v0.4.2 fixed passenger trains not stopping at office. changeed revenue for train completing run - 1 point to every player when train exits division
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@@ -161,7 +161,21 @@ export type RejectionCode =
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| 'NOT_A_GRADE'
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| 'TRAIN_ON_CARD'
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| 'CONSIST_ORDER'
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| 'NO_TRAIN_AT_OFFICE';
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| 'NO_TRAIN_AT_OFFICE'
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/**
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* WHY PASSENGER WORK WAS REFUSED, told apart.
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*
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* All three used to come back as `NO_TRAIN_AT_OFFICE` — said while a train was standing at the
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* Office, which reads as a broken game rather than a rule. Measured over 60 solitaire games, the
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* fallback fired 51 times with a coach train in front of the player: 27 with nobody waiting to
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* travel, 24 with passengers waiting and every coach on the train already full.
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*/
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| 'NO_PORTERS_HERE'
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| 'NO_PASSENGERS_WAITING'
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| 'NO_EMPTY_COACH'
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| 'NO_LOADED_COACH'
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| 'INBOUND_BOX_FULL'
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| 'NO_EMPTY_COACH_IN_YARD';
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export type Rejection = { code: RejectionCode; message: string };
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