Bundle Station Master v0.5.2, and fix the package version scheme
Submodule pin moves to v0.5.2, which carries the working splash-page
multiplayer door and the GET /api/health probe behind it.
The interface goes back to serving `/` — the splash, which is the front
door to all three ways to play. It pointed at /play.html only because the
splash's multiplayer door was hardcoded to "Coming soon", making the front
page a dead end on a real server; v0.5.2 removes the reason for the
workaround. The splash now probes /api/health on load, so served from here
it opens the lobby and served as a plain static site it says plainly that
it needs a server.
The package version was wrong and is corrected: 1.0.0:0 -> 0.5.2:0. That
1.0.0 was the scaffold's placeholder, left in by mistake — versions.md's
consistency checklist requires the upstream half to match the bundled tag,
which is what makes "bump the pin, bump the version" one mechanical action
rather than a judgement call. No historical version file is needed: the
placeholder carried no migration and was never published anywhere.
The correction is a downgrade in ExVer terms, so StartOS refused to install
over the existing copy ("uninit target range `!` is unsatisfiable"). The
installed package was therefore removed and reinstalled — checked first
that the volume held only an auto-generated join secret and no games. Two
consequences, both one-time and both recorded in UPDATING.md: the join
secret is regenerated, and the host's public domain binding was dropped
with the uninstall and has to be re-added.
Verified on phoenix.local: builds as v0.5.2:0, installs, starts, and serves
/api/health 200 with the right body; the splash carries all three doors
including a live ./play.html?lobby, no "Coming soon" anywhere, all three
ids the probe addresses present, and #lobby rendering on play.html?lobby.
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+14
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@@ -14,21 +14,26 @@ interface below; there is nothing else to install or configure on a player's sid
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## Getting set up
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1. Open this service's **Multiplayer Table** interface.
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2. Run the **Get Join Secret** action from this service's Actions menu, and copy the value it
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1. Run the **Get Join Secret** action from this service's Actions menu, and copy the value it
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returns.
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3. Share that secret, and the address you opened the interface at, with everyone you want to
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play with. Anyone holding the secret can create a new game or join one that hasn't started yet.
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4. In the browser, click **Multiplayer**, then **Create Game** (or **Join Game** with a game code
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someone else created), and enter the join secret when asked.
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2. Share that secret, and this service's address, with everyone you want to play with. Anyone
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holding the secret can create a new game or join one that hasn't started yet.
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3. Open this service's **Multiplayer Table** interface. You'll land on the front page, which
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offers three ways in: solitaire, the replay viewer, and multiplayer.
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4. Click **Play multiplayer**, then **Create Game** (or **Join Game** with a game code someone
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else created), and enter the join secret when asked.
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## Using Station Master
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### Multiplayer Table
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Create or join a game, seat players (including filling empty seats with a bot), and start. Once a
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game is underway, this same interface is where every player plays their turns and watches the
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table — there is nothing else to open.
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The front page offers solitaire, the replay viewer, and multiplayer. **Play multiplayer** takes you
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to the lobby: create or join a game, seat players (including filling empty seats with a bot), and
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start. Once a game is underway, this same interface is where every player plays their turns and
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watches the table — there is nothing else to open.
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Solitaire runs entirely in your own browser and needs nothing from the server, so it works here
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exactly as it does on the public Station Master site.
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### Get Join Secret
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