NPCs are still part of stat_schema, but editing them inside the World State panel meant a nested dashed sub-box among four flat stat lists. They now get a top-level "Cast & NPCs" section: one card per NPC (avatar, name, npc.<id> address, triggers, description, its own stats) in a responsive grid, saved through the same schema path via the new NpcEditor/addNpc exports. The panel's real inconsistency was CSS, not layout: the global field rule keys off input[type="..."], which never matches the editor's typeless key and description inputs, so those rendered with browser defaults beside properly styled number boxes. One scoped base rule now covers the whole editor and every entry is the same tile with a caption over each control. Two bugs fell out of that: .se-band-n (0,1,0) always lost to input[type="number"] (0,1,1), so band bounds rendered full-width; and the exclusion has to be :not(:where([type="checkbox"])) because a plain :not() inherits its argument's specificity and swallows every override. In Play, NPCs group under a single "Cast" heading as compact plates instead of each becoming another top-level group in the rail. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UeQVy5bEjLhfgWNc27Efet
React + Vite
This template provides a minimal setup to get React working in Vite with HMR and some Oxlint rules.
Currently, two official plugins are available:
- @vitejs/plugin-react uses Oxc
- @vitejs/plugin-react-swc uses SWC
React Compiler
The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see this documentation.
Expanding the Oxlint configuration
If you are developing a production application, we recommend using TypeScript with type-aware lint rules enabled. Check out the TS template for information on how to integrate TypeScript and Oxlint's TypeScript related rules in your project.