v0.7.0 — four game types, a lobby you can read and leave, and a multiplayer game that makes a sound
The multiplayer set-up, the lobby, the start of a game, and four signals a remote client had never been sent. Reasoning, the preset table and what was verified how: CHANGELOG.md. - Co-op, Competitive, Cutthroat, Solitaire and Custom, on both screens, from one shared block — they had drifted, and each was missing a question the other asked. - A player reads the whole rule set before taking a seat, may leave a lobby or a running game, and keeps a seat across a reload. The host may clear a chair. The browser remembers every game it is in, not just the last one. - The start of a game is drawn: a handoff beat, an announcement, the code and type in the header. - Sound, the timetable flash, announcements and the just-drawn badge now reach a remote client; justDrawn goes to the seat that drew it and nobody else. - Played on StartOS, which found the rest: an Extra belongs to the player who played it, the board never named the Superintendent, bot seats were reported as absent players, and rule section numbers are out of every string a player reads. Also carries the previous session's Heavy Grade documentation work — asked again, answer unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016JczK5i33ZNSf2PtzZqdhS
This commit is contained in:
co-authored by
Claude Opus 5
parent
42adfda390
commit
06db36e5b5
+470
-129
@@ -80,7 +80,22 @@ main{display:grid;grid-template-columns:minmax(0,1fr) 400px;gap:14px;padding:14p
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@media(max-width:1100px){main{grid-template-columns:1fr}}
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section{background:var(--panel);border:1px solid var(--line);border-radius:7px;
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padding:10px 12px;margin-bottom:12px}
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#lobby{max-width:640px;margin:0 auto;padding:14px}
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#lobby{max-width:1040px;margin:0 auto;padding:14px}
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/* The create form is two short lists, not one long one: what game this is on the left, what its
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rules are on the right. Collapses to one column where there is no room for two. */
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.lb-two{display:grid;grid-template-columns:minmax(0,1fr) minmax(0,1.1fr);gap:22px;align-items:start}
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@media(max-width:860px){.lb-two{grid-template-columns:1fr;gap:0}}
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.lb-col{min-width:0}
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.lb-span{grid-column:1/-1;min-width:0}
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/* The rules in as many columns as the width allows — one in the New Game dialog, which is narrow. */
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.set-groups{display:grid;grid-template-columns:repeat(auto-fit,minmax(290px,1fr));gap:0 26px;align-items:start}
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.set-group{min-width:0;break-inside:avoid}
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.set-group h3:first-child{margin-top:4px}
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/* A DISABLED CHOICE HAS TO LOOK DISABLED. Reported by Jesse: Solitaire is not selectable in the
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lobby and nothing on it said so — a radio that silently refuses reads as a broken radio. */
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.ng-radio.disabled{opacity:.45;cursor:not-allowed}
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.ng-radio.disabled:hover{background:none}
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.lb-why{color:#e0b060;font-size:11px}
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#lobby h2{margin-top:0}
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#lobby h3{margin-bottom:2px}
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.lb-seat{display:flex;align-items:center;gap:8px;padding:5px 0;border-bottom:1px solid var(--line)}
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@@ -227,6 +242,57 @@ h3.actions-hd{font-size:13px;text-transform:none;letter-spacing:.01em;color:#cfe
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ul.blocked{list-style:none;margin:0;padding:0;font-size:12px}
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ul.blocked li{padding:2px 0}
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.sev-warn{color:#e0b060}.sev-stop{color:#e58080}
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/* THE RULES BLOCK, shared by the lobby and the New Game dialog (`settings-form.ts`).
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`.changed` is the one signal that says "this game is not the type it claims" — amber, the palette's
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attention colour, never red: a changed rule is a choice, not an error. */
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.set-row{padding:3px 0}
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.set-row.changed{border-left:3px solid #e0b060;padding-left:9px;margin-left:-12px;
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background:rgba(224,176,96,.08);border-radius:0 4px 4px 0}
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.set-hint{display:block;font-size:11px;color:var(--dim);margin:2px 0 0}
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/* The line under the type radios when a game is no longer the type it started as. */
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.changed-note{color:#e0b060}
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.set-row.changed .set-hint{color:#e0b060}
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.set-row.unavailable{opacity:.5}
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.ng-gate{display:flex;align-items:center;gap:8px;flex-wrap:wrap;padding:3px 0}
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.ng-gate input[type=checkbox]{flex:none}
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.gate-num{width:82px}
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.ng-gate input:disabled{opacity:.45}
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.lb-params{display:flex;gap:14px;flex-wrap:wrap;align-items:end;margin:8px 0}
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.lb-params .ng-num{flex:1 1 150px}
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/* An error a player must not scroll past. The grey `.dim` line this replaced was routinely missed —
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it looked like the note above it. Red is the palette's `.sev-stop`. */
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.lb-error{color:#e58080;font-size:14px;font-weight:600;margin:8px 0;padding:8px 11px;
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border-left:3px solid #e58080;background:rgba(229,128,128,.12);border-radius:0 5px 5px 0;
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empty-cells:hide}
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.lb-error:empty{display:none}
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.lb-warn{color:#e0b060;font-size:13px;margin:8px 0}
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.lb-doors{display:flex;gap:9px;margin:14px 0 12px}
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.lb-door{flex:1;background:#222831;color:var(--fg);border:1px solid var(--line);border-radius:7px;
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padding:9px 12px;cursor:pointer;font:inherit;font-size:14px}
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.lb-door:hover{border-color:#4d6fa8}
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.lb-door.active{background:#2f3a4b;border-color:#6f8fc8;color:#cfe0f5;font-weight:600}
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.lb-saved{display:flex;align-items:center;gap:10px}
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.lb-known-row{display:flex;align-items:center;gap:10px;padding:6px 0;border-bottom:1px solid var(--line)}
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.lb-known-row:last-child{border-bottom:none}
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.lb-known-row .code{font-weight:700;letter-spacing:.06em;color:#f2e6cf;flex:1}
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.lb-type{font-size:15px;font-weight:600;color:#cfe0f5;margin:2px 0 8px}
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.lb-preview-head{background:#1e242c;border:1px solid var(--line);border-radius:7px;padding:10px 12px;margin:0 0 10px}
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/* The read-only rule set — what a joining player reads before sitting down, and what the seating
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screen keeps showing afterwards. Generated, never a form: nobody but the host may change these. */
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.rules-list{border:1px solid var(--line);border-radius:7px;background:#171c23;padding:4px 12px;margin:0 0 12px}
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.rules-list dl{display:grid;grid-template-columns:minmax(140px,auto) 1fr;gap:2px 14px;margin:8px 0}
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.rules-list dt{color:var(--dim);font-size:12px}
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.rules-list dd{margin:0;font-size:13px}
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.rules-list dd.changed{color:#e0b060}
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.rules-list h4{font-size:11px;text-transform:uppercase;letter-spacing:.07em;color:var(--dim);margin:10px 0 0}
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/* THE HANDOFF. Between the host pressing Start and the first Frame arriving there is nothing to
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draw — and a blank board is what a broken game looks like too. */
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#handoff{position:fixed;inset:0;z-index:20;display:none;align-items:center;justify-content:center;
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background:rgba(18,21,26,.94);text-align:center;padding:20px}
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#handoff.shown{display:flex}
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#handoff .hand-inner{max-width:460px}
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#handoff h2{font-size:15px;text-transform:none;letter-spacing:.01em;color:#cfe0f5}
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#handoff .hand-note{color:var(--dim);font-size:13px;margin-top:8px}
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</style>
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</head>
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<body>
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@@ -234,102 +300,251 @@ ul.blocked li{padding:2px 0}
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<!-- THE LOBBY (Phase 4) — shown instead of the game UI whenever there is no game yet to play: no
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stored session token, or a token whose game hasn't started. `lobby.ts` owns everything in here;
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`main.ts` only decides whether THIS div or `#gameui` below is the one currently visible.
