An adventure copies its scenario's plot text and story cards at creation so
later authoring never disturbs a story in progress. This is the explicit
opt-out, alongside the existing per-script "Sync from library".
GET /adventures/{id}/refresh returns a plan (per-field old/new diff, card
add/update/remove, world-state added/removed paths, and any ${...} answers
still needed); POST applies it under the turn lock so it can't race a
generating turn. The Plot panel shows the plan in a confirm modal first.
Overwrites the plot fields and scenario-derived cards. Deliberately left
alone: the opening `start` action (the story is built on it, and it is baked
into memories and the summary), the adventure's own title and summary,
player-authored story cards, and the live value of every stat the schema
still defines.
Two enablers were needed:
- adventures.placeholders (migration 32). ${...} answers were used once at
creation and discarded, so re-copying scenario text would have re-injected
a literal ${Hero}. Adventures predating the column re-prompt once via the
existing modal, then the answers are saved.
- story_cards.source_ref (migration 33), "card:<id>" / "npc:<key>", NULL for
player-authored. Adventure cards had no link back to their source, so a
rename read as delete-plus-add and player cards would have been clobbered.
Legacy cards name-match once, then adopt the ref.
World state goes through a new worldstate.reconcile(): keep values the schema
still defines, add missing ones at their initial, drop removed ones and their
cooldown bookkeeping. Not instantiate(), which would heal the player to full
and wipe their milestones.
The confirm modal is portalled to <body>: .side-panel's panel-in animation
has fill mode `both`, which makes it the containing block for position:fixed
descendants, so an overlay rendered in place was trapped in the 420px panel
and clipped by its overflow.
14 new tests in backend/tests/test_scenario_refresh.py; 85 pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XzBCyXH4hBEVHqEaertcq4
169 lines
8.6 KiB
Python
169 lines
8.6 KiB
Python
"""Lightweight versioned schema migrations.
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How it works:
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- A fresh database is created by `Base.metadata.create_all()` (always current)
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and stamped with LATEST_VERSION.
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- An existing database runs every migration whose version is greater than its
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stored version, in order, then is stamped.
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The version lives in SQLite's PRAGMA user_version, or a one-row
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`schema_version` table on Postgres (no PRAGMA there).
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To change the schema: update models.py (keeps fresh DBs current) AND append a
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(version, sql) pair here (upgrades existing DBs). Keep migrations idempotent
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where cheap (IF NOT EXISTS etc.). Migrations up to 23 predate Postgres support
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and use SQLite-only syntax — that's fine because every Postgres database
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starts fresh (created by create_all, stamped LATEST, never replays them), but
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migrations added from Phase 9 on must run on both dialects.
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"""
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from sqlalchemy import inspect, text
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from sqlalchemy.engine import Engine
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from .database import Base
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# (version, SQL to run when upgrading past it) — append only, never reorder.
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MIGRATIONS: list[tuple[int, str]] = [
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# Phase 6: auto-summarization + memory bank (the `memories` table itself is
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# created by create_all, which runs for existing DBs too).
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(2, "ALTER TABLE adventures ADD COLUMN auto_summarize BOOLEAN NOT NULL DEFAULT 0"),
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(3, "ALTER TABLE adventures ADD COLUMN memory_bank_enabled BOOLEAN NOT NULL DEFAULT 0"),
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(4, "ALTER TABLE adventures ADD COLUMN memory_cursor INTEGER NOT NULL DEFAULT 0"),
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(5, "ALTER TABLE adventures ADD COLUMN summary_cursor INTEGER NOT NULL DEFAULT 0"),
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(6, "ALTER TABLE settings ADD COLUMN summary_model VARCHAR(200) NOT NULL DEFAULT ''"),
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(7, "ALTER TABLE settings ADD COLUMN embedding_model VARCHAR(200) NOT NULL DEFAULT ''"),
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(8, "ALTER TABLE settings ADD COLUMN memory_bank_capacity INTEGER NOT NULL DEFAULT 200"),
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(9, "ALTER TABLE settings ADD COLUMN memory_top_k INTEGER NOT NULL DEFAULT 5"),
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# Repair duplicate action indexes (player + AI actions of one turn used to
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# get the same index): renumber 0..n-1 per adventure, preserving order.
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# UPDATE..FROM: ranks are computed as a snapshot before any row is
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# rewritten (a correlated subquery would see partially-updated rows and
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# could produce duplicates again).
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(10, """
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UPDATE actions SET "index" = ranked.new_index
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FROM (
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SELECT id, ROW_NUMBER() OVER (
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PARTITION BY adventure_id ORDER BY "index", id
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) - 1 AS new_index
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FROM actions
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) AS ranked
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WHERE ranked.id = actions.id
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"""),
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# Reasoning-model support: separate thinking budget + stored reasoning text.
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(11, "ALTER TABLE settings ADD COLUMN reasoning_max_tokens INTEGER NOT NULL DEFAULT 0"),
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(12, "ALTER TABLE actions ADD COLUMN reasoning TEXT"),
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# Phase 8: optional accounts. The `users` table itself comes from
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# create_all; these adopt all pre-existing rows under a "local user"
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# (id=1) so a single-user install keeps working unchanged.
