export const DEFAULT_LANG = 'en_US' const dict = { // main.ts 'Starting Station Master!': 0, 'Multiplayer Server': 1, 'The multiplayer server is ready': 2, 'The multiplayer server is not ready': 3, // interfaces.ts 'Multiplayer Table': 4, 'Create or join a game, and play in the browser': 5, // actions/getJoinSecret.ts 'Get Join Secret': 6, 'Retrieve or rotate the secret players need to create or join a game': 7, // init/generateSecrets.ts 'Get the join secret to share with players': 8, // main.ts — the health check's game counts 'Multiplayer server is ready': 9, 'no games in progress': 10, '1 game in progress': 11, 'games in progress': 12, '1 waiting to start': 13, 'waiting to start': 14, // actions/gamesInProgress.ts, actions/manageGame.ts, serverApi.ts 'Games in Progress': 15, 'List every game and lobby on this server, and where each one has got to': 16, 'There are no games on this server.': 17, 'game(s) on this server. Use Manage Game to save one for later, or to end it.': 18, 'Waiting to start \u2014 nobody has played a turn yet.': 19, Seats: 20, Created: 21, 'Finished \u2014 this game is over and waits on nobody.': 22, 'Waiting on': 23, seat: 24, 'nobody \u2014 the Mainline Phase is running itself': 25, Players: 26, Day: 27, Stage: 28, Started: 29, 'Last move': 30, unknown: 31, 'Manage Game': 32, 'Save a game for later, or end one that will never finish': 33, 'Ending a game cannot be undone. Its save is returned, so it can still be replayed.': 34, seats: 35, players: 36, 'waiting on': 37, 'No games on this server': 38, Game: 39, 'Which game to act on': 40, 'What to do': 41, 'Export changes nothing. Ending deletes the game from the server.': 42, 'Export \u2014 save a copy, leave the game running': 43, 'End the game \u2014 delete it from the server': 44, 'Game Saved': 45, 'This is the whole game \u2014 its seed and every move made in it. Save it as a .json file and open it in the replay viewer to watch the game back. The game itself is untouched and still running.': 46, Save: 47, 'Game Ended': 48, 'The game': 49, 'deleted from the server, and anyone still connected to it has been disconnected. Its save is below: keep it if you want to watch the game back, because this is the only copy left.': 50, 'No admin secret is stored for this service, so its games cannot be managed.': 51, 'Could not reach the game server': 52, 'that game no longer exists': 53, 'the server answered': 54, 'Join Secret': 55, "Share this with anyone you want to be able to create or join a game on this server. It doesn't identify a person or a seat, just who's allowed at the lobby door. Running this action again generates a new one and restarts the server with it; anyone already seated in a game keeps playing, but the old secret stops working for new games and joins.": 56, // actions/restoreSeat.ts 'Restore a Seat': 57, 'Create a one-time link that puts a player back into their seat': 58, 'A restore link works once and expires in 30 minutes. Whoever opens it takes that seat — send it to the right person, not to a public channel.': 59, Seat: 60, 'Which player to restore': 61, 'No seated players on this server': 62, 'Restore Link': 63, 'Send this to the player and have them open it in their own browser. It works once, expires in 30 minutes, and puts them back in their seat. It does not contain their session token.': 64, } as const /** * Plumbing. DO NOT EDIT. */ export type I18nKey = keyof typeof dict export type LangDict = Record<(typeof dict)[I18nKey], string> export default dict