v0.8.0.5 — the Home Office deck, and lighting the pile a move touched

"Many operations still occurred too fast for me to see", at 10x — where an action
already holds the screen for seven seconds. So it was never duration: a bot drawing
a card changes one number in a panel nobody is watching, and the board sits
unchanged. Raising the dwell was the wrong lever and it had been pulled three
times.

f.deck has carried the face-down count since the Frame existed and nothing drew it
— the display gap test/display-gaps.test.ts sweeps for, surviving in the one panel
that draws every other pile. It is a tile now, first in the row, face down, because
that is the order a card travels and not knowing what is on top is the point.

And the piles a move touched are lit for as long as that move is on screen. Derived
from the frames either side of a step rather than sent, so nothing joins the
protocol and the 0.8.1 board gets it free. What lights follows what is public, and
was measured across four seeds rather than reasoned about: a Home Office draw
lights the deck and never names the card; a Department draw lights that pile, and
the deck too when it refills; a discard lights the Department it lands on; a played
card lights the Salvage Yard. Switching and new trains light nothing here — they
move the board, which the district panel already follows.

A state rather than a flash: the timetable's fixed 1.5s animation would be over
long before a seven-second pause. Not for your own moves.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01X6cF1iYvJ1kNmzYBzu4QX6
This commit is contained in:
Jesse.Markowitz
2026-09-10 04:35:59 -04:00
co-authored by Claude Opus 5
parent fc40fc39ed
commit 3fca325699
8 changed files with 301 additions and 8 deletions
+3 -1
View File
@@ -1511,7 +1511,9 @@ function render(): void {
* reach. Drawn like the hand so they read as cards, dashed and unlit because taking one is a draw
* action rather than a click on the card itself.
*/
$('depts').innerHTML = pilesHtml(f);
// The pile the move being WATCHED just touched, lit for as long as that step is on screen. Empty
// whenever the board is level with the game, or when the move was this player's own.
$('depts').innerHTML = pilesHtml(f, stepQueue.busy() ? stepQueue.lit() : []);
renderYards(f);