fix tracks to all be EW. no more NS tracks
This commit is contained in:
+134
-69
@@ -13,14 +13,22 @@
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*
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* The second constraint is that a traversal may never leave a card through the port it entered by.
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* That is what "without changing direction" (§2.4) means in practice.
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*
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* THE THIRD CONSTRAINT IS GEOMETRY, and it is not topological at all. The printed cards
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* (docs/tracks.png) run the through rail dead centre, east-west, on every card; there is no
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* north-south track anywhere. Everything that leaves through the north or south edge does so at 45°
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* through the MIDDLE of that edge, which means two vertically stacked cards line up only when their
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* legs lie on the same diagonal. Two ports meeting is therefore no longer enough to make a
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* connection: use `joins`, never a bare pair of `hasPort` calls.
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*/
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import { MAX_CONSIST } from './content.ts';
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import type { TrackGeometry } from './content.ts';
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import type { Hand, TrackGeometry } from './content.ts';
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import type {
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GridCoord,
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OfficeArea,
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RollingStock,
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Slope,
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TrackCard,
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TrayId,
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TrackArc,
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@@ -67,16 +75,16 @@ type PortPair = readonly [Port, Port];
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/**
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* Which ports a card joins internally.
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*
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* - **straight / limits** — a plain through track.
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* - **turnout** — the through track plus ONE diverging leg off the east end. `e-w` and `e-n` exist;
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* `w-n` deliberately does not. That absence is §A.1's rule.
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* - **runAround** — a double-ended siding: both ends reach the loop, so a train can pass around
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* standing cars. §A.5's facing-point move is impossible without one.
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* - **office** — Gap 8: junction stubs above and below, each reaching both ends of the through
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* track. These are plain junctions, so unlike a turnout there is no missing pair. North and south
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* are not joined to each other — that would be crossing the running track.
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* - **facility** — a through track; the industry spur is the card's own spotting capacity rather
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* than a separate port.
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* - **straight / limits** — a plain east-west through track. There is no north-south straight: the
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* printed sheet has none, and a vertical rail cannot meet a 45° leg at an edge.
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* - **turnout** — the east-west through track plus ONE 45° leg reaching north or south. `{stem,
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* through}` and `{stem, diverge}` exist; `{through, diverge}` deliberately does not. That absence
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* is §A.1's rule.
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* - **office / facility** — a plain through track. Every office and industry card on the printed
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* sheet (Depot, Station, Terminal, Refinery, Freighthouse, Coal Tipple, Manufacturing, Town) is a
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* straight east-west rail with no diverging leg at all; the industry spur is the card's own
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* spotting capacity rather than a separate port. A district therefore grows off a TURNOUT laid on
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* the Running Track, which is how a real railroad does it.
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*/
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/**
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* Exported so the board can DRAW what the engine believes. Deriving the rails from anything else
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@@ -90,22 +98,13 @@ export function connectionsFor(card: TrackCard): readonly PortPair[] {
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case 'spaceUse':
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return [];
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case 'limits':
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return [['e', 'w']];
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case 'facility':
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return card.geometry.axis === 'ns' ? [['n', 's']] : [['e', 'w']];
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// Q7 — the card art draws the through-track along the TOP edge with everything diverging
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// downward, so a district is a Running Track with all Secondary Track hanging beneath it.
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// This supersedes Gap 8's north-and-south stubs.
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case 'office':
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return [
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['e', 'w'],
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['e', 's'],
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['w', 's'],
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];
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return [['e', 'w']];
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case 'track':
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switch (card.geometry.geometry) {
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case 'straight':
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return card.geometry.axis === 'ns' ? [['n', 's']] : [['e', 'w']];
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return [['e', 'w']];
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case 'turnout': {
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const o = card.geometry.turnout ?? DEFAULT_TURNOUT;
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// stem-through and stem-diverge exist; through-diverge deliberately does not (§A.1).
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@@ -116,79 +115,138 @@ export function connectionsFor(card: TrackCard): readonly PortPair[] {
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}
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/**
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* A CURVE IS AN ARC between two adjacent edges — one connection, no through track. The
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* printed cards show exactly this (docs/tracks.png, rows 3-4): a single sweep from edge to
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* edge with nothing running past it.
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*
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* It was previously modelled as a through track PLUS a diverging leg, which is a turnout —
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* and made curves topologically identical duplicates of them. Worse, every leg diverged
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* south, so no piece anywhere reached NORTH except an n-s straight. A district could
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* therefore only ever be a vertical column: no siding, no parallel track, no run-around.
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* printed cards show exactly this (docs/tracks.png, rows 3-4): a run along the centre line
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* from the east or west edge to a frog, then a 45° leg out through the middle of the north
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* or south edge, with nothing running past it.
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*
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* A SHARP curve is the same shape and costs two Moves to cross.
