Files
interactive-story/backend/app/worldstate/__init__.py
T
parththakkar106andClaude Sonnet 5 141eec7c64 Add a world-state edit mode for overriding live RPG values
Players/authors can now directly correct the live values of stats the
schema already defines (health, trust, flags, milestones, etc.) without
waiting for the AI to emit a delta. New apply_override() sets values
absolutely rather than adding deltas, and — unlike the AI-facing
apply_delta() — bypasses cooldown/max_delta_per_turn and lets
milestones be un-set, since this is a deliberate correction rather
than a turn to police. Exposed via PUT /adventures/{id}/world-state
and an edit toggle in the World State drawer. Also fixes the
schema-editor stat-kind dropdown and free-text initial-value input
to size consistently with the numeric fields next to them.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-21 18:19:31 +05:30

31 lines
609 B
Python

"""Phase 12 — RPG world state: the AI proposes stat/milestone deltas, this
module validates and clamps them against a scenario's stat_schema."""
from .engine import (
EMIT_RULE,
apply_delta,
apply_override,
band_label,
extract_delta,
has_schema,
instantiate,
npc_name,
npc_triggers,
render_reference,
render_state_section,
)
__all__ = [
"EMIT_RULE",
"apply_delta",
"apply_override",
"band_label",
"extract_delta",
"has_schema",
"instantiate",
"npc_name",
"npc_triggers",
"render_reference",
"render_state_section",
]