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(13, """
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INSERT INTO users (id, email, password_hash, is_guest, created_at,
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demo_turns_used, demo_turns_date)
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SELECT 1, NULL, NULL, 0, CURRENT_TIMESTAMP, 0, ''
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WHERE NOT EXISTS (SELECT 1 FROM users)
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"""),
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(14, "ALTER TABLE scenarios ADD COLUMN user_id INTEGER REFERENCES users(id) ON DELETE CASCADE"),
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(15, "UPDATE scenarios SET user_id = 1"),
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(16, "ALTER TABLE scenarios ADD COLUMN is_public BOOLEAN NOT NULL DEFAULT 0"),
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(17, "ALTER TABLE scripts ADD COLUMN user_id INTEGER REFERENCES users(id) ON DELETE CASCADE"),
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(18, "UPDATE scripts SET user_id = 1"),
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(19, "ALTER TABLE adventures ADD COLUMN user_id INTEGER REFERENCES users(id) ON DELETE CASCADE"),
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(20, "UPDATE adventures SET user_id = 1"),
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(21, "ALTER TABLE settings ADD COLUMN user_id INTEGER REFERENCES users(id) ON DELETE CASCADE"),
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(22, "UPDATE settings SET user_id = 1"),
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(23, "CREATE UNIQUE INDEX IF NOT EXISTS ix_settings_user_id ON settings (user_id)"),
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# Link each adventure-script copy back to its library Script so it can be
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# re-synced on demand. NULL for copies made before this column existed.
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(24, "ALTER TABLE adventure_scripts ADD COLUMN source_script_id INTEGER "
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"REFERENCES scripts(id) ON DELETE SET NULL"),
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# Per-action snapshot of the shared script_state as it was before that
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# action's hooks ran, enabling undo/retry to roll state back. JSON is valid
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# on both SQLite and Postgres.
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(25, "ALTER TABLE actions ADD COLUMN state_before JSON"),
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# Phase 12: RPG world state. `stat_schema` defines the stats/bands/rules and
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# milestones for a scenario; `world_state` holds an adventure's live values;
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# `world_state_before` snapshots it per action for undo/retry (mirrors
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# state_before). JSON is valid on both SQLite and Postgres.
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(26, "ALTER TABLE scenarios ADD COLUMN stat_schema JSON"),
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(27, "ALTER TABLE adventures ADD COLUMN world_state JSON"),
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(28, "ALTER TABLE actions ADD COLUMN world_state_before JSON"),
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# Raise the default context budget 4096 -> 16384 (Phase 12 injects a stat
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# guide + world state each turn). Only bumps rows still on the old default,
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# so anyone who picked a custom value keeps it.
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(29, "UPDATE settings SET context_token_budget = 16384 WHERE context_token_budget = 4096"),
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# Scenario cover art — an external URL or an inline base64 data URI. TEXT
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# (not VARCHAR) because a downscaled data URI runs tens of kilobytes.
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(30, "ALTER TABLE scenarios ADD COLUMN image TEXT NOT NULL DEFAULT ''"),
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# Emoji/glyph fallback used when `image` is empty.
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(31, "ALTER TABLE scenarios ADD COLUMN icon VARCHAR(16) NOT NULL DEFAULT ''"),
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# The ${Placeholder} answers given when the adventure was started. Kept so
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# "Update from scenario" can re-fill re-copied text; NULL for adventures
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# created before this column, which re-prompt for them on first refresh.
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(32, "ALTER TABLE adventures ADD COLUMN placeholders JSON"),
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# Which piece of the scenario a copied story card came from ("card:<id>" or
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# "npc:<key>"), so a refresh can update/remove exactly the scenario-derived
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# cards and leave player-authored ones alone. NULL = player-authored, or a
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# copy predating this column (matched by name once, then adopted).
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(33, "ALTER TABLE story_cards ADD COLUMN source_ref VARCHAR(64)"),
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]
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LATEST_VERSION = max((v for v, _ in MIGRATIONS), default=1)
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def _get_version(conn) -> int:
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if conn.dialect.name == "sqlite":
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return conn.execute(text("PRAGMA user_version")).scalar() or 1
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conn.execute(text(
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"CREATE TABLE IF NOT EXISTS schema_version (version INTEGER NOT NULL)"
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))
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version = conn.execute(text("SELECT version FROM schema_version")).scalar()
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# A non-fresh database with no stamp can only have been created by an
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# earlier create_all of this same codebase — i.e. already at LATEST.
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return version if version is not None else LATEST_VERSION
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def _set_version(conn, version: int) -> None:
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if conn.dialect.name == "sqlite":
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conn.execute(text(f"PRAGMA user_version = {version}"))
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return
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conn.execute(text(
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"CREATE TABLE IF NOT EXISTS schema_version (version INTEGER NOT NULL)"
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))
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if conn.execute(text("SELECT version FROM schema_version")).scalar() is None:
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conn.execute(
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text("INSERT INTO schema_version (version) VALUES (:v)"), {"v": version}
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)
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else:
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conn.execute(text("UPDATE schema_version SET version = :v"), {"v": version})
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def bootstrap(engine: Engine) -> None:
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fresh = not inspect(engine).get_table_names()
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Base.metadata.create_all(bind=engine)
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with engine.begin() as conn:
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if fresh:
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_set_version(conn, LATEST_VERSION)
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return
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current = _get_version(conn)
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for version, sql in MIGRATIONS:
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if version > current:
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conn.execute(text(sql))
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current = version
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_set_version(conn, current)
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_encrypt_plaintext_api_keys(conn)
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def _encrypt_plaintext_api_keys(conn) -> None:
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"""Phase 8 data migration (can't be plain SQL): API keys saved before
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encryption-at-rest existed are stored bare; wrap them in Fernet. Runs on
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every start but matches nothing once all rows carry the enc: prefix."""
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from . import security # deferred: security derives its key from DB_PATH setup
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rows = conn.execute(text(
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"SELECT id, api_key FROM settings WHERE api_key != '' AND api_key NOT LIKE 'enc:%'"
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)).all()
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for row_id, plain in rows:
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conn.execute(
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text("UPDATE settings SET api_key = :key WHERE id = :id"),
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{"key": security.encrypt_secret(plain), "id": row_id},
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)
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