make turnout description more clear. fix curves from breaking running track.
This commit is contained in:
+23
-18
@@ -27,7 +27,7 @@ import {
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trainProfile,
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} from '../engine/content.ts';
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import type { Intent } from '../engine/intents.ts';
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import type { Facility, GameState, TrackCard } from '../engine/state.ts';
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import type { Facility, GameState, TrackCard, TurnoutOrientation } from '../engine/state.ts';
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import type { Hand, TrackGeometry } from '../engine/content.ts';
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import type { Port } from '../engine/track.ts';
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import { connectionsFor, slopeOfPair, variantsFor } from '../engine/track.ts';
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@@ -859,16 +859,17 @@ function cellDescription(card: TrackCard, officeName: string, onRunning: boolean
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case 'sharpCurved': {
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const arc = g.arc ?? (g.hand === 'right' ? 'se' : 'sw');
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const cost = g.geometry === 'sharpCurved' ? ' · costs TWO Moves to cross' : '';
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return `${arcPhrase(arc)}${cost}${slopePhrase(arc[0] as Port, arc[1] as Port)}`;
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return `curve — ${curvePhrase(arc)}${cost}${slopePhrase(arc[0] as Port, arc[1] as Port)}`;
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}
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case 'turnout': {
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const t = g.turnout;
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if (!t) return 'turnout';
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// §A.1 is the subtlety worth spelling out: the missing edge, not a one-way street.
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return (
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`turnout — stem ${compass(t.stem)}, through ${compass(t.through)}, diverges ${compass(t.diverge)} at 45° · ` +
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`a train may run stem↔through or stem↔diverge, but NEVER between ${compass(t.through)} and ` +
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`${compass(t.diverge)}${slopePhrase(t.stem as Port, t.diverge as Port)}`
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`turnout — ${turnoutPhrase(t)} · a train coming the other way, from the ` +
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`${compass(t.through)} or the ${compass(t.diverge)}, may only leave by the ` +
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`${compass(t.stem)} — the two roads never join` +
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`${slopePhrase(t.stem as Port, t.diverge as Port)}`
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);
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}
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}
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@@ -878,13 +879,23 @@ function cellDescription(card: TrackCard, officeName: string, onRunning: boolean
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const compass = (p: string): string => ({ n: 'north', s: 'south', e: 'east', w: 'west' })[p] ?? p;
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/**
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* A curve, as the printed card draws it: along the centre line to a frog, then out at 45° through
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* the MIDDLE of an edge. Naming both halves is what stops it reading as a quarter-circle corner.
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* WHAT A TURNOUT DOES, in the words a player would use at the table.
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*
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* "Right-hand turnout, stem east, through west, diverges north" is three pieces of jargon and a
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* compass reading, and none of it answers the only question being asked: if my train comes in from
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* over there, where can it go? §A.1's rule falls straight out of the same sentence — traffic from
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* the stem may take either road, and traffic arriving on either road may only leave by the stem, so
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* the two roads never join.
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*/
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function arcPhrase(arc: string): string {
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function turnoutPhrase(t: TurnoutOrientation): string {
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return `allows traffic from the ${compass(t.stem)} to travel ${compass(t.through)} or turn to the ${compass(t.diverge)}`;
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}
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/** The same, for a curve: it has one road and no choice to make. */
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function curvePhrase(arc: string): string {
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const [a, b] = [arc[0] as Port, arc[1] as Port];
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const [side, leg] = a === 'n' || a === 's' ? [b, a] : [a, b];
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return `curve — runs ${compass(side!)} along the centre line, then leaves at 45° through the middle of the ${compass(leg!)} edge`;
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return `carries traffic from the ${compass(side!)} round to the ${compass(leg!)}`;
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}
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/**
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@@ -944,15 +955,9 @@ export function variantLabel(
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): string {
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const v = variantsFor(geometry, hand)[variant ?? 0];
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if (!v) return '';
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if (v.turnout) {
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return ` — stem ${compass(v.turnout.stem)}, through ${compass(v.turnout.through)}, diverges ${compass(v.turnout.diverge)} at 45°`;
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}
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if (v.arc) {
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const [a, b] = [v.arc[0] as Port, v.arc[1] as Port];
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const [side, leg] = a === 'n' || a === 's' ? [b, a] : [a, b];
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return ` — ${compass(side!)} to the middle of the ${compass(leg!)} edge`;
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}
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return ' — east–west';
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if (v.turnout) return ` — ${turnoutPhrase(v.turnout)}`;
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if (v.arc) return ` — ${curvePhrase(v.arc)}`;
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return ' — straight through, east to west';
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}
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/**
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