v0.3.0 — playtest fixes, two new rules, and §7 enforced

This commit is contained in:
Jesse
2026-08-12 21:08:28 -04:00
parent 6ead39c530
commit 1bf1e95058
38 changed files with 8514 additions and 5989 deletions
+8 -1
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@@ -843,10 +843,17 @@ turnout** (0° sends the 45° leg south, 180° sends it north). The chosen index
event, so replay reproduces the same layout.
Handedness is not a supply label: it IS the diagonal the 45° leg lies on. A left-hand card reaches
`sw` and `ne`, a right-hand card `se` and `nw`, and two stacked cards join only when their legs share
`se` and `nw`, a right-hand card `sw` and `ne`, and two stacked cards join only when their legs share
a diagonal. That is what makes the 4-left/4-right split of the curve and turnout supply meaningful,
and why a run-around needs one card of each hand.
Which row is called "left" follows the prototype: a turnout is named for the side its diverging route
leaves toward, seen by a train entering at the points. `{stem:'e', through:'w', diverge:'s'}` is
entered heading west, and facing west the leg to the south is on the driver's left — so left is
`nw_se`. Curves take their hand from the turnout whose leg they continue, which puts them on the same
diagonal. **This was inverted in the first implementation** and both tables were flipped together
once playtesting caught it; the geometry never moved, only the words.
**Consequence for print-and-play.** Card art must read correctly upside down — every track card is
laid at 0° or 180°, and nothing is ever turned on its side.
+44 -5
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@@ -234,9 +234,24 @@ trains are officially running yet. The future awaits!
6. The Home Office deck (52 cards, §12.1) is shuffled and placed face down.
7. Starting from the Superintendent, each player draws three cards off the Home Office deck. Then
three cards are drawn from the Home Office deck and placed face up next to it, forming the three
Department slots.
7. **[PROVISIONAL — the opening deal]** Separate the track cards and shuffle them apart from the
rest. Starting from the Superintendent, deal each player **three track cards and three other
cards**. Shuffle the leftover track back into the remaining cards to form the Home Office deck for
the rest of the game, then turn three cards face up next to it, forming the three Department
slots.
A player therefore opens holding six against a hand limit of three (§6.2). That is deliberate: the
first turn is spent choosing which district you can afford to build. Draw as usual, then play or
discard down to three before concluding — §6.2 already allows "any or all" cards to be played in a
turn, and there is no cap on discards, so the reduction can always be made.
**Why.** A run-around needs five specific pieces of the right hands in a usable order, and with
track drawn one card at a time the pieces essentially never met: measured over 12,000 turns, a
turnout and a matching-hand curve were in hand together on **0.2%** of them. Run-arounds ran at 91
per 100 games when track was a private supply the player chose from, 29 per 100 once it was drawn,
and 4 per 60 with track in the deck. This restores something close to the private supply without
reintroducing an unbounded one. Measured after the change: run-arounds **7 per 60**, districts
17.9 → 20.3 cards, revenue unmoved on its own.
8. Space should be provided for the Salvage Yard deck (discards).
@@ -383,6 +398,12 @@ point.
The imaginary dispatcher will Highball (clear) a train out of an Office under the following
conditions:
- The train did not just initially arrive from a Mainline card at the Office this Stage. A train that
rolls in stops for orders (§8.2) and leaves on a later Stage. **This is the condition the printed
`Expedite` rule exists to override** — an Expedited train departs the Stage it arrives (Q3), still
subject to every other condition below. Restored from the source sheet: this bullet was missing
from the transcription, which left `Expedite` looking like a special case with no general rule to
be special against.
- The train must be sitting on the A/D track before the Office, or at a Division Point.
- The train must be in the order listed on the train's card (engine on the front, Rolling Stock, and
possibly a Caboose). It may depart with fewer Rolling Stock than listed, but not out of order.
@@ -456,6 +477,21 @@ Loading and unloading of Rolling Stock (passengers and freight) takes place in t
For each Facility, add up the icon resources (Laborers and Porters) you have at that site. Resolve
them one at a time.
### 9.0 Clearing the line · **[PROVISIONAL]**
**Every train that departs your Office onto the Division earns you one Revenue point.** It is paid
once, when the train is highballed out of your section (§8.1) — not again when it later runs off the
end of the Division, which is somebody else's Division Point.
Unlike freight and passengers this pays for traffic you do not have to work, which is the point:
keeping the line clear is the Superintendent's job and until now nothing paid for doing it well. It
rewards splitting a Subdivision with a Control Point, holding a following train rather than gambling
on it, and building the A/D capacity to turn arrivals around.
Measured, this is worth **+5.4 Revenue a game** against a previous mean of 2.7 — it more than
doubles the score on its own and makes the 20-point target reachable largely on traffic. Flagged for
review alongside the victory target.
### 9.2 Passenger Operations
One Porter allows one of the following:
@@ -599,8 +635,11 @@ upgrade must never disturb a connection.
> **SUPERSEDED by the recovered design** (`docs/Deck cards2.xlsx`). The counts below are the invented
> placeholder and are kept only as the record of what was assumed before the real sheet turned up.
> The deck is **243 cards**, of which **104 are track**; see `content.ts` and
> `implications.md` §4a.
> The deck is **235 cards**, of which **96 are track**; see `content.ts` and `implications.md` §4a.
> The sheet's own track total is 104 — the 8 **sharp curves** are dealt zero copies, because the only
> thing separating one from an ordinary curve was a two-Move crossing cost that the Move model never
> charged, leaving them as duplicates taking eight draws. They stay in the catalogue at zero, as
> Poling does, so the design survives if the Move cost is ever built.
A single deck containing every card type. The three Departments are shared **decks**, not single
face-up slots: a discard is placed on top of whichever one the player chooses, and only the top card