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`#newgamedlg` at the very end of the body is solitaire-only and untouched by any of this. -->
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`#newgamedlg` at the very end of the body is solitaire-only, and asks the same questions through
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the same shared module (`settings-form.ts`) — the two blocks are generated from one template. -->
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<div id="lobby" hidden>
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<header><b><a href="./index.html" class="home">Station Master</a></b> — <span class="dim">Multiplayer</span></header>
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<!-- Whatever brought the player here when it was not their own click: a game that was ended under
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them, or a lobby that closed. Never a field-level error — those sit with their fields. -->
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<p class="lb-error" id="lb-notice" role="alert" hidden></p>
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<section id="lb-secret-section">
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<h2>Join secret</h2>
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<p class="ng-note">Whoever is running this server gave you a secret out of band (a chat message, not a public page). It is kept in this browser only, never shown back, and sent with every lobby request.</p>
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<label class="ng-num"><span>Join secret</span><input id="lb-secret" type="password" autocomplete="off"></label>
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<!-- Saved: one line, not a password field asking to be filled in again. `lobby.ts` swaps these
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two, and re-opens the ask automatically when the server answers 403. -->
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<div id="lb-secret-saved" class="lb-saved" hidden>
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<span class="dim">Join secret · saved in this browser</span>
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<button id="lb-secret-change" class="ghost" type="button">Change</button>
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</div>
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<div id="lb-secret-ask">
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<p class="ng-note">Whoever is running this server gave you a secret out of band (a chat message, not a public page). It is kept in this browser only, never shown back, and sent with every lobby request.</p>
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<label class="ng-num"><span>Join secret</span><input id="lb-secret" type="password" autocomplete="off"></label>
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</div>
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</section>
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<!-- EVERY GAME THIS BROWSER IS IN. `localStorage` used to hold exactly ONE multiplayer session, so
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joining a second silently overwrote the first and locked that seat out for good. Keyed by game
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now, and this is where they are picked between — and forgotten deliberately rather than by
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accident. -->
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<section id="lb-known" hidden>
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<h2>Games you are in</h2>
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<p class="ng-note">This browser holds a seat in these. Rejoining needs the token kept here, so
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<b>Forget</b> is the one thing that cannot be undone from this screen.</p>
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<div id="lb-known-list"></div>
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</section>
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<section id="lb-choice-section">
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<h2>Create or join a game</h2>
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<label class="ng-num"><span>Your display name</span><input id="lb-name" type="text" autocomplete="off" maxlength="40"></label>
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<h3>Create a new game</h3>
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<p class="ng-note">You become the host — you choose the mode and, once everyone's seated, start the game. 2 to 4 players.</p>
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<label class="ng-radio"><input type="radio" name="lb-mode" value="competitive" checked>
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<span><b>Competitive</b><br><span class="dim">Highest Revenue wins, unless the table misses the combined minimum — then everyone loses.</span></span></label>
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<label class="ng-radio"><input type="radio" name="lb-mode" value="coop">
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<span><b>Co-op</b><br><span class="dim">Everyone's Revenue counts as one table score, against the same kind of combined minimum.</span></span></label>
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<label class="ng-num"><span>Players at the table</span>
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<select id="lb-players">
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4" selected>4</option>
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</select></label>
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<details id="lb-settings">
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<summary>Game settings</summary>
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<p class="ng-note">The same dials the solitaire New Game dialog has. Picking a mode or a table
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size sets them to that game's defaults; every one stays yours to change. They are fixed when
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the game is created and cannot be changed once it starts.</p>
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<!-- TWO DOORS, one panel at a time. Joining used to be a heading at the BOTTOM of the create
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form: someone sent a code had to scroll past fifteen fields they had no use for. -->
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<div class="lb-doors">
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<button id="lb-door-join" class="lb-door active" type="button">Join a game</button>
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<button id="lb-door-create" class="lb-door" type="button">Create a game</button>
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</div>
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<h3>Seed</h3>
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<section id="lb-join-panel">
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<h2>Join a game</h2>
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<p class="ng-note">Ask whoever created the game for its code. You will see the whole rule set
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before you take a seat.</p>
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<label class="ng-num"><span>Game code</span><input id="lb-code" type="text" autocomplete="off" placeholder="RAIL-1234"></label>
