export const DEFAULT_LANG = 'en_US' const dict = { // main.ts 'Starting Station Master!': 0, 'Multiplayer Server': 1, 'The multiplayer server is ready': 2, 'The multiplayer server is not ready': 3, // interfaces.ts 'Multiplayer Table': 4, 'Create or join a game, and play in the browser': 5, // actions/getJoinSecret.ts 'Get Join Secret': 6, 'Retrieve or rotate the secret players need to create or join a game': 7, // init/generateSecrets.ts 'Get the join secret to share with players': 8, // main.ts — the health check's game counts 'Multiplayer server is ready': 9, 'no games in progress': 10, '1 game in progress': 11, 'games in progress': 12, '1 waiting to start': 13, 'waiting to start': 14, // actions/gamesInProgress.ts, actions/manageGame.ts, serverApi.ts 'Games in Progress': 15, 'List every game and lobby on this server, and where each one has got to': 16, 'There are no games on this server.': 17, 'game(s) on this server. Use Manage Game to save one for later, or to end it.': 18, 'Waiting to start \u2014 nobody has played a turn yet.': 19, Seats: 20, Created: 21, 'Finished \u2014 this game is over and waits on nobody.': 22, 'Waiting on': 23, seat: 24, 'nobody \u2014 the Mainline Phase is running itself': 25, Players: 26, Day: 27, Stage: 28, Started: 29, 'Last move': 30, unknown: 31, 'Manage Game': 32, 'Save a game for later, or end one that will never finish': 33, 'Ending a game cannot be undone. Its save is returned, so it can still be replayed.': 34, seats: 35, players: 36, 'waiting on': 37, 'No games on this server': 38, Game: 39, 'Which game to act on': 40, 'What to do': 41, 'Export changes nothing. Ending deletes the game from the server.': 42, 'Export \u2014 save a copy, leave the game running': 43, 'End the game \u2014 delete it from the server': 44, 'Game Saved': 45, 'This is the whole game \u2014 its seed and every move made in it. Save it as a .json file and open it in the replay viewer to watch the game back. The game itself is untouched and still running.': 46, Save: 47, 'Game Ended': 48, 'The game': 49, 'deleted from the server, and anyone still connected to it has been disconnected. Its save is below: keep it if you want to watch the game back, because this is the only copy left.': 50, 'No admin secret is stored for this service, so its games cannot be managed.': 51, 'Could not reach the game server': 52, 'that game no longer exists': 53, 'the server answered': 54, 'Join Secret': 55, "Share this with anyone you want to be able to create or join a game on this server. It doesn't identify a person or a seat, just who's allowed at the lobby door. Running this action again generates a new one and restarts the server with it; anyone already seated in a game keeps playing, but the old secret stops working for new games and joins.": 56, } as const /** * Plumbing. DO NOT EDIT. */ export type I18nKey = keyof typeof dict export type LangDict = Record<(typeof dict)[I18nKey], string> export default dict