v0.4.2 fixed passenger trains not stopping at office. changeed revenue for train completing run - 1 point to every player when train exits division
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@@ -88,6 +88,14 @@ button.cardact.discard{color:#d6b48a}
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box-shadow:0 6px 22px rgba(0,0,0,.5)}
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#phasenote.shown{opacity:1;transform:translateX(-50%) translateY(0)}
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@media(prefers-reduced-motion:reduce){#phasenote{transition:none}}
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/* A train completing its run pays EVERY player, so it is announced rather than left to the log —
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green like a revenue gain, and its own element so it cannot fight the phase note for the slot. */
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#announce{position:fixed;left:50%;top:14px;transform:translateX(-50%) translateY(-14px);z-index:41;
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background:#16301f;border:1px solid #4c9a6a;color:#c8f0d8;border-radius:14px;padding:7px 18px;
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font-size:14px;font-weight:700;opacity:0;pointer-events:none;transition:opacity .18s,transform .18s;
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box-shadow:0 6px 22px rgba(0,0,0,.5);max-width:min(680px,90vw);text-align:center}
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#announce.shown{opacity:1;transform:translateX(-50%) translateY(0)}
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@media(prefers-reduced-motion:reduce){#announce{transition:none}}
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/* The die's answer, said where the player is looking. Green like a revenue gain — it is a good
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thing that just happened — and it disappears with the next render, as a moment should. */
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.scheduled{display:block;font-size:11.5px;margin:0 0 7px;padding:3px 9px;border-radius:5px;
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@@ -185,6 +193,7 @@ ul.blocked li{padding:2px 0}
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<!-- Announces a phase CHANGE. The turn chart says where you are; this says that it moved, which is
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what you miss when the automatic phases run between two clicks. -->
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<div id="phasenote"></div>
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<div id="announce"></div>
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<main>
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<div>
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