v0.3.1 — multiplayer groundwork: 13 engine tests covering 2-4 player games, a seat parameter on snapshot and actionMenu so a player sees their own railroad rather than seat 0's, and the 22 opponent-directed cards held out of every deck until they are built
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@@ -60,7 +60,8 @@ export type TrackProfile = {
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/**
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* TRACK IS IN THE HOME OFFICE DECK, and is drawn and played like any other card.
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*
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* 104 cards, straight from column B of `docs/Deck cards2.xlsx`. An earlier reading made track a
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* 96 dealt of the sheet's 104 (column B of `docs/Deck cards2.xlsx`) — the 8 sharp curves are dealt
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* zero, see below. An earlier reading made track a
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* separate per-player supply of 26 pieces, sitting outside the deck and laid one a turn. That came
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* from misreading the sheet's LAST column, headed "Track Per Player" — 8/4/4/1/1/4/4 = 26, which is
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* a note about each player's likely share of 104 across four players, not a second stack of cards.
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@@ -102,7 +103,7 @@ export const TRACK_CARDS: readonly TrackProfile[] = [
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{ geometry: 'turnout', hand: 'left', name: 'Turnout (left)', copiesInDeck: 16, isOperationalRail: false, moveCost: 1 },
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];
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/** 104 — the sheet's "Total track". */
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/** 96 — the sheet's "Total track" of 104, less the 8 sharp curves now dealt at zero. */
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export const TRACK_IN_DECK = TRACK_CARDS.reduce((n, t) => n + t.copiesInDeck, 0);
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/** Start cards, placed at setup and never shuffled: 4 Whistle Posts, 8 Limits. */
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@@ -819,9 +820,20 @@ export function deckComposition(): { category: string; count: number }[] {
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];
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}
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/**
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* The whole CATALOGUE, including cards not currently dealt. Not the size of any deck in play — see
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* `DEALT_DECK_SIZE`, which is what `buildDeck` actually returns.
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*/
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export const DECK_SIZE = deckComposition().reduce((n, c) => n + c.count, 0);
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/** The solitaire deck drops the 22 opponent-directed cards. */
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/**
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* The deck actually dealt, in every mode: the catalogue less the 22 opponent-directed cards.
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*
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* Named for solitaire because Q6 dropped them there first, and kept under that name because the
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* number is the same either way. They are out of the competitive deck too until they are
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* implemented — `checkPlay` answers both categories NOT_IMPLEMENTED, so dealing them would make ~9%
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* of draws reject. See `buildDeck`.
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*/
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export const SOLITAIRE_DECK_SIZE = deckComposition()
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.filter((c) => !isOpponentOnly(c.category))
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.reduce((n, c) => n + c.count, 0);
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