v0.7.0 — four game types, a lobby you can read and leave, and a multiplayer game that makes a sound
The multiplayer set-up, the lobby, the start of a game, and four signals a remote client had never been sent. Reasoning, the preset table and what was verified how: CHANGELOG.md. - Co-op, Competitive, Cutthroat, Solitaire and Custom, on both screens, from one shared block — they had drifted, and each was missing a question the other asked. - A player reads the whole rule set before taking a seat, may leave a lobby or a running game, and keeps a seat across a reload. The host may clear a chair. The browser remembers every game it is in, not just the last one. - The start of a game is drawn: a handoff beat, an announcement, the code and type in the header. - Sound, the timetable flash, announcements and the just-drawn badge now reach a remote client; justDrawn goes to the seat that drew it and nobody else. - Played on StartOS, which found the rest: an Extra belongs to the player who played it, the board never named the Superintendent, bot seats were reported as absent players, and rule section numbers are out of every string a player reads. Also carries the previous session's Heavy Grade documentation work — asked again, answer unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016JczK5i33ZNSf2PtzZqdhS
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@@ -254,7 +254,11 @@ function buildDivision(players: number, rng: Rng): DivisionNode[] {
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* district — so whichever direction climbs advantages one neighbour over the other, and there
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* is no single player who owns that call fairly. Orientation is rolled from the seed instead,
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* identically for solitaire and multiplayer, and this is not expected to change when setup
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* eventually gains an interactive phase for other decisions. See implications.md §10 Q11.
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* eventually gains an interactive phase for other decisions.
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*
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* RE-CONFIRMED 2026-08-23, when the question was raised again and giving the choice to the
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* Superintendent was considered and rejected — the office rotates every three Stages, the
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* advantage it would hand out does not. See implications.md §10 Q11.
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*/
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node.gradeUp = rng.nextInt(2) === 0 ? 'east' : 'west';
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}
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