v0.7.0 — four game types, a lobby you can read and leave, and a multiplayer game that makes a sound
The multiplayer set-up, the lobby, the start of a game, and four signals a remote client had never been sent. Reasoning, the preset table and what was verified how: CHANGELOG.md. - Co-op, Competitive, Cutthroat, Solitaire and Custom, on both screens, from one shared block — they had drifted, and each was missing a question the other asked. - A player reads the whole rule set before taking a seat, may leave a lobby or a running game, and keeps a seat across a reload. The host may clear a chair. The browser remembers every game it is in, not just the last one. - The start of a game is drawn: a handoff beat, an announcement, the code and type in the header. - Sound, the timetable flash, announcements and the just-drawn badge now reach a remote client; justDrawn goes to the seat that drew it and nobody else. - Played on StartOS, which found the rest: an Extra belongs to the player who played it, the board never named the Superintendent, bot seats were reported as absent players, and rule section numbers are out of every string a player reads. Also carries the previous session's Heavy Grade documentation work — asked again, answer unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016JczK5i33ZNSf2PtzZqdhS
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co-authored by
Claude Opus 5
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+27
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@@ -27,7 +27,18 @@ export type TurnChartFrame = {
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* The first three are the rules text; Cargo and Supervisor Shift are written from what the engine
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* does, since the recovered sheet does not spell them out.
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*/
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export function turnChartHtml(f: TurnChartFrame, actorName: string | null): string {
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/**
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* `superName` is the player holding the Fedora, or null for a table where saying so is noise — one
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* seat, where it is always you.
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*
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* REPORTED BY JESSE 2026-08-23, from a two-player game on StartOS: seat 1 played a train card and
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* seat 2 was asked to build the train, "what's the rule for WHICH player builds a train?" The engine
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* was right — §7 makes up a consist "starting with the Superintendent and working left" — but the
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* board did not name the Superintendent ANYWHERE, so the question could not be answered from the
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* screen. `Frame` has carried `superintendent` all along and the standalone replay printed it; the
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* live game never did.
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*/
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export function turnChartHtml(f: TurnChartFrame, actorName: string | null, superName: string | null = null): string {
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const PHASES: { key: string; label: string; tip: string; icon: string }[] = [
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{
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key: 'localOps',
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@@ -39,7 +50,10 @@ export function turnChartHtml(f: TurnChartFrame, actorName: string | null): stri
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{
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key: 'newTrain',
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label: 'New Train',
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tip: 'Timetabled trains for this Stage are built. New timetabled trains are randomly placed on the timetable. Held trains are built. Extra trains are built.',
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// Says WHO builds, which is the question this phase actually raises at a table: the round
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// starts with the Superintendent and works left, one car each, repeating (§7, Gap 9) — not
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// with whoever played the card. An Extra is the exception: its player loads it as they choose.
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tip: 'Timetabled trains for this Stage are built: starting with the Superintendent and working left, each player adds ONE car, going round again until the consist is full or the Division Yard has nothing suitable. New timetabled trains are rolled onto the timetable. Held trains are built. An Extra is loaded by the player who played it.',
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// a locomotive being made up
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icon: '<rect class="ic" x="2" y="6" width="9" height="7" rx="1"/><path class="ic" d="M11 9h4v4h-4"/><circle class="icf" cx="5" cy="15" r="1.5"/><circle class="icf" cx="13" cy="15" r="1.5"/>',
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},
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@@ -81,12 +95,18 @@ export function turnChartHtml(f: TurnChartFrame, actorName: string | null): stri
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// An automatic phase is waiting on nobody, and saying so is more use than a blank.
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const who = actorName ?? 'nobody — the Division is running itself';
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const fedora =
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superName === null
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? ''
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: `<div class="tc-super" data-tip="The Superintendent holds the Fedora. Every third Stage — 3, 6, 9 and 12 — it passes one seat to the left. The office rules on whether a following train may depart, and every round that goes round the table starts here: the New Train make-up round, and the acting order within a phase." tabindex="0">` +
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`<span aria-hidden="true">🎩</span> Superintendent <b>${esc(superName)}</b></div>`;
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return (
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`<div class="tc-when"><b>Day ${f.day}</b><span>Stage ${f.stage} of 12</span>` +
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`<span class="dim">${esc(f.clock)}</span></div>` +
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`<div class="tc-now">phase <b>${esc(f.phase)}</b></div>` +
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`<div class="tc-who">waiting on <b>${esc(who)}</b></div>` +
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fedora +
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`<ol class="tc-phases">${chips}</ol>`
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);
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}
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@@ -112,6 +132,11 @@ export const TURNCHART_CSS = `
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.tc-who{display:flex;align-items:center;gap:6px;font-size:12px;color:#8b94a3}
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.tc-who b{color:#b98cf0;background:rgba(150,110,230,.16);border:1px solid #8b6ad0;
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border-radius:11px;padding:1px 9px;font-size:12px}
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/* WHO HOLDS THE FEDORA. Violet like the rest of the chart — this is "where you are" news, not
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something to press — but unfilled, so the eye still lands on "waiting on" first: that is the one
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that changes every turn, while this changes four times a Day. */
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.tc-super{display:flex;align-items:center;gap:6px;font-size:12px;color:#8b94a3;cursor:help}
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.tc-super b{color:#cbb6f2;border:1px solid #6b5a94;border-radius:11px;padding:1px 9px;font-size:12px}
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ol.tc-phases{display:flex;gap:6px;list-style:none;margin:0;padding:0;flex-wrap:wrap}
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.tc-phase{display:flex;align-items:center;gap:6px;border:1px solid #2c333d;border-radius:14px;
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padding:3px 10px 3px 7px;font-size:11px;color:#8b94a3;background:#1a1f26;cursor:help}
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