/**
 * Enhancement cards (implications.md §7).
 *
 * These are the 18 cards that make up the largest block of the "third of the deck that does
 * nothing". Several change core loops — Small Yard makes the facing-point switching puzzle
 * solvable at all, and ABS Signals amends Gap 2's unconditional collisions.
 */

import { describe, it } from 'node:test';
import assert from 'node:assert/strict';

import { advance } from '../src/engine/advance.ts';
import { applyIntent, areaOf, check, hasDistrictEnhancement, isProtectedFromDerail } from '../src/engine/apply.ts';
import { ENHANCEMENT_RULES, enhancementRule } from '../src/engine/content.ts';
import { createGame } from '../src/engine/setup.ts';
import type { GameConfig, GameState, GridCoord, TrackCard } from '../src/engine/state.ts';
import { coordKey } from '../src/engine/state.ts';

const config: GameConfig = {
  mode: 'solitaire',
  victory: 'highestAfterDays',
  length: 'standard',
  optionalRules: { reducedVisibility: false, sisterTrains: false, employeeRotation: false, emergencyToolbox: false },
};
const game = (seed = 5): GameState => createGame({ id: 'g', seed, config, playerNames: ['p'] });
const at = (row: number, col: number): GridCoord => ({ row, col });

const straight = (): TrackCard => ({
  geometry: { kind: 'track', geometry: 'straight' },
  baseOperationalRail: true,
  standing: [],
  facility: null,
  modifiers: [],
  enhancements: [],
});

function addCard(s: GameState, coord: GridCoord, card: TrackCard): void {
  areaOf(s, 0).grid.set(coordKey(coord), card);
}

/** Puts an enhancement card in hand and returns its id. */
function handEnhancement(s: GameState, key: string): string {
  for (const [id, card] of s.cards) {
    if (card.kind.kind === 'enhancement' && card.kind.key === key) {
      s.decks.hands.set(0, [id]);
      return id;
    }
  }
  throw new Error(`no enhancement card: ${key}`);
}

function placeTray(s: GameState, coord: GridCoord, consist: TrackCard['standing'] = []): string {
  const id = s.freeTrays.pop()!;
  s.trays.set(id, {
    id, trainNumber: 9, trainIsExtra: false, engineFront: true,
    consist, direction: 'east', position: { at: 'grid', owner: 0, coord }, movesUsed: 0,
  });
  return id;
}

// ---------------------------------------------------------------------------

describe('enhancement placement', () => {
  it('defines a rule for every enhancement card', () => {
    assert.equal(ENHANCEMENT_RULES.length, 10);
    for (const r of ENHANCEMENT_RULES) assert.ok(enhancementRule(r.key), r.key);
  });

  it('puts Interlocking on a Running Track straight, not a Secondary one', () => {
    const s = game();
    addCard(s, at(0, 2), straight());
    addCard(s, at(-1, 0), straight());
    const id = handEnhancement(s, 'interlocking');
    applyIntent(s, 0, { type: 'localOps.choose', option: 'draw' });
    assert.equal(check(s, 0, { type: 'card.play', cardId: id, placement: at(0, 2) }), null);
    assert.equal(check(s, 0, { type: 'card.play', cardId: id, placement: at(-1, 0) }), 'NOT_CONNECTED');
  });

  it('puts Small Yard on a Secondary Track straight, not the Running Track', () => {
    const s = game();
    addCard(s, at(0, 2), straight());
    addCard(s, at(-1, 0), straight());
    const id = handEnhancement(s, 'smallYard');
    applyIntent(s, 0, { type: 'localOps.choose', option: 'draw' });
    assert.equal(check(s, 0, { type: 'card.play', cardId: id, placement: at(-1, 0) }), null);
    assert.equal(check(s, 0, { type: 'card.play', cardId: id, placement: at(0, 2) }), 'NOT_CONNECTED');
  });