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<button id="lb-look" type="button">Look up game</button>
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<p class="lb-error" id="lb-join-err" role="alert"></p>
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<!-- Filled by `/api/lobby/preview` — the config, who is seated, and nothing else. The SEED is
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never in that response: it decides every shuffle in the game. -->
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<div id="lb-preview" hidden>
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<h3>Before you sit down</h3>
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<div class="lb-preview-head">
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<div class="lb-invite-code" id="lb-preview-code"></div>
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<div id="lb-preview-type" class="lb-type"></div>
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<div id="lb-preview-who" class="dim"></div>
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</div>
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<div id="lb-preview-rules" class="rules-list"></div>
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<button id="lb-join" type="button">Join this game</button>
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</div>
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</section>
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<section id="lb-create-panel" hidden>
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<h2>Create a new game</h2>
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<p class="ng-note">You become the host — you choose the game type and, once everyone is seated, start the game. 2 to 4 players.</p>
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<!-- TWO COLUMNS WHERE THERE IS ROOM. One 640px-wide column made this form a very long scroll
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for what is really two short lists: what game this is, and what its rules are. -->
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<div class="lb-two">
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<div class="lb-col">
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<!-- THE PARAMETERS, above the type. Changing one of these does NOT make the game Custom: the
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types are formulas in the table size and the length, so the Revenue floor re-derives and
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"Co-op, 3 players, 8 days" is still Co-op. -->
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<div class="lb-params">
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<label class="ng-num"><span>Seed</span>
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<input id="lb-seed" type="text" inputmode="numeric" autocomplete="off" placeholder="blank for a random seed"></label>
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<label class="ng-num"><span>Players at the table</span>
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<select id="lb-players">
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4" selected>4</option>
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</select></label>
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<label class="ng-num"><span>Days</span>
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<input id="lb-days" type="number" min="1" max="20" step="1" value="5"></label>
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</div>
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<p class="ng-note">The same seed and the same settings always deal the same railroad, so a game
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can be shared, compared or replayed. Leave it blank for a random one.</p>
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<input id="lb-seed" type="text" inputmode="numeric" autocomplete="off" placeholder="blank for a random seed">
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<!-- WITH THE TABLE SIZE IT IS ABOUT, not below the rules block — reported by Jesse, who found
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it separated from the control it explains by fifteen settings. -->
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<p class="ng-note">Every chair has to be taken before the game can start — by a person or by a
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bot. Pick the size of the table now; it cannot change once the game is created.</p>
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</div>
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<div class="lb-col">
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<h3>Game type</h3>
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<div class="set-row" id="lb-type-row">
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<label class="ng-radio"><input type="radio" name="lb-type" value="solitaire">
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<span><b>Solitaire</b><br><span class="dim">One railroad, one player. The whole Division is yours to run.</span></span></label>
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<label class="ng-radio"><input type="radio" name="lb-type" value="coop" checked>
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<span><b>Co-op</b><br><span class="dim">Everyone’s Revenue is one table score. You win together or lose together.</span></span></label>
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<label class="ng-radio"><input type="radio" name="lb-type" value="competitive">
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<span><b>Competitive</b><br><span class="dim">Highest Revenue wins — unless the table misses its combined minimum, and then everyone loses.</span></span></label>
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<label class="ng-radio"><input type="radio" name="lb-type" value="cutthroat">
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<span><b>Cutthroat</b><br><span class="dim">Highest Revenue wins, and nothing is shared — the only way everyone loses is three collisions in one Day.</span></span></label>
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<label class="ng-radio"><input type="radio" name="lb-type" value="custom">
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<span><b>Custom</b><br><span class="dim">Whatever you set below. Selected for you the moment you change a rule; it is scored as the type you started from.</span></span></label>
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</div>
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<p class="ng-note" id="lb-type-note"></p>
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</div>
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<!-- FULL WIDTH WHEN IT OPENS. Reported by Jesse: opened inside the right-hand column it made a
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very long scroll with the left column standing empty beside it. It is a grid child of its
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own now, spanning both, and its five groups flow into as many columns as fit. -->
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<details id="lb-settings" class="lb-span">
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<summary>Game settings</summary>
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<p class="ng-note">Every rule the game type sets, and every one of them yours to change.
