0.7.0:3 — bundle Station Master v0.7.0
The submodule pin is the version; nothing else about the package changed. Four game types in the lobby, the whole rule set readable before taking a seat, leaving and rejoining a game, and sound in a multiplayer game for the first time — all upstream, all through the same server this package has always run. - startos/versions/current.ts — 0.7.0:3, with release notes in all five languages. - instructions.md — how a game is set up now, and what Leave / Forget mean for a seat. - README.md — the bundled version, and a limitation spelled out: a player's identity lives in their browser, so a lost token cannot be recovered from this package. - UPDATING.md — how to pack a test build from work that is not pushed yet, which is how v0.7.0 was played before release, and why the downstream digit moves for each one. The downstream digit is :3 rather than :0 because three test packs were installed on the box while v0.7.0 was being played; publishing :0 now would be a downgrade it would refuse. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016JczK5i33ZNSf2PtzZqdhS
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@@ -35,6 +35,22 @@ watches the table — there is nothing else to open.
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Solitaire runs entirely in your own browser and needs nothing from the server, so it works here
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exactly as it does on the public Station Master site.
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**Setting a game up (new in 0.7.0).** The lobby opens on **Join a game**: type the code you were
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given and you will see the whole rule set — the opening hand, what the work pays, every way the game
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can end — *before* you take a seat. Creating a game instead starts from a **game type**: Co-op,
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Competitive or Cutthroat. A type just fills in the rules; every one of them is yours to change, and
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changing any of them marks the game **Custom**, which keeps the scoring of the type you started
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from. The seed, the number of players and the number of Days sit above the type and do not make a
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game Custom — the targets re-derive from them.
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**Leaving, and coming back.** Anyone may leave a lobby, and the host can clear a chair, so a
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mis-join or somebody who wanders off no longer blocks a table that cannot start until every seat is
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taken. A **Leave game** button appears once a game is running: it keeps your seat and the table
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waits for you, and the lobby lists every game this browser is in so you can rejoin it — or join a
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different one without losing the first. **Forget** on that list is the one thing that cannot be
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undone: the token kept in your browser is the only proof of who you are, so a forgotten game cannot
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be rejoined from that browser.
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### Get Join Secret
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Run this whenever you need the current join secret again, or want to shut out anyone still
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