Replace the single shared `npc` stat template (+ npc_card_types) with an `npcs` section: each NPC keyed by a stable id, carrying its own name, description, trigger keys, and its OWN stats block. The AI addresses NPCs as npc.<id>.<stat> (id shown in context), which also fixes the old card-id-guessing problem. On adventure creation each NPC auto-creates a story card (name/keys/desc) for lore + in-scene detection, unless a same-name card already exists. All NPCs instantiate up front. - engine: npcs instantiate/apply/render/reference, npc_name/npc_triggers - builder: _visible_npcs matches each NPC's own keys - create_adventure: auto-create story cards from npcs - WorldStateDrawer: render defined NPCs with their own stats + desc tooltip - demo seed: Gwen (health/trust) + Bandit Leader (health/aggression) - tests updated (34 pass); no new migration (npcs lives in stat_schema JSON) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
React + Vite
This template provides a minimal setup to get React working in Vite with HMR and some Oxlint rules.
Currently, two official plugins are available:
- @vitejs/plugin-react uses Oxc
- @vitejs/plugin-react-swc uses SWC
React Compiler
The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see this documentation.
Expanding the Oxlint configuration
If you are developing a production application, we recommend using TypeScript with type-aware lint rules enabled. Check out the TS template for information on how to integrate TypeScript and Oxlint's TypeScript related rules in your project.