v0.7.0 — four game types, a lobby you can read and leave, and a multiplayer game that makes a sound
The multiplayer set-up, the lobby, the start of a game, and four signals a remote client had never been sent. Reasoning, the preset table and what was verified how: CHANGELOG.md. - Co-op, Competitive, Cutthroat, Solitaire and Custom, on both screens, from one shared block — they had drifted, and each was missing a question the other asked. - A player reads the whole rule set before taking a seat, may leave a lobby or a running game, and keeps a seat across a reload. The host may clear a chair. The browser remembers every game it is in, not just the last one. - The start of a game is drawn: a handoff beat, an announcement, the code and type in the header. - Sound, the timetable flash, announcements and the just-drawn badge now reach a remote client; justDrawn goes to the seat that drew it and nobody else. - Played on StartOS, which found the rest: an Extra belongs to the player who played it, the board never named the Superintendent, bot seats were reported as absent players, and rule section numbers are out of every string a player reads. Also carries the previous session's Heavy Grade documentation work — asked again, answer unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016JczK5i33ZNSf2PtzZqdhS
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@@ -258,6 +258,8 @@ export type RejectionCode =
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| 'NO_EMPTY_COACH_IN_YARD'
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| 'NOT_A_CONTROL_POINT'
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| 'NO_EXTRA_PENDING'
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/** §7 gives an Extra to the player who played the card; another seat may not place it for them. */
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| 'NOT_YOUR_EXTRA'
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| 'NO_FREE_TRAY'
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| 'NO_FREE_AD_TRACK'
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// -- §7, where an Extra may be started (`resolveExtraStart`)
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