# Station Master ## Documentation - [Rules and design docs](https://draco.local:53871/Jesse.Markowitz/station-master/src/branch/main/docs) — the rulebook implications, the multiplayer design, and the game's architecture. ## What you get on StartOS This service runs the multiplayer server: a lobby, and a table for 2 to 4 players to play a competitive or cooperative game together from their own browsers. Everything a player needs — the game itself, the lobby, and the connection back to this server — is served from the single web interface below; there is nothing else to install or configure on a player's side. ## Getting set up 1. Open this service's **Multiplayer Table** interface. 2. Run the **Get Join Secret** action from this service's Actions menu, and copy the value it returns. 3. Share that secret, and the address you opened the interface at, with everyone you want to play with. Anyone holding the secret can create a new game or join one that hasn't started yet. 4. In the browser, click **Multiplayer**, then **Create Game** (or **Join Game** with a game code someone else created), and enter the join secret when asked. ## Using Station Master ### Multiplayer Table Create or join a game, seat players (including filling empty seats with a bot), and start. Once a game is underway, this same interface is where every player plays their turns and watches the table — there is nothing else to open. ### Get Join Secret Run this whenever you need the current join secret again, or want to shut out anyone still holding an old one. Every run replaces the secret and immediately puts the new one into effect — players already seated in a game are unaffected, but the old secret stops working for creating or joining games from that point on.