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interactive-story/backend/tests/test_take_state.py
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parththakkar106andClaude Opus 5 2fa812c056 Split the adventures router into a package
`backend/app/routers/adventures.py` held 2353 lines and 35 endpoints. It is now
a package of 14 modules, the largest 443 lines.

The split moves text rather than rewriting it. An AST comparison against the
old file confirms all 86 definitions are identical, and the OpenAPI schema
still lists the same 35 operations.

Names a test replaces now live in `turns.py` only, and other modules reach them
as `turns.<name>`. Rebinding a re-exported alias changes the alias and leaves
every caller reading the original, so the package root does not re-export them.
A patch aimed at the old target raises `AttributeError` instead of passing while
doing nothing. Tests and the fixtures in `backend/tools/` say
`adventures.turns.<name>`.

The same rule keeps the turn lock working. One module owns `_active_turns`, so
one lock guards one set.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r
2026-08-29 01:05:50 +05:30

197 lines
6.7 KiB
Python

"""Phase 14 SP9: what a take does to the shared state.
A turn does not only write text. A script mutates `script_state`, and the
referee mutates `world_state`. Both are shared: they belong to the
adventure, not to the node. Playing a turn again must put them back to
where they were before that turn ran. Otherwise the new take stacks its
mutations on top of the one it replaces, and the numbers drift every time
the player asks for another take.
`retry` has provided this guarantee since SP4 (`attempts.roll_back_before`).
These tests confirm the same guarantee for the two roads SP9 opened: a take
of a turn the story moved past, and a take of the player's own turn. Both
create a branch, which matters because the rollback must survive leaving
the line it was on.
python -m pytest tests/test_take_state.py -v
"""
import pytest
from fastapi import Depends
from fastapi.testclient import TestClient
from app import auth, limits, models
from app.database import Base, SessionLocal, engine, get_db
from app.main import app
from app.routers import adventures
from fakes import ScriptedProvider
SCHEMA = {"player": {"hp": {"min": 0, "max": 100, "initial": 100}}}
# Ten gold a turn, every turn. A number that only ever increases makes a
# rollback failure obvious: if a take stacks instead of replacing, the gold
# total is off by exactly one turn's worth.
GOLD_SCRIPT = """
const modifier = (text) => {
state.gold = (state.gold || 0) + 10;
return { text };
};
modifier(text);
"""
@pytest.fixture()
def client(monkeypatch):
Base.metadata.create_all(bind=engine)
setup = SessionLocal()
user = models.User(is_guest=False, email="takestate@example.com")
setup.add(user)
setup.flush()
setup.add(models.Settings(user_id=user.id, api_key="enc:dummy", model="test-model"))
scenario = models.Scenario(user_id=user.id, title="S", stat_schema=SCHEMA)
setup.add(scenario)
setup.flush()
adv = models.Adventure(
user_id=user.id, title="Vault", scenario_id=scenario.id,
script_state={}, world_state={"player": {"hp": 100}},
)
setup.add(adv)
setup.flush()
setup.add(models.Action(adventure_id=adv.id, index=0, type="start", text="You begin."))
setup.add(models.AdventureScript(
adventure_id=adv.id, position=0, enabled=True, name="Gold", output_js=GOLD_SCRIPT,
))
setup.commit()
adv_id, user_id = adv.id, user.id
setup.close()
ScriptedProvider.replies = [f"Take {n}." for n in range(1, 40)]
ScriptedProvider.calls = 0
monkeypatch.setattr(adventures.turns, "OpenAICompatibleProvider", ScriptedProvider)
monkeypatch.setattr(auth, "resolve_provider_config", lambda s: auth.ProviderConfig(
"http://fake", "k", "test-model", False))
monkeypatch.setattr(limits, "rate_limit", lambda *a, **k: None)
monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
def _current_user(db=Depends(get_db)):
return db.get(models.User, user_id)
app.dependency_overrides[auth.get_current_user] = _current_user
c = TestClient(app)
c.adv_id = adv_id
try:
yield c
finally:
app.dependency_overrides.clear()
adventures.turns._active_turns.clear()
Base.metadata.drop_all(bind=engine)
def _play(client, text="look around", after_id=None):
body = {"type": "do", "text": text}
if after_id is not None:
body["after_id"] = after_id
r = client.post(f"/api/adventures/{client.adv_id}/actions", json=body)
assert r.status_code == 200, r.text
def _take(client, action_id, text=""):
r = client.post(
f"/api/adventures/{client.adv_id}/actions/{action_id}/takes",
json={"text": text},
)
assert r.status_code == 200, r.text
return r
def _gold(adv_id) -> int:
db = SessionLocal()
try:
return (db.get(models.Adventure, adv_id).script_state or {}).get("gold", 0)
finally:
db.close()
def _rows(adv_id, type_):
db = SessionLocal()
try:
return (
db.query(models.Action)
.filter(models.Action.adventure_id == adv_id, models.Action.type == type_)
.order_by(models.Action.id)
.all()
)
finally:
db.close()
def test_the_script_runs_once_a_turn(client):
"""This test establishes the baseline the rest of the file depends on."""
_play(client)
assert _gold(client.adv_id) == 10
_play(client, "press on")
assert _gold(client.adv_id) == 20
def test_a_take_of_a_past_ai_turn_does_not_stack_its_script(client):
"""Two turns played, then the first one taken again.
The take leaves the path just before turn one. The state it starts from
is the state turn one started from: zero gold, not the twenty that two
turns accumulated. The take's own run then adds ten.
"""
_play(client)
_play(client, "press on")
assert _gold(client.adv_id) == 20
first_ai = _rows(client.adv_id, "ai")[0]
_take(client, first_ai.id)
assert _gold(client.adv_id) == 10, "rolled back to before that turn, then run once"
def test_a_take_of_a_player_turn_does_not_stack_its_script(client):
_play(client)
_play(client, "press on")
assert _gold(client.adv_id) == 20
first_player = _rows(client.adv_id, "do")[0]
_take(client, first_player.id, "> You do something else.")
assert _gold(client.adv_id) == 10
def test_writing_below_a_passed_take_starts_from_that_take_s_state(client):
"""The `after_id` path, which forks while writing.
The take being written under produced a state of ten gold, from its own
turn. The turn played on top of it adds another ten. The twenty gold
that the abandoned line reached has no effect on this branch.
"""
_play(client)
r = client.post(f"/api/adventures/{client.adv_id}/retry")
assert r.status_code == 200, r.text
_play(client, "press on")
assert _gold(client.adv_id) == 20
discarded = [a for a in _rows(client.adv_id, "ai") if not a.live][0]
_play(client, "a different way", after_id=discarded.id)
assert _gold(client.adv_id) == 20, "that take's ten, plus this turn's ten"
def test_the_line_left_behind_keeps_the_state_it_reached(client):
"""Switching back finds the abandoned line's numbers where it left them."""
_play(client)
_play(client, "press on")
first_ai = _rows(client.adv_id, "ai")[0]
_take(client, first_ai.id)
assert _gold(client.adv_id) == 10
branches = client.get(f"/api/adventures/{client.adv_id}/branches").json()
root = [b for b in branches if b["parent_branch_id"] is None][0]
r = client.post(f"/api/adventures/{client.adv_id}/branches/{root['id']}/switch")
assert r.status_code == 200, r.text
assert _gold(client.adv_id) == 20, "the first telling still has its two turns"