  it('stacks Telephone on Telegraph and Radio on Telephone, never bare', () => {
    const s = game();
    addCard(s, at(0, 2), straight());
    applyIntent(s, 0, { type: 'localOps.choose', option: 'draw' });

    const phone = handEnhancement(s, 'telephone');
    assert.equal(check(s, 0, { type: 'card.play', cardId: phone, placement: at(0, 2) }), 'NOT_CONNECTED');

    const tel = handEnhancement(s, 'telegraph');
    assert.ok(applyIntent(s, 0, { type: 'card.play', cardId: tel, placement: at(0, 2) }).ok);

    const phone2 = handEnhancement(s, 'telephone');
    assert.equal(check(s, 0, { type: 'card.play', cardId: phone2, placement: at(0, 2) }), null);
  });

  it('requires an Interlocking in the district before Facing Point Locks', () => {
    const s = game();
    addCard(s, at(0, 2), straight());
    applyIntent(s, 0, { type: 'localOps.choose', option: 'draw' });
    const fpl = handEnhancement(s, 'facingPointLocks');
    assert.equal(check(s, 0, { type: 'card.play', cardId: fpl, placement: at(0, 2) }), 'NOT_CONNECTED');

    const lock = handEnhancement(s, 'interlocking');
    applyIntent(s, 0, { type: 'card.play', cardId: lock, placement: at(0, 2) });
    const fpl2 = handEnhancement(s, 'facingPointLocks');
    assert.equal(check(s, 0, { type: 'card.play', cardId: fpl2, placement: at(0, 2) }), null);
    assert.ok(isProtectedFromDerail(areaOf(s, 0)) === false, 'not protected until actually played');
  });
});

// ---------------------------------------------------------------------------

describe('Small Yard — the card that makes switching solvable', () => {
  function yardGame() {
    const s = game();
    const yard = at(-1, 0);
    const card = straight();
    card.enhancements.push('smallYard');
    addCard(s, yard, card);
    const tray = placeTray(s, yard, [
      { type: 'boxcar', loaded: false },
      { type: 'hopper', loaded: true },
      { type: 'coach', loaded: false },
    ]);
    applyIntent(s, 0, { type: 'localOps.choose', option: 'switch' });
    return { s, tray, yard };
  }

  it('re-orders a consist, including bringing a buried car to the end', () => {
    // §A.3 forces cars off in seated order, so without this the middle car can never be spotted.
    const { s, tray } = yardGame();
    const r = applyIntent(s, 0, { type: 'switch.sortConsist', trayId: tray, order: [0, 2, 1] });
    assert.ok(r.ok);
    assert.deepEqual(
      s.trays.get(tray)!.consist.map((c) => c.type),
      ['boxcar', 'coach', 'hopper'],
      'the hopper is now on the droppable end',
    );
  });

  it('costs one Move — "spends one move in the yard"', () => {
    const { s, tray } = yardGame();
    const before = s.turn.movesRemaining;
    applyIntent(s, 0, { type: 'switch.sortConsist', trayId: tray, order: [2, 1, 0] });
    assert.equal(s.turn.movesRemaining, before - 1);
  });

  it('is refused anywhere without a Small Yard', () => {
    const s = game();
    addCard(s, at(-1, 0), straight());
    const tray = placeTray(s, at(-1, 0), [
      { type: 'boxcar', loaded: false },
      { type: 'hopper', loaded: true },
    ]);
    applyIntent(s, 0, { type: 'localOps.choose', option: 'switch' });
    assert.equal(
      check(s, 0, { type: 'switch.sortConsist', trayId: tray, order: [1, 0] }),
      'NOT_CONNECTED',
    );
  });

  it('refuses an order that is not a permutation of the consist', () => {
    const { s, tray } = yardGame();
    for (const bad of [[0, 1], [0, 1, 1], [0, 1, 5]]) {
      assert.equal(
        check(s, 0, { type: 'switch.sortConsist', trayId: tray, order: bad }),
        'CONSIST_ORDER',
        `accepted ${JSON.stringify(bad)}`,
      );
    }
  });
});

