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interactive-story/backend/tests/test_worldstate_integration.py
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parththakkar106andClaude Opus 4.8 279110f75b Show per-turn stat changes under each AI message
Each AI action now carries a compact world_changes summary (derived from its
stored snapshot), rendered as small chips beneath the message: numeric stats
show a signed delta (green up / red down), flags show on/off, milestones show
a check. Gives an at-a-glance "what changed" without opening Insights.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 16:48:35 +05:30

181 lines
6.1 KiB
Python

"""End-to-end HTTP test for RPG world state (Phase 12): a scenario with a
stat_schema, a turn whose (faked) AI reply carries a state delta block, and
undo rolling the world state back.
python -m pytest tests/test_worldstate_integration.py -v
"""
import os
import tempfile
_tmp = tempfile.NamedTemporaryFile(suffix=".db", delete=False)
_tmp.close()
os.environ["AIDND_DB_PATH"] = _tmp.name
os.environ.pop("AIDND_DATABASE_URL", None)
os.environ.pop("DATABASE_URL", None)
import pytest
from fastapi import Depends
from fastapi.testclient import TestClient
from app import auth, limits, models
from app.database import Base, SessionLocal, engine, get_db
from app.main import app
from app.providers import PromptParts
from app.routers import adventures
SCHEMA = {
"player": {"hp": {"min": 0, "max": 100, "initial": 100, "max_delta_per_turn": 30}},
"npcs": {
"gwen": {
"name": "Gwen", "keys": "Gwen",
"desc": "A loyal ranger ally.",
"stats": {"trust": {"min": -100, "max": 100, "initial": 0}},
},
},
"flags": {"alarm": {"desc": "The enemy is alerted", "initial": False}},
"milestones": {"win": {"desc": "Win the fight"}},
}
# The faked model narrates and appends a delta that exceeds the per-turn cap
# (so we can see the engine clamp it), flips a flag, and completes a milestone.
AI_REPLY = (
"The goblin's blade bites deep and Gwen nods at your resolve.\n\n"
'```state\n{"player.hp": -80, "npc.gwen.trust": 15, "flags.alarm": true, "milestones.win": true}\n```'
)
class FakeProvider:
def __init__(self, *a, **k):
pass
async def generate(self, parts: PromptParts, *, temperature, max_tokens):
yield ("text", AI_REPLY)
@pytest.fixture()
def client(monkeypatch):
Base.metadata.create_all(bind=engine)
setup = SessionLocal()
user = models.User(is_guest=False, email="rpg@example.com")
setup.add(user)
setup.flush()
setup.add(models.Settings(user_id=user.id, api_key="enc:dummy", model="test-model"))
scenario = models.Scenario(user_id=user.id, title="Dungeon", stat_schema=SCHEMA)
setup.add(scenario)
setup.flush()
adv = models.Adventure(
user_id=user.id, scenario_id=scenario.id, title="Run",
world_state=adventures.worldstate.instantiate(SCHEMA),
)
setup.add(adv)
setup.flush()
# "Gwen" in the story text makes her NPC in-scene (matches the "gwen" npc's keys).
setup.add(models.Action(adventure_id=adv.id, index=0, type="start",
text="You face a goblin. Gwen watches."))
setup.commit()
adv_id, user_id = adv.id, user.id
setup.close()
monkeypatch.setattr(adventures, "OpenAICompatibleProvider", FakeProvider)
monkeypatch.setattr(auth, "resolve_provider_config", lambda s: auth.ProviderConfig(
"http://fake", "k", "test-model", False))
monkeypatch.setattr(limits, "rate_limit", lambda *a, **k: None)
monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
def _current_user(db=Depends(get_db)):
return db.get(models.User, user_id)
app.dependency_overrides[auth.get_current_user] = _current_user
c = TestClient(app)
c.adv_id = adv_id
try:
yield c
finally:
app.dependency_overrides.clear()
adventures._active_turns.clear()
Base.metadata.drop_all(bind=engine)
def _world(adv_id):
db = SessionLocal()
try:
return db.get(models.Adventure, adv_id).world_state
finally:
db.close()
def _last_ai_text(adv_id):
db = SessionLocal()
try:
adv = db.get(models.Adventure, adv_id)
return adv.actions[-1].text
finally:
db.close()
def _play(client, text="attack the goblin"):
r = client.post(f"/api/adventures/{client.adv_id}/actions", json={"type": "do", "text": text})
assert r.status_code == 200, r.text
return r
def test_turn_applies_clamped_delta_and_strips_block(client):
_play(client)
ws = _world(client.adv_id)
assert ws["player"]["hp"] == 70 # -80 capped to -30
assert ws["npc"]["gwen"]["trust"] == 15
assert ws["flags"]["alarm"] is True
assert ws["milestones"]["win"]["reached"] is True
# The state block is not shown to the player.
assert "```state" not in _last_ai_text(client.adv_id)
assert "goblin's blade" in _last_ai_text(client.adv_id)
# ...but the raw model reply (with the block) is kept for the Insights view.
db = SessionLocal()
try:
snap = db.get(models.Adventure, client.adv_id).actions[-1].context_snapshot
finally:
db.close()
assert "```state" in snap["raw_output"]
assert '"player.hp": -80' in snap["raw_output"]
def test_action_world_changes_summary(client):
_play(client)
db = SessionLocal()
try:
changes = db.get(models.Adventure, client.adv_id).actions[-1].world_changes
finally:
db.close()
by_label = {c["label"]: c for c in changes}
assert by_label["hp"]["delta"] == -30 # clamped stat, signed delta
assert by_label["gwen trust"]["delta"] == 15 # npc.<id>.<stat> -> "id stat"
assert by_label["alarm"] == {"kind": "flag", "label": "alarm", "on": True}
assert by_label["win"]["kind"] == "milestone"
def test_world_state_endpoint(client):
_play(client)
r = client.get(f"/api/adventures/{client.adv_id}/world-state")
assert r.status_code == 200, r.text
body = r.json()
assert body["schema"]["player"]["hp"]["max"] == 100
assert body["state"]["player"]["hp"] == 70
def test_undo_reverts_world_state(client):
_play(client)
assert _world(client.adv_id)["player"]["hp"] == 70
r = client.post(f"/api/adventures/{client.adv_id}/undo")
assert r.status_code == 200, r.text
assert _world(client.adv_id)["player"]["hp"] == 100 # back to initial
assert _world(client.adv_id)["milestones"] == {}
def test_retry_does_not_double_apply(client):
_play(client)
assert _world(client.adv_id)["player"]["hp"] == 70
r = client.post(f"/api/adventures/{client.adv_id}/retry")
assert r.status_code == 200, r.text
assert _world(client.adv_id)["player"]["hp"] == 70 # not 40