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*/
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case 'curved':
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case 'sharpCurved': {
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const arc = card.geometry.arc ?? (card.geometry.hand === 'left' ? 'sw' : 'se');
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const arc = card.geometry.arc ?? (card.geometry.hand === 'right' ? 'se' : 'sw');
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return [[arc[0] as Port, arc[1] as Port]];
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}
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}
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}
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}
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/** A turnout with no stated orientation takes this one. */
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export const DEFAULT_TURNOUT: TurnoutOrientation = { stem: 'e', through: 'w', diverge: 'n' };
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/**
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* A turnout with no stated orientation takes this one — the left-hand card at 0°, i.e. the
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* `ne_sw` slope. Only hand-less fixtures reach it; `variantsFor` always states an orientation.
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*/
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export const DEFAULT_TURNOUT: TurnoutOrientation = { stem: 'w', through: 'e', diverge: 's' };
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// ---------------------------------------------------------------------------
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// Slope — the 45° matching rule
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// ---------------------------------------------------------------------------
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/**
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* Which diagonal a port pair's 45° leg lies on, or `null` for the east-west through track.
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*
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* The pair IS the answer: a leg joining north to east and one joining south to west lie on the same
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* line, so both are `ne_sw`. Naming the slope after its two arcs makes the matching rule read
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* itself — `sw` above `ne` is continuous rail, `sw` above `nw` is a V.
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*/
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export function slopeOfPair(a: Port, b: Port): Slope | null {
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const pair = new Set<Port>([a, b]);
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if (!pair.has('n') && !pair.has('s')) return null;
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if (pair.has('n')) return pair.has('e') ? 'ne_sw' : 'nw_se';
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return pair.has('w') ? 'ne_sw' : 'nw_se';
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}
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/**
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* The slope of the leg leaving this card through `p`, or `null` if it has no such leg.
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*
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* A card has at most one leg per north/south edge — the printed cards give a turnout exactly one
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* and a curve exactly one — so there is never a second slope to choose between. `assertOneSlope`
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* in the tests holds that true for everything the supply can produce.
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*/
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export function slopeAt(card: TrackCard, p: Port): Slope | null {
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if (p !== 'n' && p !== 's') return null;
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for (const [a, b] of connectionsFor(card)) {
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if (a === p || b === p) return slopeOfPair(a, b);
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}
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return null;
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}
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/**
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* THE ADJACENCY TEST. Do these two cards actually join, across edge `p` of `a`?
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*
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* Two ports meeting is not enough. East and west ports sit at the same height on every card, so a
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* straight run is always continuous; but north and south are met at 45°, and a leg descending to
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* the right cannot be continued by one descending to the left. Every place that used to ask
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* `hasPort(a, p) && hasPort(b, opposite(p))` must ask this instead, or the board will draw — and
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* the engine will route trains through — a rail that bends back on itself at the card edge.
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*/
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export function joins(a: TrackCard, p: Port, b: TrackCard): boolean {
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if (!hasPort(a, p) || !hasPort(b, opposite(p))) return false;
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if (p === 'e' || p === 'w') return true;
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return slopeAt(a, p) === slopeAt(b, opposite(p));
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}
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// ---------------------------------------------------------------------------
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// Orientation (Gap 11)
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// ---------------------------------------------------------------------------
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/**
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* How a track card may be laid. Gap 11 resolved in favour of **orientation chosen on placement**:
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* a track card is generic and the player decides how to lay it.
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* HOW A TRACK CARD MAY BE LAID: turned, but never flipped.
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*
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* The measurement that settled it: with orientation fixed, an east-west straight has no north or
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* south port, so it could never attach to the Office's junction stubs. Simulated Office Areas grew
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* only sideways and downward — never upward — purely as an artifact of the default. That silently
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* undid Gap 8 and put Appendix A's switching puzzle out of reach.
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* A printed card has a back, so the only rotation that keeps the through rail east-west is 180°.
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* That gives every track card exactly TWO orientations, and it means the card's printed handedness
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* fixes which diagonal its 45° leg lies on for good — turning the card swaps the leg between north
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* and south, but never between diagonals.
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*
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* §A.1's constraint is preserved: a turnout's two legs still never join each other. Only the card's
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* rotation is free.
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* So handedness is not decoration and not merely a supply label: it is the slope, and a siding
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* needs one card of each hand (a left turnout to drop off the main, a right curve to climb back).
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* Which printed row we call "left" is the one arbitrary bit, and it lives entirely in the two
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* tables below.
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*
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* §A.1's constraint is preserved: a turnout's two legs still never join each other.
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*/
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const ARCS: readonly TrackArc[] = ['ne', 'nw', 'se', 'sw'];
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export type TrackVariant = {
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arc?: TrackArc;
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axis?: 'ew' | 'ns';
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turnout?: TurnoutOrientation;
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bypass?: Port;
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};
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/**
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* Q7 — everything diverges downward, so a turnout's leg is always south. Handedness (printed on
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* the card) decides which end of the through track it leaves from.