// ---------------------------------------------------------------------------

describe('Interlocking and Yard Office relieve the Office', () => {
  function inbound(s: GameState, consist: TrackCard['standing']) {
    const id = 'inbound';
    s.trays.set(id, {
      id, trainNumber: 9, trainIsExtra: false, engineFront: true,
      consist, direction: 'east', position: { at: 'mainline', index: 1 }, movesUsed: 0,
    });
    const ml = s.division.nodes[1];
    if (ml?.kind === 'mainline') {
      // Pin the terrain. Mainline types are drawn from the SHUFFLED deck, so deck composition
      // would otherwise decide this test's outcome — and Double Track / Uncontrolled Siding set
      // `trainsMayPass`, which legitimately removes the §8.1 bar being asserted here.
      ml.card = 'plains';
      ml.transits.push({ tray: id, stagesRemaining: 1, direction: 'east' });
    }
    s.clock.phase = 'mainline';
    s.movedThisPhase = new Set();
    return id;
  }

  it('holds a train at the Limits instead of colliding when the Office is full', () => {
    // Gap 2d made a full Office an automatic collision. Interlocking is the designed answer.
    const s = game();
    const card = straight();
    card.enhancements.push('interlocking');
    addCard(s, at(0, 2), card);
    areaOf(s, 0).adOccupancy = ['blocker'];
    const id = inbound(s, [{ type: 'hopper', loaded: true }]);

    advance(s);
    assert.equal(s.players[0]!.revenue, 0, 'no collision penalty');
    assert.ok(areaOf(s, 0).heldAtLimits.includes(id), 'train is held at the Limits');
  });

  it('still collides without an Interlocking', () => {
    const s = game();
    areaOf(s, 0).adOccupancy = ['blocker'];
    inbound(s, [{ type: 'hopper', loaded: true }]);
    advance(s);
    assert.equal(s.players[0]!.revenue, -5);
  });

  it('diverts a coachless train to the Yard Office', () => {
    const s = game();
    const card = straight();
    card.enhancements.push('yardOffice');
    addCard(s, at(-1, 0), card);
    const id = inbound(s, [{ type: 'hopper', loaded: true }]);

    advance(s);
    const pos = s.trays.get(id)!.position;
    assert.ok(pos.at === 'grid' && pos.coord.row === -1, 'arrived at the Yard Office');
    assert.ok(!areaOf(s, 0).adOccupancy.includes(id), 'did not take an A/D track');
  });

  it('does not divert a train carrying coaches', () => {
    // "An inbound train with NO COACHES" — passengers must reach the Train Order Office.
    const s = game();
    const card = straight();
    card.enhancements.push('yardOffice');
    addCard(s, at(-1, 0), card);
    const id = inbound(s, [{ type: 'coach', loaded: true }]);

    advance(s);
    assert.ok(areaOf(s, 0).adOccupancy.includes(id), 'a coach train must use the Office');
  });
});

// ---------------------------------------------------------------------------

describe('ABS Signals amend the collision rule', () => {
  it('turns a following-train judgment into a plain hold', () => {
    // "Trains on this card will not rear-end each other. They will stop short of a collision."
    const s = game();
    const ml = s.division.nodes[1];
    if (ml?.kind === 'mainline') {
      // Pin the terrain — see the meet tests below. Double Track and Uncontrolled Siding let trains
      // pass, so the following train would never be held and there would be nothing for ABS to do.
      ml.card = 'plains';
      ml.absSignals = true;
      ml.transits.push({ tray: 'ahead', stagesRemaining: 2, direction: 'east' });
    }
    s.trays.set('ahead', {
      id: 'ahead', trainNumber: 4, trainIsExtra: false, engineFront: true,
      consist: [], direction: 'east', position: { at: 'mainline', index: 1 }, movesUsed: 0,
    });
    s.trays.set('behind', {
      id: 'behind', trainNumber: 2, trainIsExtra: false, engineFront: true,
      consist: [], direction: 'east', position: { at: 'divisionPoint', side: 'west' }, movesUsed: 0,
    });
    s.clock.phase = 'mainline';
    s.movedThisPhase = new Set();

    const r = advance(s);
    assert.equal(r.needsInput, false, 'no clearance decision is needed with signals');
    assert.equal(s.clock.pendingDecision, null);
    assert.deepEqual(s.trays.get('behind')!.position, { at: 'divisionPoint', side: 'west' });
  });
});

