v0.8.0.5 — the Home Office deck, and lighting the pile a move touched
"Many operations still occurred too fast for me to see", at 10x — where an action already holds the screen for seven seconds. So it was never duration: a bot drawing a card changes one number in a panel nobody is watching, and the board sits unchanged. Raising the dwell was the wrong lever and it had been pulled three times. f.deck has carried the face-down count since the Frame existed and nothing drew it — the display gap test/display-gaps.test.ts sweeps for, surviving in the one panel that draws every other pile. It is a tile now, first in the row, face down, because that is the order a card travels and not knowing what is on top is the point. And the piles a move touched are lit for as long as that move is on screen. Derived from the frames either side of a step rather than sent, so nothing joins the protocol and the 0.8.1 board gets it free. What lights follows what is public, and was measured across four seeds rather than reasoned about: a Home Office draw lights the deck and never names the card; a Department draw lights that pile, and the deck too when it refills; a discard lights the Department it lands on; a played card lights the Salvage Yard. Switching and new trains light nothing here — they move the board, which the district panel already follows. A state rather than a flash: the timetable's fixed 1.5s animation would be over long before a seven-second pause. Not for your own moves. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01X6cF1iYvJ1kNmzYBzu4QX6
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@@ -1511,7 +1511,9 @@ function render(): void {
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* reach. Drawn like the hand so they read as cards, dashed and unlit because taking one is a draw
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* action rather than a click on the card itself.
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*/
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$('depts').innerHTML = pilesHtml(f);
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// The pile the move being WATCHED just touched, lit for as long as that step is on screen. Empty
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// whenever the board is level with the game, or when the move was this player's own.
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$('depts').innerHTML = pilesHtml(f, stepQueue.busy() ? stepQueue.lit() : []);
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renderYards(f);
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