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*/
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const TURNOUT_VARIANTS: readonly TurnoutOrientation[] = [
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{ stem: 'e', through: 'w', diverge: 's' },
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{ stem: 'w', through: 'e', diverge: 's' },
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];
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/** Left-hand cards lie on `ne_sw`, right-hand on `nw_se`; 0° sends the leg south, 180° north. */
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const CURVE_VARIANTS: Record<Hand, readonly TrackArc[]> = {
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left: ['sw', 'ne'],
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right: ['se', 'nw'],
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none: ['sw', 'ne'],
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};
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export function variantsFor(geometry: TrackGeometry): TrackVariant[] {
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const TURNOUT_VARIANTS: Record<Hand, readonly TurnoutOrientation[]> = {
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left: [
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{ stem: 'w', through: 'e', diverge: 's' },
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{ stem: 'e', through: 'w', diverge: 'n' },
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],
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right: [
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{ stem: 'e', through: 'w', diverge: 's' },
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{ stem: 'w', through: 'e', diverge: 'n' },
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],
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none: [
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{ stem: 'w', through: 'e', diverge: 's' },
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{ stem: 'e', through: 'w', diverge: 'n' },
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],
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};
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export function variantsFor(geometry: TrackGeometry, hand: Hand = 'none'): TrackVariant[] {
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switch (geometry) {
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case 'straight':
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return [{ axis: 'ew' }, { axis: 'ns' }];
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// East-west, and turning it 180° gives the same card back. One orientation, not two.
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return [{}];
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case 'turnout':
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return TURNOUT_VARIANTS.map((t) => ({ turnout: t }));
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return TURNOUT_VARIANTS[hand].map((t) => ({ turnout: t }));
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case 'curved':
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case 'sharpCurved':
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// All four rotations. A two-port arc has no handedness that survives turning — its mirror IS
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// one of its rotations — so the printed hand governs supply, not what can be built.
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return ARCS.map((arc) => ({ arc }));
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return CURVE_VARIANTS[hand].map((arc) => ({ arc }));
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}
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}
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/** Facility and Office cards have fixed geometry; only plain track rotates. */
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/** Office and Facility cards are plain east-west track, so there is nothing to choose. */
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export function facilityVariants(): TrackVariant[] {
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return [{ axis: 'ew' }, { axis: 'ns' }];
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return [{}];
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}
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/** Ports reachable from `from` within this card, never including `from` itself. */
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@@ -275,7 +333,11 @@ export function reachableDestinations(
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type Frontier = { coord: GridCoord; entry: Port; path: MoveStep[]; couples: RollingStock[] };
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// The very first hop is checked here because `start`'s card is not itself enqueued; every later
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// hop is checked at the push site below, where both sides of the edge are in hand.
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const first = neighbour(start, initialExit);
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const firstCard = cardAt(area, first);
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if (!firstCard || !joins(startCard, initialExit, firstCard)) return [];
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const queue: Frontier[] = [
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{ coord: first, entry: opposite(initialExit), path: [], couples: [] },
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];
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@@ -309,13 +371,13 @@ export function reachableDestinations(
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}
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for (const exit of exitsFrom(card, node.entry)) {
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// Slope is a property of the EDGE, not of either card, so it can only be tested with both in
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// hand. Enqueueing on `hasPort` alone routed trains across a 45° leg that bent back on itself.
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const to = neighbour(node.coord, exit);
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const next = cardAt(area, to);
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if (!next || !joins(card, exit, next)) continue;
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const step: MoveStep = { coord: node.coord, entry: node.entry, exit };
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queue.push({
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coord: neighbour(node.coord, exit),
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entry: opposite(exit),
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path: [...node.path, step],
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couples,
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});
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queue.push({ coord: to, entry: opposite(exit), path: [...node.path, step], couples });
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}
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}
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@@ -339,8 +401,12 @@ export function allReachable(
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// ---------------------------------------------------------------------------
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/**
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* Gap 4a — a placed card must connect to existing track. Gap 8 gives the Office card junction
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* stubs above and below so this is satisfiable from the opening Stage.
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* Gap 4a — a placed card must connect to existing track, and "connect" means `joins`: ports meeting
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* AND, on a north or south edge, 45° legs on the same diagonal.
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*
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* The opening Office Area is three east-west cards, so the first piece of a district is necessarily
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* a TURNOUT laid on the Running Track — the Office no longer carries a stub of its own, because no
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* office or industry card on the printed sheet does.
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*/
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export function canPlaceAt(area: OfficeArea, coord: GridCoord, card: TrackCard): boolean {
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const existing = cardAt(area, coord);
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@@ -365,9 +431,8 @@ export function canPlaceAt(area: OfficeArea, coord: GridCoord, card: TrackCard):
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const ports: Port[] = ['n', 's', 'e', 'w'];
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for (const p of ports) {
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if (!hasPort(card, p)) continue;
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const neighbourCard = cardAt(area, neighbour(coord, p));
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if (neighbourCard && hasPort(neighbourCard, opposite(p))) return true;
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if (neighbourCard && joins(card, p, neighbourCard)) return true;
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}
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return false;
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}
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