// ---------------------------------------------------------------------------

describe('Telegraph, Telephone and Radio dispatch meets', () => {
  function meet(s: GameState, device?: string) {
    if (device) {
      const card = straight();
      card.enhancements.push(device);
      addCard(s, at(0, 2), card);
    }
    // An oncoming senior train — §8.1 makes this an absolute bar without a device.
    s.trays.set('oncoming', {
      id: 'oncoming', trainNumber: 3, trainIsExtra: false, engineFront: true,
      consist: [], direction: 'west', position: { at: 'mainline', index: 1 }, movesUsed: 0,
    });
    const ml = s.division.nodes[1];
    if (ml?.kind === 'mainline') {
      // Pin the terrain. Mainline types are drawn from the shuffled deck, so deck composition would
      // otherwise decide this test's outcome — and Double Track / Uncontrolled Siding set
      // `trainsMayPass`, which legitimately removes the §8.1 bar this test is about.
      ml.card = 'plains';
      ml.transits.push({ tray: 'oncoming', stagesRemaining: 2, direction: 'west' });
    }
    s.trays.set('mine', {
      id: 'mine', trainNumber: 9, trainIsExtra: false, engineFront: true,
      consist: [], direction: 'east', position: { at: 'divisionPoint', side: 'west' }, movesUsed: 0,
    });
    s.clock.phase = 'mainline';
    s.movedThisPhase = new Set();
  }

  it('holds a facing train with no device — §8.1 stands', () => {
    const s = game();
    meet(s);
    advance(s);
    assert.deepEqual(s.trays.get('mine')!.position, { at: 'divisionPoint', side: 'west' });
  });

  it('lets a junior train win the meet with a Telegraph', () => {
    // Train 9 against Train 3: +4 makes the other count as 7 — still senior. Radio's +12 wins.
    const s = game();
    meet(s, 'radio');
    advance(s);
    assert.equal(s.trays.get('mine')!.position.at, 'mainline', 'the meet was dispatched');
    assert.ok(areaOf(s, 0).dispatchUsedToday.includes('radio'));
  });

  it('spends each device only once a Day', () => {
    const s = game();
    meet(s, 'radio');
    advance(s);
    assert.deepEqual(areaOf(s, 0).dispatchUsedToday, ['radio']);
    // Reset happens at the Day boundary.
    s.clock.stage = 12;
    s.clock.phase = 'shiftChange';
    advance(s);
    assert.deepEqual(areaOf(s, 0).dispatchUsedToday, [], 'devices reset each Day');
  });

  it('gives Radio the largest bonus and Telegraph the smallest', () => {
    assert.equal(enhancementRule('telegraph')!.dispatchBonus, 4);
    assert.equal(enhancementRule('telephone')!.dispatchBonus, 8);
    assert.equal(enhancementRule('radio')!.dispatchBonus, 12);
  });
});

// ---------------------------------------------------------------------------

describe('defensive enhancements', () => {
  it('reports district protection only once actually built', () => {
    // These guard against opponent-directed cards, which a solitaire deck omits entirely (Q6).
    const s = game();
    assert.equal(isProtectedFromDerail(areaOf(s, 0)), false);
    const card = straight();
    card.enhancements.push('facingPointLocks');
    addCard(s, at(0, 2), card);
    assert.equal(isProtectedFromDerail(areaOf(s, 0)), true);
    assert.equal(hasDistrictEnhancement(areaOf(s, 0), 'waterColumn'), false);
  });
});
