more info on train moves in history. train info added to tooltip on timetable and division map. support for multiple trains in area switching. more info on train7/8 wrt location of coach on initial train build.

This commit is contained in:
Jesse
2026-08-16 21:45:19 -04:00
parent 98f93e6691
commit 08339effba
14 changed files with 1029 additions and 40 deletions
+15
View File
@@ -9,6 +9,21 @@ Ordered within each section by how much it is currently costing us.
## Next
- [ ] **WHERE THE LOCAL'S COACH STANDS WHILE ITS ENGINE WORKS (§A.4) — now hit in play, still open.**
Trains 7/8 print "coach must remain on station track if switching", read as "the coach is never
set out". A cut comes off an OUTER end, so a coach on one outer end with the engine on the
other locks the train completely: it cannot set its freight car out, and cannot uncouple to run
around either, because that leaves the coach standing. Measured over 60 games — **1,181
positions where a set-out should have been possible, every one refused; no other train blocked
once.** Two of the six possible arrangements lock, and `ENGINE boxcar coach` — the one that
locks — is both prototypical and what make-up naturally produces.
**Worked around, not solved.** The make-up panel now tells the player to add the coach first
(v0.4.6), which produces `ENGINE coach boxcar` and works. The rules question is untouched: if
the coach may be set out **at the Office**, which is what the card's wording plainly says and
what a real mixed train does, then the prototypical make-up works and the advice becomes
unnecessary. That needs one exception to §A.4's blanket refusal to leave Rolling Stock at the
Office, for the coach and only on the Local.
- [ ] **3/4 EXPRESS PRINTS A RULE IT CAN NEVER USE — Jesse's call.** The card says *"may drop or pick
up one freight car at every location"* and also prints **Expedite**. Expedite means the train
departs the Stage it arrives (Q3): it arrives in the Mainline phase, stands through Cargo, and