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Changing any of them selects <b>Custom</b>, which keeps the scoring of the type you
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||||
started from; clicking a type again resets all of them back to it. They are fixed when the
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||||
game is created and cannot be changed once it starts.</p>
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<div class="set-groups">
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<div class="set-group">
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||||
<h3>Starting hand</h3>
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||||
<p class="ng-note">What each player is dealt before the first turn. The hand limit is three
|
||||
either way — deal six and the first turn is spent choosing which of them to keep.</p>
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||||
<label class="ng-radio"><input type="radio" name="lb-hand" value="threeRandom" checked>
|
||||
<span>Three random cards</span></label>
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||||
<label class="ng-radio"><input type="radio" name="lb-hand" value="sixRandom">
|
||||
<span>Six random cards</span></label>
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||||
<label class="ng-radio"><input type="radio" name="lb-hand" value="threeTrackThreeOther">
|
||||
<span>Three track and three other</span></label>
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||||
<div class="set-row" id="lb-hand-row">
|
||||
<label class="ng-radio"><input type="radio" name="lb-hand" value="threeRandom">
|
||||
<span><b>Three random cards</b><br><span class="dim">The original rule. At the hand limit already, and no guarantee of track.</span></span></label>
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||||
<label class="ng-radio"><input type="radio" name="lb-hand" value="sixRandom" checked>
|
||||
<span><b>Six random cards</b><br><span class="dim">Twice the choice, still no guaranteed track — the first turn is a discard.</span></span></label>
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||||
<label class="ng-radio"><input type="radio" name="lb-hand" value="threeTrackThreeOther">
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||||
<span><b>Three random track and three random non-track cards</b><br><span class="dim">Dealt from two piles, so the district you can build is dealt rather than waited for.</span></span></label>
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||||
<span class="set-hint" id="lb-hand-hint"></span>
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||||
</div>
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||||
</div>
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||||
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||||
<div class="set-group">
|
||||
<h3>Where an Extra may start</h3>
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||||
<p class="ng-note">The player who plays an Extra Train card chooses where its Crew Tray goes,
|
||||
and the place decides which way it runs — a Division Point sends it away from itself; in the
|
||||
middle of the railroad the player picks east or west. The Division Points and the Interchange
|
||||
belong to nobody and are always available. Starting one inside a district is the part that
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||||
favours a seat, so it is set here. An Office must be a Control Point whatever this says: a
|
||||
Whistle Post never qualifies.</p>
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||||
<div class="set-row" id="lb-extra-row">
|
||||
<label class="ng-radio"><input type="radio" name="lb-extra" value="divisionPointsOnly">
|
||||
<span><b>Division Points and the Interchange only</b><br><span class="dim">The strictest reading. Every Extra begins on shared ground.</span></span></label>
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||||
<label class="ng-radio"><input type="radio" name="lb-extra" value="ownOffice">
|
||||
<span><b>Also the playing player’s own Control Point</b><br><span class="dim">You may start one at home, but not in somebody else’s district.</span></span></label>
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||||
<label class="ng-radio"><input type="radio" name="lb-extra" value="anyOffice">
|
||||
<span><b>Also any player’s Control Point</b><br><span class="dim">The most permissive — an Extra may be planted in another player’s district.</span></span></label>
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||||
<span class="set-hint" id="lb-extra-hint"></span>
|
||||
</div>
|
||||
</div>
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||||
|
||||
<div class="set-group">
|
||||
<h3>Revenue</h3>
|
||||
<p class="ng-note">What each piece of work pays, 0 to 5. Zero switches an economy off so the
|
||||
others can be read.</p>
|
||||
<label class="ng-num"><span>Passenger revenue per coach</span>
|
||||
<input id="lb-passenger" type="number" min="0" max="5" step="1" value="1"></label>
|
||||
<label class="ng-num"><span>Freight revenue per load</span>
|
||||
<input id="lb-freight" type="number" min="0" max="5" step="1" value="1"></label>
|
||||
<label class="ng-num"><span>Train revenue per transit</span>
|
||||
<input id="lb-transit" type="number" min="0" max="5" step="1" value="0"></label>
|
||||
<p class="ng-note">What each piece of work pays, 0 to 5. A coach pays when it is boarded and
|
||||
again when it is detrained; a load pays when it is made up and again when it is broken. Zero
|
||||
switches an economy off so the others can be read.</p>
|
||||
<div class="set-row" id="lb-passenger-row">
|
||||
<label class="ng-num"><span>Passenger revenue per coach</span>
|
||||
<input id="lb-passenger" type="number" min="0" max="5" step="1" value="1"></label>
|
||||
<span class="set-hint" id="lb-passenger-hint"></span>
|
||||
</div>
|
||||
<div class="set-row" id="lb-freight-row">
|
||||
<label class="ng-num"><span>Freight revenue per load</span>
|
||||
<input id="lb-freight" type="number" min="0" max="5" step="1" value="1"></label>
|
||||
<span class="set-hint" id="lb-freight-hint"></span>
|
||||
</div>
|
||||
<div class="set-row" id="lb-transit-row">
|
||||
<label class="ng-num"><span>Train revenue per transit</span>
|
||||
<input id="lb-transit" type="number" min="0" max="5" step="1" value="0"></label>
|
||||
<span class="set-hint" id="lb-transit-hint"></span>
|
||||
</div>
|
||||
<p class="ng-note">A transit pays every player, once, when a train runs off the end of the
|
||||
Division — the one thing nobody has to work for.</p>
|
||||
</div>
|
||||
|
||||
<div class="set-group">
|
||||
<h3>Victory conditions</h3>
|
||||
<p class="ng-note">How long the game runs, and the ways it can end. 0 turns any of these off.
|
||||
The combined-Revenue default is sized for the table you chose above.</p>
|
||||
<label class="ng-num"><span>Days</span>
|
||||
<input id="lb-days" type="number" min="1" max="20" step="1" value="5"></label>
|
||||
<label class="ng-num"><span>Minimum combined Revenue to avoid a loss</span>
|
||||
<input id="lb-minrev" type="number" min="0" step="1" value="60"></label>
|
||||
<label class="ng-num"><span>Collisions in one Day that end the game</span>
|
||||
<input id="lb-colday" type="number" min="0" step="1" value="3"></label>
|
||||
<label class="ng-num"><span>Collisions across the whole game that end it</span>
|
||||
<input id="lb-coltotal" type="number" min="0" step="1" value="5"></label>
|
||||
<label class="ng-num"><span>Allow the opponent-directed cards</span>
