0.7.5:0 — bundle Station Master v0.7.5
Submodule pinned to v0.7.5 (3e96149). current.ts bumped in place at 0.7.5:0 — no new version file, no migration: the change is a client-side flow change (solitaire asks for its options before dealing, the same question the multiplayer lobby already asks) that touches no rule the server enforces and no save format, so every game in progress carries over without exception. Verified: npm run check clean, prettier clean, make x86 packs as v0.7.5:0, installed on phoenix.local — logs show the empty migration running and both games in progress (WHISTLE-4086, COAL-7370) resuming with their same intent counts, and the served play.html confirmed to contain the new #solitairesetup screen. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AdG46Ja2PEDBkpqiDazMoX
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@@ -35,6 +35,15 @@ watches the table — there is nothing else to open.
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Solitaire runs entirely in your own browser and needs nothing from the server, so it works here
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exactly as it does on the public Station Master site.
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**What changed in 0.7.5.** Solitaire now asks before it deals. A genuinely fresh visit to the
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solitaire page opens a setup screen with the full set of options — game type, starting hand, where
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an Extra may start, the revenue rates, victory conditions, and the optional rules — the same
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question the multiplayer lobby has asked before a game starts since 0.7.0, below. Press **Deal**
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when you're ready. A saved game, a shared link that already carries a seed, or a link the setup
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screen itself just produced all skip straight past it — those already answer the question rather
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than needing to ask it again. Nothing about the rules changed, so **every game in progress carries
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over**, both here and on the multiplayer server, without exception.
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**Setting a game up (new in 0.7.0).** The lobby opens on **Join a game**: type the code you were
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given and you will see the whole rule set — the opening hand, what the work pays, every way the game
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can end — *before* you take a seat. Creating a game instead starts from a **game type**: Co-op,
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