various fixes. added version#s and added a playable browser build of the solitaire game (including deploy to filebrowser script)
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@@ -268,6 +268,30 @@ describe('replay HTML', () => {
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}
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});
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it('renders a LATER frame, where the board state is carried forward', () => {
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// The page omits cells/facilities/division when unchanged and resolves them by walking back —
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// 63% of a 5.2 MB payload was the same grid re-serialised every frame. Rendering only frame 0
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// would never exercise that path, because frame 0 always carries everything.
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const js = html.slice(html.lastIndexOf('<script>') + 8, html.lastIndexOf('</script>'));
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const els = new Map<string, Record<string, unknown>>();
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const stub = {
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getElementById: (id: string) => {
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if (!els.has(id)) els.set(id, { textContent: '', innerHTML: '', value: '', style: {}, max: 0 });
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return els.get(id);
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},
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};
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// Append a jump to a late frame so render() runs against carried-forward state.
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const run = new Function('document', 'setInterval', 'clearInterval', js + '\n;go(FRAMES.length - 1);');
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assert.doesNotThrow(
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() => run(stub, () => 0, () => undefined),
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'the page threw rendering a frame whose board state was carried forward',
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);
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assert.ok(
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String(els.get('grid')?.innerHTML ?? '').length > 0,
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'the grid rendered empty on a carried-forward frame',
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);
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});
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it('stays a sane size', () => {
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const mb = Buffer.byteLength(html) / 1024 / 1024;
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assert.ok(mb < 5, `replay is ${mb.toFixed(1)} MB`);
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