|
||||
<input id="lb-pvp" type="checkbox"></label>
|
||||
<p class="ng-note" id="lb-pvp-note">Not yet built (<code>TODO.md</code>) — this has no effect
|
||||
either way until then.</p>
|
||||
<p class="ng-note">The ways this game can end badly. Each one is switched on or off in its own
|
||||
right; how long the game runs is set above, with the table size.</p>
|
||||
<div class="set-row" id="lb-minrev-row">
|
||||
<label class="ng-gate"><input type="checkbox" id="lb-minrev-on" checked>
|
||||
<span>Everyone loses if combined Revenue at the end is under</span>
|
||||
<input id="lb-minrev" type="number" min="0" step="1" class="gate-num"></label>
|
||||
<span class="set-hint" id="lb-minrev-hint"></span>
|
||||
</div>
|
||||
<div class="set-row" id="lb-colday-row">
|
||||
<label class="ng-gate"><input type="checkbox" id="lb-colday-on" checked>
|
||||
<span>The game ends and everyone loses if collisions in one Day reach</span>
|
||||
<input id="lb-colday" type="number" min="0" step="1" class="gate-num"></label>
|
||||
<span class="set-hint" id="lb-colday-hint"></span>
|
||||
</div>
|
||||
<div class="set-row" id="lb-coltotal-row">
|
||||
<label class="ng-gate"><input type="checkbox" id="lb-coltotal-on" checked>
|
||||
<span>The game ends and everyone loses after this many collisions in the whole game</span>
|
||||
<input id="lb-coltotal" type="number" min="0" step="1" class="gate-num"></label>
|
||||
<span class="set-hint" id="lb-coltotal-hint"></span>
|
||||
</div>
|
||||
<p class="ng-note">The opponent-directed cards — Derail, Watertower, Hobo Jungle and the
|
||||
nineteen others, along with the seven that answer them — are not implemented yet, so no game
|
||||
type deals them whatever else is set here.</p>
|
||||
</div>
|
||||
|
||||
<div class="set-group">
|
||||
<h3>Optional rules</h3>
|
||||
<p class="ng-note">Appendix B. Off by default; each one changes how the game plays.</p>
|
||||
<label class="ng-num"><span>Reduced Visibility — five switching Moves instead of six in the
|
||||
night Stages (1–3 and 11–12)</span>
|
||||
<input id="lb-visibility" type="checkbox"></label>
|
||||
<label class="ng-num"><span>Employee Rotation — at the end of each Day everyone moves one chair
|
||||
left and takes over the next station up the line. Your Revenue and the Fedora go with you;
|
||||
the district stays where it is</span>
|
||||
<input id="lb-rotation" type="checkbox"></label>
|
||||
<label class="ng-num"><span>Emergency Toolbox — everyone starts holding a Red Flag, so a hand of
|
||||
four; play or discard down to three on the first turn</span>
|
||||
<input id="lb-toolbox" type="checkbox"></label>
|
||||
</details>
|
||||
<p class="ng-note">Every chair has to be taken before the game can start — by a person or by a
|
||||
bot. Pick the size of the table now; it cannot change once the game is created.</p>
|
||||
<button id="lb-create">Create game</button>
|
||||
<p class="dim" id="lb-create-err" role="alert"></p>
|
||||
<p class="ng-note">Off in every game type; each one changes how the game plays.</p>
|
||||
<div class="set-row" id="lb-visibility-row">
|
||||
<label class="ng-num"><span>Reduced Visibility — five switching Moves instead of six in the
|
||||
night Stages (1–3 and 11–12)</span>
|
||||
<input id="lb-visibility" type="checkbox"></label>
|
||||
<span class="set-hint" id="lb-visibility-hint"></span>
|
||||
</div>
|
||||
<div class="set-row" id="lb-rotation-row">
|
||||
<label class="ng-num"><span>Employee Rotation — at the end of each Day everyone moves one
|
||||
chair left and takes over the next station up the line. Your Revenue and the Fedora go with
|
||||
you; the district stays where it is</span>
|
||||
<input id="lb-rotation" type="checkbox"></label>
|
||||
<span class="set-hint" id="lb-rotation-hint"></span>
|
||||
</div>
|
||||
<div class="set-row" id="lb-toolbox-row">
|
||||
<label class="ng-num"><span>Emergency Toolbox — everyone starts holding a Red Flag, so a hand
|
||||
of four; play or discard down to three on the first turn</span>
|
||||
<input id="lb-toolbox" type="checkbox"></label>
|
||||
<span class="set-hint" id="lb-toolbox-hint"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h3>Join a game</h3>
|
||||
<p class="ng-note">Ask whoever created the game for its code.</p>
|
||||
<label class="ng-num"><span>Game code</span><input id="lb-code" type="text" autocomplete="off" placeholder="RAIL-1234"></label>
|
||||
<button id="lb-join">Join game</button>
|
||||
<p class="dim" id="lb-join-err" role="alert"></p>
|
||||
</div>
|
||||
</details>
|
||||
|
||||
<div class="lb-span">
|
||||
<button id="lb-create" type="button">Create game</button>
|
||||
<p class="lb-error" id="lb-create-err" role="alert"></p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
<!-- Shown once created or joined, in place of the choice above, until the host starts the game. -->
|
||||
@@ -337,20 +552,28 @@ ul.blocked li{padding:2px 0}
|
||||
<h2>Seating</h2>
|
||||
<div class="lb-invite">
|
||||
<div>
|
||||
<div class="lb-invite-label">Send this code to your players</div>
|
||||
<div class="lb-invite-label">Send this to your players</div>
|
||||
<div class="lb-invite-code" id="lb-gamecode"></div>
|
||||
</div>
|
||||
<button id="lb-copy" class="ghost">Copy</button>
|
||||
<button id="lb-copy" class="ghost" type="button">Copy code</button>
|
||||
<button id="lb-copylink" class="ghost" type="button">Copy invite link</button>
|
||||
<span class="ng-note" id="lb-copied"></span>
|
||||
</div>
|
||||
<p class="ng-note">They enter it under <b>Join a game</b>, along with the same join secret you used.</p>
|
||||
<p class="ng-note">The host may fill an empty seat with a bot, and starts the game once every
|
||||
seat is either a player or a bot. <b>These chairs are not the running order</b> — who sits
|
||||
where along the Division is decided by a D12 roll when the game starts (§4.4), and the map
|
||||
shows the result.</p>
|
||||
<p class="ng-note">They enter the code under <b>Join a game</b>, along with the same join secret
|
||||
you used — the link carries the code, never the secret.</p>
|
||||
<p class="ng-note">The host may fill an empty seat with a bot or clear an occupied one, and
|
||||
starts the game once every seat is either a player or a bot. <b>These chairs are not the
|
||||
running order</b> — who sits where along the Division is decided by a D12 roll when the game
|
||||
starts, and the map shows the result.</p>
|
||||
<div id="lb-seats"></div>
|
||||
<p class="lb-warn" id="lb-stream-note" role="status" hidden></p>
|
||||
<button id="lb-start" disabled>Start game</button>
|
||||
<p class="dim" id="lb-start-note"></p>
|
||||
<button id="lb-leave" class="ghost" type="button">Leave</button>
|
||||
<p class="lb-error" id="lb-start-note" role="alert"></p>
|
||||
|
||||
<h3>The game you are in</h3>
|
||||
<div id="lb-seating-type" class="lb-type"></div>
|
||||
<div id="lb-seating-rules" class="rules-list"></div>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
@@ -363,6 +586,14 @@ ul.blocked li{padding:2px 0}
|
||||
engine's guess at what your score ought to be were noise on the one line that must not wrap. -->
|
||||
<span id="objective" class="pace">—</span>
|
||||
<span class="dim">seed <span id="seed">—</span></span>
|
||||
<!-- THE GAME CODE SURVIVES THE LOBBY. It used to end at `Lobby.Start` — the code was never carried
|
||||
into `LobbyReady` — so a seated player could not say which game they were in, could not match
|
||||
it against the administrator's Games in Progress list, and could not pass it to a latecomer.
