more info on train moves in history. train info added to tooltip on timetable and division map. support for multiple trains in area switching. more info on train7/8 wrt location of coach on initial train build.
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@@ -127,6 +127,19 @@ button.cardact.discard{color:#d6b48a}
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.scheduled{display:block;font-size:11.5px;margin:0 0 7px;padding:3px 9px;border-radius:5px;
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background:rgba(40,140,60,.22);border:1px solid #2f6b47;color:#bfe8cd;font-weight:600}
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.makeup-note{font-size:11px;margin:0 0 5px}
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/* WHICH TRAIN AM I SWITCHING. A row of crews rather than a stacked list — they are alternatives,
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and the chosen one is the crew whose squares the board is drawing, so it wears the same violet
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"you are here" the rest of the page uses. */
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.crewpick{display:flex;flex-wrap:wrap;gap:6px;align-items:baseline}
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.crewpick h3{flex:0 0 100%;margin:0 0 2px}
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button.act.crew{width:auto;display:inline-block;margin:0}
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button.act.crew.on{border-color:var(--now);background:rgba(185,140,240,.18);color:#e9dcff}
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/* THE ORDER TO ADD THE CARS IN. Only ever drawn for a train whose make-up order can lock it (7/8
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Local), so it is worth a coloured rule down the side: a player who sees this once needs to read
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it, and will not see it again on the next train. `warn` is the train already made up badly. */
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.makeup-advice{font-size:11px;line-height:1.45;margin:0 0 6px;padding:5px 8px;border-radius:4px;
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border-left:3px solid #4d6fa8;background:rgba(60,100,170,.13)}
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.makeup-advice.warn{border-left-color:#e0a060;background:rgba(200,150,60,.15)}
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/* Moves left, beside the moves. Amber like the actions, because it is a budget being spent by the
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buttons underneath it; struck through in red once it is gone. */
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.moves{display:inline-block;font-size:11px;margin:0 0 7px;padding:1px 8px;border-radius:10px;
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