v0.3.1 — multiplayer groundwork: 13 engine tests covering 2-4 player games, a seat parameter on snapshot and actionMenu so a player sees their own railroad rather than seat 0's, and the 22 opponent-directed cards held out of every deck until they are built
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@@ -10,7 +10,7 @@ train into an occupied Subdivision. Get that wrong and two trains meet at speed.
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## Status
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**v0.3.0 — solitaire is playable in a browser.** The whole game runs client-side: the engine is pure,
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**v0.3.1 — solitaire is playable in a browser.** The whole game runs client-side: the engine is pure,
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imports nothing outside itself, and never touches `Math.random`, so a static host is all it needs.
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- **Rules** — fully specified. Ten gaps in the original prototype rules found and resolved.
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