose = ""
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library_js: ScriptSource = ""
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input_js: ScriptSource = ""
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context_js: ScriptSource = ""
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output_js: ScriptSource = ""
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class ScriptCreate(ScriptBase):
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pass
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class ScriptUpdate(BaseModel):
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name: Name | None = None
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description: Prose | None = None
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library_js: ScriptSource | None = None
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input_js: ScriptSource | None = None
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context_js: ScriptSource | None = None
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output_js: ScriptSource | None = None
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class ScriptOut(ORMModel, ScriptBase):
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id: int
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created_at: datetime
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updated_at: datetime
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class ScriptTestRequest(BaseModel):
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hook: Literal["input", "context", "output"]
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text: Prose = ""
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state: dict = {}
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class AdventureScriptOut(ORMModel):
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id: int
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adventure_id: int
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position: int
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enabled: bool
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name: str
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description: str
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library_js: str
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input_js: str
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context_js: str
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output_js: str
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# Set by the router (not stored): True when a syncable library version
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# exists whose code differs from this copy; None when nothing to sync.
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out_of_date: bool | None = None
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class AdventureScriptUpdate(BaseModel):
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enabled: bool | None = None
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library_js: ScriptSource | None = None
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input_js: ScriptSource | None = None
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context_js: ScriptSource | None = None
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output_js: ScriptSource | None = None
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# ---------- Auth (Phase 8) ----------
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class AuthCredentials(BaseModel):
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email: Annotated[str, Field(max_length=320)] # VARCHAR(320)
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# Upper bound keeps scrypt cost flat — hashing megabyte "passwords" is CPU
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# an attacker would otherwise get for free.
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password: Annotated[str, Field(max_length=128)]
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# ---------- Settings ----------
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class SettingsOut(ORMModel):
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endpoint_url: str
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# The key itself is never echoed back (encrypted at rest, write-only).
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has_api_key: bool
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model: str
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api_mode: str
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temperature: float
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max_output_tokens: int
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reasoning_max_tokens: int
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context_token_budget: int
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narrator_prompt: str
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stream: bool
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summary_model: str
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embedding_model: str
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memory_bank_capacity: int
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memory_top_k: int
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ScenarioOut.model_rebuild()
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class SettingsUpdate(BaseModel):
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endpoint_url: Annotated[str, Field(max_length=500)] | None = None # VARCHAR(500)
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# Encryption expands the stored value ~4/3 into the same VARCHAR(500):
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# 256 plaintext chars is the largest safe input ("enc:" + Fernet + base64).
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api_key: Annotated[str, Field(max_length=256)] | None = None
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model: Name | None = None
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api_mode: Annotated[str, Field(max_length=20)] | None = None
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temperature: Annotated[float, Field(ge=0, le=5)] | None = None
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max_output_tokens: Annotated[int, Field(ge=1, le=100_000)] | None = None
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reasoning_max_tokens: Annotated[int, Field(ge=0, le=100_000)] | None = None
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context_token_budget: Annotated[int, Field(ge=256, le=200_000)] | None = None
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narrator_prompt: Prose | None = None
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stream: bool | None = None
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summary_model: Name | None = None
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embedding_model: Name | None = None
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memory_bank_capacity: Annotated[int, Field(ge=1, le=1000)] | None = None
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memory_top_k: Annotated[int, Field(ge=1, le=50)] | None = None
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