Editing a beat opened a fixed 110px box. Player actions are one line, but AI beats are several paragraphs, so editing one meant working through a keyhole. New AutoTextarea sizes to its content on mount and on every change; CSS keeps a 110px floor so a short player action doesn't collapse, and a 65vh ceiling that scrolls internally so Save/Cancel can't be pushed off the screen. On phones both composers are one flex row, which left almost nothing to type into: measured at a 390px composer, the Play textarea got 138px (Do/Say/Story eat ~180px, Send ~75px) and the chat textarea 310px. Both now wrap, with the buttons on their own line and the textarea taking the full 390px — Play keeps Do/Say/Story and Send together on the top row, chat drops Send beneath. Play stays two rows, so nothing gets taller. Desktop is unchanged; every rule is inside the existing max-width:720px block. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014FGY1yvzSeKgTtRfeVtDmx
React + Vite
This template provides a minimal setup to get React working in Vite with HMR and some Oxlint rules.
Currently, two official plugins are available:
- @vitejs/plugin-react uses Oxc
- @vitejs/plugin-react-swc uses SWC
React Compiler
The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see this documentation.
Expanding the Oxlint configuration
If you are developing a production application, we recommend using TypeScript with type-aware lint rules enabled. Check out the TS template for information on how to integrate TypeScript and Oxlint's TypeScript related rules in your project.