|
||||
Empty (and collapsed) in solitaire, where there is no code. -->
|
||||
<span class="dim" id="gamecode" title="The code this game was created under. The administrator's Games in Progress list uses it, and it is how you say which game you mean."></span>
|
||||
<!-- Co-op, Competitive, Cutthroat or Custom, derived from the config the Frame carries
|
||||
(`presets.ts`). A Cutthroat game used to look exactly like a Co-op one from the board. -->
|
||||
<span class="dim" id="gametype" title=""></span>
|
||||
<!-- WHICH RULES THIS GAME IS BEING PLAYED UNDER. The settings are chosen when the game is dealt
|
||||
and then never mentioned again, which makes a playtest note ("scored 4") unreadable a week
|
||||
later: at 0 revenue per transit that is a different game from the same seed at 5. Short enough
|
||||
@@ -379,6 +610,12 @@ ul.blocked li{padding:2px 0}
|
||||
<button id="savefile" title="Download this game as a save file you can replay or share">Save replay</button>
|
||||
<button id="newgame" title="Deal a fresh game. You choose the seed, the opening hand and what the three economies pay. Undo steps back one action at a time; this throws the whole game away, so download the replay first if you want to keep it.">New game</button>
|
||||
<button id="multiplayer" title="Create or join a Competitive or Co-op game on this server, with other players.">Multiplayer</button>
|
||||
<!-- LEAVING A RUNNING GAME. Reported by Jesse 2026-08-23: "if I'm a player in the middle of the
|
||||
game and I need to leave, how do I leave the game, clear the token from my browser so I can
|
||||
play a different game later?" There was no way at all — the page rejoined the same game on
|
||||
every load and nothing let go of it. This keeps your seat — the table waits for you — and
|
||||
your token, and puts you back at the lobby, which lists every game this browser is in. -->
|
||||
<button id="leavegame" hidden title="Go back to the lobby. Your seat is kept and the game waits for you — the lobby lists it under Games you are in, so you can come back or hand the browser to a different game.">Leave game</button>
|
||||
<a class="home" href="./replays.html" style="font-size:12px">replays</a>
|
||||
<span class="dim build" title="what is actually deployed">__BUILD__</span>
|
||||
</header>
|
||||
@@ -471,60 +708,152 @@ ul.blocked li{padding:2px 0}
|
||||
<form method="dialog" id="newgameform">
|
||||
<h2 class="big" id="ng-title">New game</h2>
|
||||
|
||||
<!-- THE SAME BLOCK THE LOBBY USES, same shared module, same order — the two screens are one
|
||||
design. Only Solitaire can be dealt here; the multiplayer types are shown disabled rather
|
||||
than hidden, so what this screen offers and what the lobby offers read as one list. -->
|
||||
<div class="lb-params">
|
||||
<label class="ng-num"><span>Seed</span>
|
||||
<input id="ng-seed" type="text" inputmode="numeric" autocomplete="off" placeholder="blank for a random seed"></label>
|
||||
<label class="ng-num"><span>Days</span>
|
||||
<input id="ng-days" type="number" min="1" max="20" step="1" value="5"></label>
|
||||
</div>
|
||||
<p class="ng-note">The same seed and the same settings always deal the same railroad, so a game
|
||||
can be shared, compared or replayed. Leave it blank for a random one.</p>
|
||||
|
||||
<h3>Game type</h3>
|
||||
<p class="ng-note">Picking a type just sets the fields below to that type's defaults — every number stays yours to change afterward. Solitaire is the only type that can be dealt today; Competitive and Co-op need a server (coming soon).</p>
|
||||
<label class="ng-radio"><input type="radio" name="ng-mode" value="solitaire" checked>
|
||||
<span><b>Solitaire</b><br><span class="dim">One railroad, one player. Everything below is real today.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-mode" value="competitive">
|
||||
<span><b>Competitive</b><br><span class="dim">Highest Revenue wins, unless the table misses the combined minimum — then everyone loses.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-mode" value="coop">
|
||||
<span><b>Co-op</b><br><span class="dim">Everyone's Revenue counts as one table score, against the same kind of combined minimum.</span></span></label>
|
||||
<div class="set-row" id="ng-type-row">
|
||||
<label class="ng-radio"><input type="radio" name="ng-type" value="solitaire">
|
||||
<span><b>Solitaire</b><br><span class="dim">One railroad, one player. The whole Division is yours to run.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-type" value="coop" checked>
|
||||
<span><b>Co-op</b><br><span class="dim">Everyone’s Revenue is one table score. You win together or lose together.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-type" value="competitive">
|
||||
<span><b>Competitive</b><br><span class="dim">Highest Revenue wins — unless the table misses its combined minimum, and then everyone loses.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-type" value="cutthroat">
|
||||
<span><b>Cutthroat</b><br><span class="dim">Highest Revenue wins, and nothing is shared — the only way everyone loses is three collisions in one Day.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-type" value="custom">
|
||||
<span><b>Custom</b><br><span class="dim">Whatever you set below. Selected for you the moment you change a rule; it is scored as the type you started from.</span></span></label>
|
||||
</div>
|
||||
|
||||
<h3>Seed</h3>
|
||||
<p class="ng-note">The same seed and the same settings always deal the same railroad, so a game can be shared, compared or replayed. Leave it blank for a random one.</p>
|
||||
<input id="ng-seed" type="text" inputmode="numeric" autocomplete="off" placeholder="blank for a random seed">
|
||||
<p class="ng-note" id="ng-type-note"></p>
|
||||
|
||||
<h3>Starting hand</h3>
|
||||
<p class="ng-note">What each player is dealt before the first turn. The hand limit is three either way — deal six and the first turn is spent choosing which of them to keep.</p>
|
||||
<label class="ng-radio"><input type="radio" name="ng-hand" value="threeRandom" checked>
|
||||
<span><b>Three random cards</b><br><span class="dim">The original rule. At the hand limit already, and no guarantee of track.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-hand" value="sixRandom">
|
||||
<span><b>Six random cards</b><br><span class="dim">Twice the choice, still no guaranteed track — the first turn is a discard.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-hand" value="threeTrackThreeOther">
|
||||
<span><b>Three random track and three random non-track cards</b><br><span class="dim">Dealt from two piles, so the district you can build is dealt rather than waited for.</span></span></label>
|
||||
<details id="ng-settings" open>
|
||||
<summary>Game settings</summary>
|
||||
<p class="ng-note">Every rule the game type sets, and every one of them yours to change.
