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Game type

Picking a type just sets the fields below to that type's defaults — every number stays yours to change afterward. Solitaire is the only type that can be dealt today; Competitive and Co-op need a server (coming soon).

Seed

The same seed and the same settings always deal the same railroad, so a game can be shared, compared or replayed. Leave it blank for a random one.

Starting hand

What each player is dealt before the first turn. The hand limit is three either way — deal six and the first turn is spent choosing which of them to keep.

Where an Extra may start

The player who plays an Extra Train card chooses where its Crew Tray goes, and the place decides which way it runs — a Division Point sends it away from itself; in the middle of the railroad the player picks east or west. The Division Points and the Interchange belong to nobody and are always available. Starting one inside a district is the part that favours a seat, so it is set here. An Office must be a Control Point whatever this says: a Whistle Post never qualifies.

Revenue

What each piece of work pays, 0 to 5. A coach pays when it is boarded and again when it is detrained; a load pays when it is made up and again when it is broken. Zero switches an economy off so the others can be read.

A transit pays every player, once, when a train runs off the end of the Division — the one thing nobody has to work for. It defaults to 0 for that reason.

Victory conditions

How long the game runs, and the ways it can end. 0 turns any of these off. The combined-Revenue suggestion updates for Competitive/Co-op — it assumes a 4-player table until there's a lobby to ask who's actually seated.

Not yet built (TODO.md) — this has no effect either way until then.

Use the Multiplayer button instead — it creates or joins a game on this server.