added harness to support bots being able to run / test strategies.
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@@ -66,12 +66,17 @@ Ordered within each section by how much it is currently costing us.
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Revisit when setup gains an interactive phase; the orientation matters, because it decides
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which direction climbs and therefore what Brakeman and Helpers are worth.
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- [ ] **Measure with error bars from now on.** Revenue has a standard deviation of ~9, so a
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100-game run carries about ±1.0 of noise — every single-change revenue claim in the changelog
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before the Interlocking work is inside that. Use paired per-seed comparison (the harness deals
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the same seeds either way) and 400+ games before calling a heuristic change good or bad. The
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first attempt at the Running Track straight was read as a 0.6 REGRESSION on 100 games and is
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a 0.7 improvement on 400.
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- [x] ~~**Measure with error bars from now on.**~~ Built: `node src/sim/compare.ts 1600 <tweak>=<n>`
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runs the current bot and one variant over the same deals and reports the paired difference.
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Pairing drops σ from ~9 on the level to **5.3 on the difference**, so 1600 seeds gives ±0.13 in
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about 1m45s — the noise floor is now ~±0.15 rather than ±1.0. Threshold to keep a heuristic is
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**t ≥ 3**, and the report prints the better/worse/identical split beside the mean, because a
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mean carried by a skewed tail is a different claim from broad improvement.
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- [ ] **Re-run the three "worth ~0" action-mix experiments against the new floor.** Capping the draw,
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pairing the two halves of a load, and restricting Enhancements were each measured "within noise
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of zero" over 400 games — but at 400 games the standard error is ±0.33, so a real +0.5 would
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have looked like nothing. They are nearly free to re-run now and at least one may have been
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discarded wrongly.
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- [x] ~~**Confirm the Classification Yard rule against the source.**~~ Confirmed, and the guess was
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wrong. The rule is: used Rolling Stock to the Classification Yard, used engines and cabooses
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straight back to the Division Yard, and the Classification Yard empties ONLY when the Division
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