|
||||
Changing any of them selects <b>Custom</b>; clicking a type again resets all of them back
|
||||
to it.</p>
|
||||
<div class="set-groups">
|
||||
|
||||
<h3>Where an Extra may start</h3>
|
||||
<p class="ng-note">The player who plays an Extra Train card chooses where its Crew Tray goes, and the place decides which way it runs — a Division Point sends it away from itself; in the middle of the railroad the player picks east or west. The Division Points and the Interchange belong to nobody and are always available. Starting one inside a district is the part that favours a seat, so it is set here. An Office must be a Control Point whatever this says: a Whistle Post never qualifies.</p>
|
||||
<label class="ng-radio"><input type="radio" name="ng-extra" value="divisionPointsOnly">
|
||||
<span><b>Division Points and the Interchange only</b><br><span class="dim">The strictest reading of §7. Every Extra begins on shared ground.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-extra" value="ownOffice">
|
||||
<span><b>Also the playing player’s own Control Point</b><br><span class="dim">You may start one at home, but not in somebody else’s district.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-extra" value="anyOffice" checked>
|
||||
<span><b>Also any player’s Control Point</b><br><span class="dim">The most permissive, and what the game did before this setting existed.</span></span></label>
|
||||
<div class="set-group">
|
||||
<h3>Starting hand</h3>
|
||||
<p class="ng-note">What each player is dealt before the first turn. The hand limit is three
|
||||
either way — deal six and the first turn is spent choosing which of them to keep.</p>
|
||||
<div class="set-row" id="ng-hand-row">
|
||||
<label class="ng-radio"><input type="radio" name="ng-hand" value="threeRandom">
|
||||
<span><b>Three random cards</b><br><span class="dim">The original rule. At the hand limit already, and no guarantee of track.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-hand" value="sixRandom" checked>
|
||||
<span><b>Six random cards</b><br><span class="dim">Twice the choice, still no guaranteed track — the first turn is a discard.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-hand" value="threeTrackThreeOther">
|
||||
<span><b>Three random track and three random non-track cards</b><br><span class="dim">Dealt from two piles, so the district you can build is dealt rather than waited for.</span></span></label>
|
||||
<span class="set-hint" id="ng-hand-hint"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h3>Revenue</h3>
|
||||
<p class="ng-note">What each piece of work pays, 0 to 5. A coach pays when it is boarded and again when it is detrained; a load pays when it is made up and again when it is broken. Zero switches an economy off so the others can be read.</p>
|
||||
<label class="ng-num"><span>Passenger revenue per coach</span>
|
||||
<input id="ng-passenger" type="number" min="0" max="5" step="1" value="1"></label>
|
||||
<label class="ng-num"><span>Freight revenue per load</span>
|
||||
<input id="ng-freight" type="number" min="0" max="5" step="1" value="1"></label>
|
||||
<label class="ng-num"><span>Train revenue per transit</span>
|
||||
<input id="ng-transit" type="number" min="0" max="5" step="1" value="0"></label>
|
||||
<p class="ng-note">A transit pays every player, once, when a train runs off the end of the Division — the one thing nobody has to work for. It defaults to 0 for that reason.</p>
|
||||
<div class="set-group">
|
||||
<h3>Where an Extra may start</h3>
|
||||
<p class="ng-note">The player who plays an Extra Train card chooses where its Crew Tray goes,
|
||||
and the place decides which way it runs — a Division Point sends it away from itself; in the
|
||||
middle of the railroad the player picks east or west. The Division Points and the Interchange
|
||||
belong to nobody and are always available. Starting one inside a district is the part that
|
||||
favours a seat, so it is set here. An Office must be a Control Point whatever this says: a
|
||||
Whistle Post never qualifies.</p>
|
||||
<div class="set-row" id="ng-extra-row">
|
||||
<label class="ng-radio"><input type="radio" name="ng-extra" value="divisionPointsOnly">
|
||||
<span><b>Division Points and the Interchange only</b><br><span class="dim">The strictest reading. Every Extra begins on shared ground.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-extra" value="ownOffice">
|
||||
<span><b>Also the playing player’s own Control Point</b><br><span class="dim">You may start one at home, but not in somebody else’s district.</span></span></label>
|
||||
<label class="ng-radio"><input type="radio" name="ng-extra" value="anyOffice">
|
||||
<span><b>Also any player’s Control Point</b><br><span class="dim">The most permissive — an Extra may be planted in another player’s district.</span></span></label>
|
||||
<span class="set-hint" id="ng-extra-hint"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h3>Victory conditions</h3>
|
||||
<p class="ng-note">How long the game runs, and the ways it can end. 0 turns any of these off. The combined-Revenue suggestion updates for Competitive/Co-op — it assumes a 4-player table until there's a lobby to ask who's actually seated.</p>
|
||||
<label class="ng-num"><span>Days</span>
|
||||
<input id="ng-days" type="number" min="1" max="20" step="1" value="5"></label>
|
||||
<label class="ng-num"><span>Minimum combined Revenue to avoid a loss</span>
|
||||
<input id="ng-minrev" type="number" min="0" step="1" value="15"></label>
|
||||
<label class="ng-num"><span>Collisions in one Day that end the game</span>
|
||||
<input id="ng-colday" type="number" min="0" step="1" value="3"></label>
|
||||
