0.8.0.16:0 — bundle Station Master v0.8.0.16

Three game releases at once, because the last package was 0.8.0.13:0: the
Modifier limits ruling and the coach ratchet made legible (v0.8.0.14), the
reference documents rewritten against the game as built (v0.8.0.15), and the
Quickstart published where somebody handed this box can actually reach it
(v0.8.0.16).

GAMES ALREADY RUNNING ON THIS SERVER MAY NOT RESUME. One rule changed in
v0.8.0.14 — a Modifier card may no longer be placed outside your Limits — and a
game whose saved history contains such a move stops replaying at that move. The
server names the move and leaves the save file alone, so a game worth finishing
can be finished by putting 0.8.0.13:0 back. On the game this was tested against
it stopped eleven moves from where the table had got to. README, instructions.md
and the release notes in all five locales say so rather than burying it.

The coach ratchet is NOT a rule change and is not presented as one. Coaches only
travel one way — boarding discards the emptied coach into the Classification
Yard, detraining draws a fresh empty out of the Division Yard, and Classification
returns only when the Division Yard runs bare — so over one three-Day game every
coach ended in Classification by Day 2 and nobody could board or get off
anywhere thereafter. Running out of cars is part of the game; nothing on screen
said any of it. A train made up short now reports what it wanted and why none is
coming, and the yard panel warns while the shortage lasts.

The Interchange stops advertising an action the game does not have. The card
said cars could be sorted into any new order there, which has never been
implemented, so the only thing it achieved was sending a player hunting for a
button that was not there. What it really offers is the one place on the
Mainline where an Extra may be made up and started; a consist is re-ordered at a
Small Yard, which now shows the train each option would build, laid out west to
east as the board draws it.

A QUICKSTART SHIPS WITH THE PACKAGE and is linked from the splash page, so a
tester who has never played has something to read that is not the repository.
The rules and card references beside it were rewritten against the game as built
— several had been describing a version a month old.

Packaging is the submodule pin, the version and the words: no action, route,
file model or interface changed, and the whole release is inside the bundled
game.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MUizFYCMHRWhbWwXhp7WPR
This commit is contained in:
Jesse
2026-09-21 01:30:05 -04:00
co-authored by Claude Opus 5
parent 81f9d06705
commit b11f0c1fe3
4 changed files with 295 additions and 146 deletions
+54
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@@ -35,6 +35,60 @@ watches the table — there is nothing else to open.
Solitaire runs entirely in your own browser and needs nothing from the server, so it works here
exactly as it does on the public Station Master site.
**What changed in 0.8.0.16.**
**The Interchange no longer offers a sorting action it does not have.** The card on the Mainline
said cars could be re-ordered there. That has never been possible, so the only thing it achieved was
sending you looking for a button that was not there. What the Interchange actually gives you is the
one place on the Mainline where an **Extra Train** can be made up and started. To re-order a train,
use a **Small Yard** in your own district.
**There is a guide for new players.** A Quickstart now ships with the package — what the game is,
how you win, how a Stage runs, what everything on the screen is for, a first twenty minutes, and the
handful of things that surprise everybody. The rules and card references beside it have been brought
up to date with how the game actually runs; several had been describing an older version.
---
**What changed in 0.8.0.14. GAMES ALREADY RUNNING ON THIS SERVER MAY NOT RESUME** — one rule
changed, and a game whose history contains the move it affects will stop replaying at that move.
The server says which move and leaves your save file alone, so if a game is worth finishing you can
re-install 0.8.0.13 and play it out. On the game this was tested against, it stopped eleven moves
from where the table had got to.
**A Modifier card may no longer be placed outside your Limits.** Your district ends at its sign, and
that is now true of every card, not only track and industries. A Facility standing right at the sign
keeps six of its nine nearby spots, and the sign moves outward as your Running Track grows.
**Why your passenger trains were running empty, and why nobody could get off.** Coaches only travel
one way. Passengers boarding sends the emptied coach to the Classification Yard; passengers getting
off needs an empty coach fetched from the Division Yard; and the Classification Yard comes back only
when the Division Yard is completely bare. In one three-Day game every coach had ended up in
Classification by the middle of Day 2 and stayed there — so nobody could board or get off anywhere
for the rest of the game, and a train whose card calls for coaches was made up with nothing. **None
of that has changed**: running out is part of the game. What has changed is that the game now says
it. A train made up short of what its card calls for reports what it wanted, how many are waiting in
Classification, and how far the Division Yard is from empty; and the yard panel warns you while the
shortage lasts.
**The Small Yard shows you the train each option would build.** Re-ordering a consist used to offer
a list of numbers. Each option now shows the resulting train laid out **west to east**, exactly as
the board draws it, with the engine in place — and says whether that train would be ready to leave
the Office or held there until it is sorted again. A train may also now be sorted with cars ahead of
its engine, which is how you shove a cut into an industry.
**Making up a train says which train.** The lines were there but every one of them said "the train
being made up", so looking back for a particular train found nothing.
**A switching turn no longer fills the history with coordinates.** It keeps the move that set the
crew off, anything set out at or picked up from an industry (named — "at the Freight House"), the
Small Yard sort, and a closing line saying what the turn cost and where the crew was left. Every
move is still recorded and still captions the board as it happens.
**Each role says what it is for.** The Freight Agent stocks the green Loading box and frees a jam;
passengers board and get off in the Cargo phase, with a Porter; a Laborer moves a load along MEN →
AT → WORK. Reaching for the wrong one used to mean finding nothing there and no explanation.
**What changed in 0.8.0.13. Games already running on this server are not affected** — they resume
normally; no rule changed.