`apply_delta` records three outcomes for every change the model sends: `applied`, `clamped`, and `rejected`. Everything downstream read only `applied`. A refused change reached the player as an ordinary chip, and reached the model on the next turn as a change that had succeeded. Five parts: - `Action.world_changes` reads `clamped` and `rejected` beside `applied`. Accepted stats carry a `clamped` flag; refusals become `kind: "rejected"` entries. The `fix` key is present only when the engine wrote one, because this property runs for every action of every list response. - The UI separates the three outcomes. A clamp to a standstill reads `no change - at its limit` on a dashed chip, a partial clamp is marked `(limited)`, and a rejection carries its reason. Dashed and dimmed rather than red: a refused change means the rules are working. - The goals line names the milestone id, as `milestones.<id>`. The ids appeared nowhere in the prompt before, so the model could not send one. - Each rejection, and each clamp that moved nothing, builds a `fix` string from the stat definition at the point of refusal. `render_refusals()` renders them into the next prompt above `EMIT_REMINDER`. - `_history_text` replays `applied_delta()` instead of the sent delta, so a past turn's state block shows only what the engine accepted. A clamp that reduced a change but still moved the value reports nothing. If you tell a model its 80 damage became 30, it can treat the shortfall as a debt and send the remaining 50 next turn, which is the swing `max_delta_per_turn` prevents. In the demo scenario, `pokemon_left` becomes `pokemon_fainted` (`type: counter`, `initial: 0`). Starting at the ceiling turned a wrong-signed delta into a silent no-op; counting up puts the wrong sign on the counter rule, which refuses it out loud. The instructions also now ask for `world.turn`, which sat at 0 for a whole playtest. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PacdRuPXSkQQy4ZYdH32hF
React + Vite
This template provides a minimal setup to get React working in Vite with HMR and some Oxlint rules.
Currently, two official plugins are available:
- @vitejs/plugin-react uses Oxc
- @vitejs/plugin-react-swc uses SWC
React Compiler
The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see this documentation.
Expanding the Oxlint configuration
If you are developing a production application, use TypeScript with type-aware lint rules enabled. See the TS template for how to integrate TypeScript and Oxlint's TypeScript-related rules in your project.