<label class="ng-num"><span>Collisions across the whole game that end it</span>
|
||||
<input id="ng-coltotal" type="number" min="0" step="1" value="5"></label>
|
||||
<label class="ng-num"><span>Allow the opponent-directed cards</span>
|
||||
<input id="ng-pvp" type="checkbox"></label>
|
||||
<p class="ng-note" id="ng-pvp-note">Not yet built (<code>TODO.md</code>) — this has no effect either way until then.</p>
|
||||
<div class="set-group">
|
||||
<h3>Revenue</h3>
|
||||
<p class="ng-note">What each piece of work pays, 0 to 5. A coach pays when it is boarded and
|
||||
again when it is detrained; a load pays when it is made up and again when it is broken. Zero
|
||||
switches an economy off so the others can be read.</p>
|
||||
<div class="set-row" id="ng-passenger-row">
|
||||
<label class="ng-num"><span>Passenger revenue per coach</span>
|
||||
<input id="ng-passenger" type="number" min="0" max="5" step="1" value="1"></label>
|
||||
<span class="set-hint" id="ng-passenger-hint"></span>
|
||||
</div>
|
||||
<div class="set-row" id="ng-freight-row">
|
||||
<label class="ng-num"><span>Freight revenue per load</span>
|
||||
<input id="ng-freight" type="number" min="0" max="5" step="1" value="1"></label>
|
||||
<span class="set-hint" id="ng-freight-hint"></span>
|
||||
</div>
|
||||
<div class="set-row" id="ng-transit-row">
|
||||
<label class="ng-num"><span>Train revenue per transit</span>
|
||||
<input id="ng-transit" type="number" min="0" max="5" step="1" value="0"></label>
|
||||
<span class="set-hint" id="ng-transit-hint"></span>
|
||||
</div>
|
||||
<p class="ng-note">A transit pays every player, once, when a train runs off the end of the
|
||||
Division — the one thing nobody has to work for.</p>
|
||||
</div>
|
||||
|
||||
<div class="set-group">
|
||||
<h3>Victory conditions</h3>
|
||||
<p class="ng-note">The ways this game can end badly. Each one is switched on or off in its own
|
||||
right; how long the game runs is set above, with the table size.</p>
|
||||
<div class="set-row" id="ng-minrev-row">
|
||||
<label class="ng-gate"><input type="checkbox" id="ng-minrev-on" checked>
|
||||
<span>Everyone loses if combined Revenue at the end is under</span>
|
||||
<input id="ng-minrev" type="number" min="0" step="1" class="gate-num"></label>
|
||||
<span class="set-hint" id="ng-minrev-hint"></span>
|
||||
</div>
|
||||
<div class="set-row" id="ng-colday-row">
|
||||
<label class="ng-gate"><input type="checkbox" id="ng-colday-on" checked>
|
||||
<span>The game ends and everyone loses if collisions in one Day reach</span>
|
||||
<input id="ng-colday" type="number" min="0" step="1" class="gate-num"></label>
|
||||
<span class="set-hint" id="ng-colday-hint"></span>
|
||||
</div>
|
||||
<div class="set-row" id="ng-coltotal-row">
|
||||
<label class="ng-gate"><input type="checkbox" id="ng-coltotal-on" checked>
|
||||
<span>The game ends and everyone loses after this many collisions in the whole game</span>
|
||||
<input id="ng-coltotal" type="number" min="0" step="1" class="gate-num"></label>
|
||||
<span class="set-hint" id="ng-coltotal-hint"></span>
|
||||
</div>
|
||||
<p class="ng-note">The opponent-directed cards — Derail, Watertower, Hobo Jungle and the
|
||||
nineteen others, along with the seven that answer them — are not implemented yet, so no game
|
||||
type deals them whatever else is set here.</p>
|
||||
</div>
|
||||
|
||||
<div class="set-group">
|
||||
<h3>Optional rules</h3>
|
||||
<p class="ng-note">Off in every game type; each one changes how the game plays.</p>
|
||||
<div class="set-row" id="ng-visibility-row">
|
||||
<label class="ng-num"><span>Reduced Visibility — five switching Moves instead of six in the
|
||||
night Stages (1–3 and 11–12)</span>
|
||||
<input id="ng-visibility" type="checkbox"></label>
|
||||
<span class="set-hint" id="ng-visibility-hint"></span>
|
||||
</div>
|
||||
<div class="set-row" id="ng-rotation-row">
|
||||
<label class="ng-num"><span>Employee Rotation — at the end of each Day everyone moves one
|
||||
chair left and takes over the next station up the line. Your Revenue and the Fedora go with
|
||||
you; the district stays where it is</span>
|
||||
<input id="ng-rotation" type="checkbox"></label>
|
||||
<span class="set-hint" id="ng-rotation-hint"></span>
|
||||
</div>
|
||||
<div class="set-row" id="ng-toolbox-row">
|
||||
<label class="ng-num"><span>Emergency Toolbox — everyone starts holding a Red Flag, so a hand
|
||||
of four; play or discard down to three on the first turn</span>
|
||||
<input id="ng-toolbox" type="checkbox"></label>
|
||||
<span class="set-hint" id="ng-toolbox-hint"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</details>
|
||||
|
||||
<menu class="ng-buttons">
|
||||
<span class="ng-note" id="ng-multiplayer-note" style="margin:0 auto 0 0">Use the <b>Multiplayer</b> button instead — it creates or joins a game on this server.</span>
|
||||
@@ -534,6 +863,18 @@ ul.blocked li{padding:2px 0}
|
||||
</form>
|
||||
</dialog>
|
||||
|
||||
<!-- THE HANDOFF, between `Lobby.Start` and the first Frame.
|
||||
`beginRemote` used to write "… connecting to the game" into `#presence` — the DISCONNECT banner,
|
||||
whose job is `⚠ waiting on Alice`. It worked only because the first render overwrote it, and it
|
||||
had nothing to say when the first push never came. This is its own state: it opens on the way
|
||||
into a game, holds a deliberate beat so the game visibly begins, and closes on the first Frame. -->
|
||||
<div id="handoff">
|
||||
<div class="hand-inner">
|
||||
<h2 id="handoff-title">Dealing the railroad…</h2>
|
||||
<div id="handoff-note" class="hand-note"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script type="module" src="./web/main.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user