make turnout description more clear. fix curves from breaking running track.

This commit is contained in:
Jesse
2026-08-05 10:03:50 -04:00
parent 9c76b1a5e2
commit 1c321d4cea
9 changed files with 226 additions and 28 deletions
+4
View File
@@ -16,6 +16,10 @@ Ordered within each section by how much it is currently costing us.
holds 243 of which 104 are track, so every draw is diluted by 43% — precisely the pressure
those multipliers exist to relieve. Until then, read no balance conclusion from the revenue
numbers; they are a functionality signal only.
- [ ] **The bot was partly living off an illegal placement.** Barring curves from the Running Track
(they have no east-west road and dead-end the main) cost it districts 28.0 → 19.7 cards and
revenue ~2.0 → 0.8. It has no plan for where a curve should go once the easy square is gone.
Same root cause as the two items below; fix them together, after the rebalance.
- [ ] **The bot cannot get a crew next to an industry, so Flying Switch never fires.** Industries are
now stub-only and the bot places 2.23 a game (was 3.84), in districts averaging under two rows
deep. `flyingSwitch` is exempted by name in the reachability sweep in `sim.test.ts`; deleting