Board rendering — first pass

Approach B (dispatcher’s diagram) for the Division, approach D (grid with real rails) for the Office Area. Every board below is a real bot-driven game, rendered by the same two functions the playable game and the replay both use. Hover any card or train for detail.

MULTIPLAYER DIVISIONS — capacity is countable

2 players · seed 79 · Day 1 Stage 11 · 7 sections · 3 train(s) on the Division · revenue [-10, -3]
West DPno limit — trains queueHeavy Gradeclimbs ▲ W1 of 1 freeABS SignalsWhistle PostTX200 of 1 freeHilly1 of 1 freeDepotT5T10 of 2 freeUncontrolled Siding2 of 2 freeEast DPno limit — trains queue
3 players · seed 80 · Day 6 Stage 1 · 9 sections · 2 train(s) on the Division · revenue [0, -14, 4]
West DPno limit — trains queuePlains1 of 1 freeABS SignalsTerminal4 of 4 freeDouble Track2 of 2 freeWhistle Post1 of 1 freeHeavy Gradeclimbs E ▲T1 (1)0 of 1 freeStation3 of 3 freeTunnelT10 (2)0 of 1 freeEast DPno limit — trains queue
4 players · seed 81 · Day 2 Stage 9 · 11 sections · 5 train(s) on the Division · revenue [3, -2, -3, -8]
West DPno limit — trains queueYardT2 (1)0 of 1 freeABS SignalsTerminal4 of 4 freeDouble Track2 of 2 freeWhistle Post1 of 1 freeDouble TrackT6 (1)1 of 2 freeWhistle Post1 of 1 freeTunnel1 of 1 freeDepotT9T30 of 2 freeDouble TrackT7 (2)1 of 2 freeEast DPno limit — trains queue
5 players · seed 82 · Day 2 Stage 11 · 13 sections · 4 train(s) on the Division · revenue [1, 0, -10, 1, 2]
West DPTX22no limit — trains queueHillyTX20 (1)0 of 1 freeStation3 of 3 freeUncontrolled SidingT12 (2)1 of 2 freeWhistle PostT110 of 1 freePlains1 of 1 freeWhistle Post1 of 1 freeUncontrolled Siding2 of 2 freeDepot2 of 2 freeHeavy Gradeclimbs E ▲1 of 1 freeBrakeman · AirbrakesDepot2 of 2 freeYard1 of 1 freeEast DPno limit — trains queue

OFFICE AREAS — rails drawn, so a join is visible

seed 430 · solitaire · the opening position — Limits, Whistle Post, Limits · 7 cards · 2 facilities · Office is a Depot
Depot0,0Freight House0,-1turnout0,1Limits0,2Rotary Dumps-1,0Freight House0,-2Limits0,-3RUNNING TRACK
seed 430 · solitaire · a few turns in: the Running Track starts to grow · 16 cards · 5 facilities · Office is a Depot
Depot0,0Freight House0,-1turnout0,1Freight House0,2Rotary Dumps-1,0Freight House0,-2Refinery0,-3curve-1,1Packing Sheds0,3straight-1,2straight-1,3Limits0,4straight-1,4Limits0,-4straight-1,5straight-1,6RUNNING TRACK
seed 430 · solitaire · mid-game, first industries down · 32 cards · 5 facilities · Office is a Terminal
Terminal0,0Freight House0,-1turnout0,1Freight House0,2Rotary Dumps-1,0Freight House0,-2Refinery0,-3curve-1,1Packing Sheds0,3straight-1,2straight-1,3turnout0,4straight-1,4turnout0,-4straight-1,5straight-1,6straight-1,7straight-1,8Local Small Groceries-1,-1straight-1,9curve-1,10turnout0,-5curve-1,-4turnout0,5Truck Dock-1,-2curve-1,-3turnout0,6turnout0,-6curve-1,-5Limits0,7Limits0,-7curve-1,-6RUNNING TRACK
seed 430 · solitaire · the winning game, fully grown · 37 cards · 7 facilities · Office is a Terminal
Terminal0,0Freight House0,-1turnout0,1Freight House0,2Rotary Dumps-1,0Freight House0,-2Refinery0,-3curve-1,1Packing Sheds0,3straight-1,2straight-1,3turnout0,4straight-1,4turnout0,-4straight-1,5straight-1,6straight-1,7straight-1,8Local Small Groceries-1,-1straight-1,9curve-1,10turnout0,-5curve-1,-4cabempturnout0,5Truck Dock-1,-2curve-1,-3turnout0,6turnout0,-6curve-1,-5turnout0,7curve0,-7curve-1,-6Freight House0,8Limits0,-8curve0,9Mine Tipple0,10Limits0,11RUNNING TRACK
seed 202 · solitaire · a long Running Track with industries standing on it · 34 cards · 4 facilities · Office is a Station
Station0,0OverpassFreight House0,-1empempturnout0,1Freight House0,2empPower Plant-1,0empempempcurve-1,1Packing Sheds0,-2straight-1,2turnout0,-3straight-1,3straight-1,4Ice House-1,-1straight-1,5Forklifts-2,0straight-1,6straight-1,7straight-1,8straight-1,9turnout0,3curve-1,10turnout0,4turnout0,-4curve-1,-3cabcurve-1,-2turnout0,-5curve-1,-4cabturnout0,5turnout0,6curve0,-6Viscosity Breakers-2,1curve-1,-5curve0,7Limits0,-7Limits0,8RUNNING TRACK
seed 111 · solitaire · a district hanging below the Running Track · 25 cards · 2 facilities · Office is a Depot
Depot0,0T7Grocer's Warehouse0,-1empturnout0,1turnout0,2Refinery-1,0curve-1,1straight-1,2Yard OfficeT10straight-1,3Pipelines-1,-1straight-1,4straight-1,5straight-1,6straight-1,7turnout0,-2straight-1,8straight-1,9curve-1,10turnout0,-3Hotel-2,0curve-1,-2loaturnout0,3turnout0,4Limits0,-4curve-1,-3Limits0,5RUNNING TRACK
seed 80 · 3 players · three-player game, player 1 · 22 cards · 1 facility · Office is a Terminal
Terminal0,0turnout0,-1turnout0,1Power Plant0,2curve-1,1straight-1,2straight-1,3straight-1,4Ice House-1,0T11straight-1,5straight-1,6straight-1,7straight-1,8straight-1,9Transmission Lines-1,-1curve-1,10turnout0,-2turnout0,-3turnout0,3curve-1,-2cabLimits0,4Limits0,-4RUNNING TRACK
seed 81 · 4 players · four-player game, player 1 · 19 cards · 2 facilities · Office is a Terminal
Terminal0,0T9Refinery0,-1turnout0,1Limits0,2Grocer's Warehouse-1,0curve-1,1turnout0,-2straight-1,2straight-1,3Restaurant-1,-1straight-1,4straight-1,5straight-1,6straight-1,7straight-1,8straight-1,9curve-1,10Limits0,-3curve-1,-2RUNNING TRACK