New game

The same seed and the same settings always deal the same railroad, so a game can be shared, compared or replayed. Leave it blank for a random one.

Game type

Game settings

Every rule the game type sets, and every one of them yours to change. Changing any of them selects Custom; clicking a type again resets all of them back to it.

Starting hand

What each player is dealt before the first turn. The hand limit is three either way — deal six and the first turn is spent choosing which of them to keep.

Where an Extra may start

The player who plays an Extra Train card chooses where its Crew Tray goes, and the place decides which way it runs — a Division Point sends it away from itself; in the middle of the railroad the player picks east or west. The Division Points and the Interchange belong to nobody and are always available. Starting one inside a district is the part that favours a seat, so it is set here. An Office must be a Control Point whatever this says: a Whistle Post never qualifies.

Revenue

What each piece of work pays, 0 to 5. A coach pays when it is boarded and again when it is detrained; a load pays when it is made up and again when it is broken. Zero switches an economy off so the others can be read.

A transit pays every player, once, when a train runs off the end of the Division — the one thing nobody has to work for.

Victory conditions

The ways this game can end badly. Each one is switched on or off in its own right; how long the game runs is set above, with the table size.

The opponent-directed cards — Derail, Watertower, Hobo Jungle and the nineteen others, along with the seven that answer them — are not implemented yet, so no game type deals them whatever else is set here.

Optional rules

Off in every game type; each one changes how the game plays.

Use the Multiplayer button instead — it creates or joins a game on this server.

Dealing the railroad…