make turnout description more clear. fix curves from breaking running track.
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@@ -16,6 +16,10 @@ Ordered within each section by how much it is currently costing us.
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holds 243 of which 104 are track, so every draw is diluted by 43% — precisely the pressure
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those multipliers exist to relieve. Until then, read no balance conclusion from the revenue
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numbers; they are a functionality signal only.
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- [ ] **The bot was partly living off an illegal placement.** Barring curves from the Running Track
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(they have no east-west road and dead-end the main) cost it districts 28.0 → 19.7 cards and
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revenue ~2.0 → 0.8. It has no plan for where a curve should go once the easy square is gone.
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Same root cause as the two items below; fix them together, after the rebalance.
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- [ ] **The bot cannot get a crew next to an industry, so Flying Switch never fires.** Industries are
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now stub-only and the bot places 2.23 a game (was 3.84), in districts averaging under two rows
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deep. `flyingSwitch` is exempted by name in the reachability sweep in `sim.test.ts`; deleting
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